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Thread: [Deck] Astral Drift vs. Legacy take 1

  1. #21
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    Re: [Deck] Astral Drift vs. Legacy take 1

    The "lock" seems bad. Has anyone playtested it? Too many moving pieces, too easy to disrupt, too many hoops to assemble, mediocre interactions otherwise.

    Slide already wins the game


    //Artifacts: 8
    4 Mox Diamond
    4 Chalice of the Void

    //Enchantments: 6
    4 Astral Drift
    2 Astral Slide

    //Spells: 6
    3 Green Sun's Zenith
    3 Life from the Loam

    //Creatures: 15
    3 Containment Priest
    2 Wall of Blossoms
    1 Gaddock Teeg
    4 Eternal Witness
    2 Knight of Autumn
    1 Tilling Treefolk
    1 Palace Jailer
    1 Titania, Protector of Argoth

    //Lands: 25
    4 Windswept Heath
    4 Ash Barrens
    4 Tranquil Thicket
    4 Secluded Steppe
    3 Forest
    3 Plains
    1 Savannah
    1 Dryad Arbor
    1 Karakas


    Maybe there should be room for 3-4 Wasteland?

    Other creatures to consider:

    Kitchen Finks
    Siege Rhino
    Plaguecrafter
    Orzhov Pontiff
    Renegade Rallier
    Shriekmaw
    Eternal Dragon

  2. #22
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    Re: [Deck] Astral Drift vs. Legacy take 1

    List looks solid. But I doubt Drift makes the general concept viable all of the sudden.
    I am experimenting with Liquimetal Coating and Knight of Autumn interaction in Modern. Is it too cute for Legacy?

    Wrenn and Six looks fine too, nur Loam is probably better.

  3. #23

    Re: [Deck] Astral Drift vs. Legacy take 1

    I like this take, but 12 cyclers is definitely not enough.
    Quote Originally Posted by Weapon X View Post
    The only glass cannon here is the pilot.
    I play decks with a lot of white enchantments, and white isn't even my favorite color.

  4. #24
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    Re: [Deck] Astral Drift vs. Legacy take 1

    Quote Originally Posted by aedemiel View Post
    I like this take, but 12 cyclers is definitely not enough.
    16. Astral Drift cycles, too. But I agree, should have more cheap cyclers, like Cast Out and Edge of Autumn.

  5. #25
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    Re: [Deck] Astral Drift vs. Legacy take 1

    Right, +2 Cast Out. Good utility. -1 Wall of Blossoms, -1 something else.

    I don't like the idea of having too many cyclers that are otherwise bad cards (e.g. Gilded Light, Angelsong, Renewed Faith) because they're just terribad when Astral Slide isn't out. Cards that cost more than 1 to cycle are inefficient. You'll die to Burn or Delver first. That's probably why Slide hasn't been competitive in a long time. The old engine of running rampant growths, Eternal Dragon and janky expensive cyclers is bad tempo and not interactive enough.

    Filler Street Wraiths might be good. They also protect Loam from Surgical.

    Also between Eternal Witness, Tilling Treefolk and Life from the Loam, there are a lot of ways to recur the 12 cycling lands. With 2 Slide effects out, for 1 mana you can blink both Eternal Witness (returning the land) and anything else. This is an advantage of running more than 4 Slides. With Tilling Treefolk + 1 Slide + 2 cycling lands, you can also blink something else and the Treefolk while getting your lands back.

    The deck probably wants Wasteland so there's a plan B of "kill all your land and beatdown with Titania".

  6. #26

    Re: [Deck] Astral Drift vs. Legacy take 1

    Bag of Holding
    Should we?
    Quote Originally Posted by Weapon X View Post
    The only glass cannon here is the pilot.
    I play decks with a lot of white enchantments, and white isn't even my favorite color.

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