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Thread: Legacy Innovations and Brews

  1. #61
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    Re: Legacy Innovations and Brews

    Yep posted above :)
    -rob

  2. #62
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    Re: Legacy Innovations and Brews

    Quote Originally Posted by mistercakes View Post
    Yep posted above :)
    I should probably learn how to read

  3. #63
    bruizar
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    Re: Legacy Innovations and Brews

    Quote Originally Posted by mistercakes View Post
    Not ideal with chalice.

    I'd be pretty interested in a deck with that free RG guy (modern manamorphose guy) could actually be in a zoo deck.
    I agree. There was some talk about chalice and wrenn, but it is not the direction i would take it. My plans outside of lands for wrenn involve a multicolor deck or a lumberjack deck.

  4. #64
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    Re: Legacy Innovations and Brews

    Are there any "innovations and brews" which use the following core? It's used in Modern:


    4 Astral Cornucopia
    4 Everflowing Chalice
    4 Surge Node
    4 Coretapper


    I wonder if it's a viable strategy in Legacy for ramp. It obivously competes with Post mana base and Stompy/Sollands mana base.

  5. #65

    Re: Legacy Innovations and Brews

    I still think Didgeridoo in a Karn shell with Serum Powder and the new mulligan rule could be very powerful. I’m always in the minority on that, but I think with the new changeling and Karn the time is now.

  6. #66

    Re: Legacy Innovations and Brews

    Quote Originally Posted by Michael Keller View Post
    I still think Didgeridoo in a Karn shell with Serum Powder and the new mulligan rule could be very powerful. I’m always in the minority on that, but I think with the new changeling and Karn the time is now.
    +1.
    Quote Originally Posted by Laser Brains View Post
    With the printing of Gigantosaurus, Thrashing Brontodon and Steel Leaf Champion the deck has evolved from good to very competitive. Anyway, give it a few play tests if you are interested and let me know what you think.

    Winter Maze
    Quote Originally Posted by CptHaddock View Post
    With veteran explorer I know that I 100% will not enjoy a 30 minute grindfest against someone who can barely afford dual lands and believes that their deck can cast a 10 mana 8/8.

  7. #67

    Re: Legacy Innovations and Brews

    Quote Originally Posted by Michael Keller View Post
    I still think Didgeridoo in a Karn shell with Serum Powder and the new mulligan rule could be very powerful. I’m always in the minority on that, but I think with the new changeling and Karn the time is now.
    What am I missing here?

  8. #68
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    Re: Legacy Innovations and Brews

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    What am I missing here?
    How fucking sick Boros Battleshaper is
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  9. #69
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    Re: Legacy Innovations and Brews

    Quote Originally Posted by sco0ter View Post
    Are there any "innovations and brews" which use the following core? It's used in Modern:


    4 Astral Cornucopia
    4 Everflowing Chalice
    4 Surge Node
    4 Coretapper


    I wonder if it's a viable strategy in Legacy for ramp. It obivously competes with Post mana base and Stompy/Sollands mana base.
    Haven't seen it in legacy, maybe Mox Diamond and Cloudpost + Glimmerpost outclass it? Above cards require an enabler, one of which is a 1/1 creature which is very vulnerable. Also Surge doesn't work with Chalice while mox and posts do.

  10. #70
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    Re: Legacy Innovations and Brews

    just wanted to point out the absurdness of turn 1 lumberjack.

    turn 1 land lumberjack.
    turn 2 fetch, tap 2 lands, use lumberjack to get titania into play. return fetch to play. sac fetch to get red mana source. suspend gargadon.

    you have access to a 5/3, 1/1, 5/5, 5/5, 5/5 and gargadon will start your next turn with 6 counters if you choose to sac.

    that's really crazy to put 20 power on the board on turn 2.

    i think this deck has huge potential if people decide to actually play it and know how to play it.

    Edit: I think if you want Christmasland you could get do something like

    Turn 1 lumberjack.
    Turn 2 suspend Gargadon, cast veteran explorer. Sac vet, get 2 lands. Cast Titania, get land back, sac fetch to make a token, csst another explorer, sac it to get two more lands.....

