Hey folks,

So first off, I know this is bad, but the brewing bug, this would finally give me the excuse/reason I've needed to invest $200 into a playset of Bitterblossom's that I should've bought back in 2014 when they were $20 a pop.

The deck is a pile, and it only really works with the Citadel is in play. Situation is very glass cannon without the speed of Belcher. I've resorted to playing some bad cards, hoping against hope. Turn 5 seems to be the, I win turn, but lasting that long unmolested is unlikely. The first spin of this was Cheerios based, and it was lackluster. So I opted for this attempting to add discard.


3 Bolas's Citadel
4 Veteran Explorer
3 Mirri's Guile
4 Bitterblossom
4 Dark Ritual
4 Culling the Weak
4 Cabal Ritual
1 Bayou
2 Swamp
2 Forest
3 Overgrown Tomb
4 Tendrils of Agony
3 Ancestral Vision
4 Land Grant
3 Duress
4 Cabal Therapy
3 Inquisition of Kozilek
3 Sadistic Sacrament
3 Beacon of Creation


Sadistic Sacrament can be cut, I just found it cute and disruptive, with so many dark rits and etc., could be kicked reasonably, a don't-lose-con. The Overgrown Tombs are a budget concession, not buying Bayous (too many watches to obtain.) Tendrils is the best life-gain and actual win-con in the deck to play off of Citadel's engine. Beacon and Blossom are token generators to fuel the Citadel, and chump blockers to survive. Mirri's Guile should be SDT, but too many people were butt hurt and one can't solve Miracles adequately otherwise.

Just a jumping off point if there are any other mad scientist out there. I want to make this in paper, right now just gold fishing on cockatrice.

Cheers