One of the cards im most pumped about in Modern horizons is Hall of Heliod's Generositty. I think this might be what it takes to make stasis a tier deck. Please do chime in with thoughts, improvements and suggestions for other enchantments.
3x Teferi, Hero of Dominaria
1x Teferi, Time Raveler
2x Narset, Parter of Veils
4x Stasis
3x Porphyry Nodes
4x Force of Will
4x Daze
2x Flusterstorm
4x Brainstorm
3x Ponder
1x History of Benalia
3x Swords to Plowshares
2x Unexpectedly Absent
1x Surgical Extraction
4x Flooded Strand
4x Prismatic Vista
2x Tundra
1x Volcanic Island
2x Plains
5x Island
2x Forsaken City
1x Karakas
3x Hall of Heliod’s Generosity
Sideboard:
3x Rest in Peace
3x Mystic Remora
2x Eidolon of Rhetoric
1x Humility
1x Seal of Cleansing
1x Mountain
3x Pyroblast
1x Surgical Extraction
The main advantage of white and silly enchantments is playing as few actual copies of the dead draw enchant, enabled by Enlightened Tutor. Immediate improvement from -2 Stasis, +2 E Tutor. History of Benalia and 3rd copy of Heliod seem incorrect.
Flooded Strand past two copies is worse than Scalding Tarn; you have SB Mountain. Your SB has 3x RiP and nothing to do with them; easy fix -1 RiP, +1 Helm. Eidolon and Remora are -5 SB slots.
I've enjoyed Wilderness Reclamation in conjunction with Stasis. I appreciate being able to drop Stasis and then untap all my lands that same turn to hold up countermagic.
I see you're running RiP in the side. Energy Field is a fun enchantment to play with RiP.
Muddle the Mixture is a not-too-terrible counterspell that also lets you fetch your 2-CMC enchantments (including Stasis). Transmuting at sorcery speed sucks, but it's not as bad when you get to untap at EoT with Wilderness Reclamation.
Run 3-4 Enlightened Tutor. Between that and Brainstorm+Ponder you should be able to find whatever singletons you need. It will allow you to shave off many multiples in the maindeck and sideboard to have more good cards and less conditional draws.
Cut the weak cards like Eidolon, History of Benalia, Remora, etc.
Mystic Remora is much worse in Legacy than Vintage. Even UG Enchantress doesn't play it. If you expect a lot of spell-based decks, you could run 1 single copy in the SB (tutorable with E Tutor) but multiple Remoras just seems bad.
Teferi, Hero of Dominaria is a great combo with Stasis but it's still 5 mana. Without any ramp and with 4 Daze, getting to 5 mana is hard. 2 copies should be enough.
I second the 1xHelm of Obedience in the SB. If you're boarding in RiP anyway as grave hate, the 1x Helm just turns Enlightened Tutor into free wins.
Surprised I dont see a hard lock with kismet.
Also, i hear black vise is good when opponent cant cast spells and has a full hand.
Tabernacles or the lesser know Pendrell mists can wipe the board in a pinch.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
Kismet < Frozen Aether (castable off Island, pitches to FoW)
The B/R thread says otherwise.i hear black vise is good
Black Vise has been legal in Legacy since 2015.
What draw engine would you recommend if you would go the e.tutor route? E.tutor and heliod both come at the cost of skipping your regular draw and you will get behind if you have to utilize both with no other draw engine to offset that cost.
The best Engine using E.tutor (without going full Enchantress-way), would probably be Parfait.
The deck actually has a lot of overlap with uwx landstill now that i think of it. Standstill is probably the best draw spell for the deck
At this point you would cut Stasis entirely and just be Standstill. There really isn't any reason to run Heliod in Standstill either. In the Still shell it's easier to run B2B in board given Teferi.
More creative space likely exists with Abjure/Hatching Plans styled building.
How does Hall of Heliod's Generosity combo with Stasis?
Stasis is in play.
You don't untap.
You fail to pay the upkeep. Stasis dies.
You can't do much with this turn because you didn't untap.
Opponent untaps.
Opponent casts things and attacks you.
You untap.
Upkeep you activate Heliod, putting Stasis on top.
You draw Stasis but lose a draw step.
You cast Stasis.
This all requires tapping 5 lands, so you might not have any mana to do anything other than replay Stasis and be tapped out (and struggle to pay future upkeeps, forcing you to repeat this loop soon). Meanwhile opponent got an untap and got to actually play things.
Teferi, Time Raveler arguably combos better than Heliod. You -3 every 4 turns to return it to hand and draw an extra card instead of losing a draw step. Looping it just costs 2 mana instead of 5, which allows you to keep Stasis on the board longer in between or do other things with your mana. Teferi's static ability also limits the opponent from interfering even though he gets a turn to untap.
Ideally you want something that removes Stasis on the opponent's turn (so you untap and opponent doesn't) and a way to redeploy Stasis without having to commit so much mana in one turn.
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