    I was looking for a way to slam down sarkhan but can't think of it off hand.

    Might be possible but would require probably 3 explorer + garg + Titania + lumberjack + sarkhan + 2 lands (one being a fetch). Isn't even enough basics in that version to do it.
    -rob

  11. #71
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    Re: Legacy Innovations and Brews

    Speaking of Mox Diamond/Green Sun's Zenith decks without Life from the Loam, MatsOle took Wrenn and Six in a really interesting direction to get 12th in yesterday's 167-player MTGO Legacy Playoffs. Possibility for a new archetype. Looking at it, I guess it's Sylvan Plug with Wrenn and Six instead of Choke basically.

    // Creatures (10)
    1 Dryad Arbor
    1 Knight of the Reliquary
    1 Meren of Clan Nel Toth
    1 Obelisk Spider
    1 Ramunap Excavator
    1 Scavenging Ooze
    1 Tarmogoyf
    1 Titania, Protector of Argoth
    2 Huntmaster of the Fells

    // Instants (3)
    3 Abrupt Decay

    // Sorceries (4)
    4 Green Sun's Zenith

    // Enchantments (4)
    1 Courser of Kruphix
    3 Sylvan Library

    // Planeswalkers (3)
    3 Wrenn and Six

    // Artifacts (12)
    4 Chalice of the Void
    4 Mox Diamond
    4 Trinisphere

    // Lands (24)
    1 Badlands
    1 Bayou
    1 Karakas
    1 Mountain
    1 Savannah
    1 Swamp
    1 Volrath's Stronghold
    2 Forest
    2 Taiga
    2 Verdant Catacombs
    3 Ancient Tomb
    4 Wasteland
    4 Wooded Foothills

    SB: 1 Centaur Vinecrasher
    SB: 1 Chandra, Torch of Defiance
    SB: 3 Choke
    SB: 1 Collector Ouphe
    SB: 4 Leyline of the Void
    SB: 2 Plague Engineer
    SB: 1 Reclamation Sage
    SB: 2 Toxic Deluge

  12. #72

  13. #73
    bruizar
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    Re: Legacy Innovations and Brews

    I love this package:

    2 Norin the Wary
    3 Daretti, Ingenious Iconoclast
    3 Genesis Chamber
    4 Hidden Stockpile
    2 Humility

  14. #74
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    Re: Legacy Innovations and Brews

    Quote Originally Posted by bruizar View Post
    I love this package:

    2 Norin the Wary
    3 Daretti, Ingenious Iconoclast
    3 Genesis Chamber
    4 Hidden Stockpile
    2 Humility
    Norin's only purpose is to combo with Genesis Chamber? Is it that good? It feels like if you only draw one piece, it does nearly nothing and if you have both you get one 1/1 token per turn. Chamber works also for your opponent.
    Otherwise I really like that deck!

  15. #75
    bruizar
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    Re: Legacy Innovations and Brews

    Quote Originally Posted by sco0ter View Post
    Norin's only purpose is to combo with Genesis Chamber? Is it that good? It feels like if you only draw one piece, it does nearly nothing and if you have both you get one 1/1 token per turn. Chamber works also for your opponent.
    Otherwise I really like that deck!
    I think it is that good. Norin triggers on any spell by any player. That gets out of hand quickly

  16. #76
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    Re: Legacy Innovations and Brews

    Quote Originally Posted by bruizar View Post
    I think it is that good. Norin triggers on any spell by any player. That gets out of hand quickly
    But at most once per turn only. Bitterblossom seems better for me, because you only need that one card and have more slots for better cards.

  17. #77

    Re: Legacy Innovations and Brews

    Quote Originally Posted by sco0ter View Post
    But at most once per turn only. Bitterblossom seems better for me, because you only need that one card and have more slots for better cards.
    I used norin/chamber in modern with WR sisters (this type of thing: https://www.mtgtop8.com/event?e=13919&d=282367&f=MO ). If you got it going it got out of hand quickly, with massive life gain added. Having said that, if the opponent removed the sisters, or chamber, the game was finished. Kozilek's Return was also pretty deadly... But the biggest problem is that something with infect or fast combo make life gain and chamber tokens pretty irrelevant. In short, very dependant on what you faced, plenty of things could wreck you easily and it was slow. Amazingly fun to play.

  18. #78
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    Re: Legacy Innovations and Brews


  19. #79
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    Re: Legacy Innovations and Brews

    Some brews 5-0'd the last MTGO League:

    Orim67's list

    // Creature (4)
    4 Young Pyromancer

    // Sorcery (8)
    4 Ponder
    4 Preordain

    // Instant (27)
    4 Brainstorm
    1 Force of Negation
    4 Force of Will
    4 Lightning Bolt
    4 Manamorphose
    2 Noxious Revival
    4 Spell Pierce
    4 Thought Scour

    // Enchantment (4)
    4 Pyromancer Ascension

    // Land (17)
    2 Island
    3 Misty Rainforest
    1 Mountain
    4 Polluted Delta
    4 Scalding Tarn
    3 Volcanic Island

    // Sideboard
    SB: 2 Echoing Truth
    SB: 1 Forked Bolt
    SB: 2 Hurkyl's Recall
    SB: 2 Hydroblast
    SB: 1 Narset, Parter of Veils
    SB: 2 Pyroblast
    SB: 2 Pyroclasm
    SB: 3 Surgical Extraction

    youmeandiowa's list

    // Creature (3)
    2 Painter's Servant
    1 Vampire Hexmage

    // Sorcery (16)
    1 Duress
    1 Echo of Eons
    3 Ill-Gotten Gains
    4 Infernal Tutor
    2 Inquisition of Kozilek
    1 Tendrils of Agony
    4 Thoughtseize

    // Instant (5)
    4 Dark Ritual
    1 Plunge into Darkness

    // Artifact (12)
    1 Grindstone
    3 Helm of Obedience
    4 Lion's Eye Diamond
    4 Lotus Petal

    // Enchantment (4)
    4 Leyline of the Void

    // Land (20)
    1 Ancient Tomb
    3 Dark Depths
    1 Lake of the Dead
    1 Snow-Covered Swamp
    9 Swamp
    3 Thespian's Stage
    2 Urborg, Tomb of Yawgmoth

    // Sideboard
    SB: 1 Painter's Servant
    SB: 1 Vampire Hexmage
    SB: 1 Duress
    SB: 1 Echo of Eons
    SB: 1 Bitterblossom
    SB: 1 Darkblast
    SB: 2 Hymn to Tourach
    SB: 2 Phyrexian Obliterator
    SB: 1 Pithing Needle
    SB: 2 Ratchet Bomb
    SB: 2 Toxic Deluge

    SB7448's list

    // Creature (8)
    4 Death's Shadow
    4 Street Wraith

    // Sorcery (10)
    2 Duress
    4 Ponder
    4 Thoughtseize

    // Instant (16)
    4 Berserk
    4 Brainstorm
    4 Force of Will
    4 Lim-Dul's Vault
    4 Stubborn Denial

    // Artifact (4)
    4 Mishra's Bauble

    // Land (18)
    1 Breeding Pool
    4 Misty Rainforest
    1 Overgrown Tomb
    4 Polluted Delta
    4 Tarnished Citadel
    2 Verdant Catacombs
    2 Watery Grave

    // Sideboard
    SB: 4 Carpet of Flowers
    SB: 2 Faerie Macabre
    SB: 2 Force of Negation
    SB: 2 Massacre
    SB: 2 Stifle
    SB: 2 Sylvan Safekeeper
    SB: 1 Veil of Summer

  20. #80

    Re: Legacy Innovations and Brews

    1. Painter's Servant/Grindstone
    2. Helm of Obedience/Leyline of the Void
    3. Tendrils of Agony
    4. Dark Depths/Thespian's Stage/Vampire Hexmage

    Only 4 different combo decks in one deck? Don't wimp out on us now, youmeandiowa; add an Auriok Salvagers or something to get 5 in there.

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