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Thread: Core Set 2020 Spoilers

  1. #301

    Re: Core Set 2020 Spoilers


    Ball Lightning
    Blistering Firecat
    Flickerwisp
    Lightning Skelemental
    Groundbreaker
    Hellspark Elemental / Spark Elemental
    Spark Trooper

    Obv. not Legacy playable, but cute!

  2. #302

    Re: Core Set 2020 Spoilers

    [card]Thunderkin Awakener[/card]
    1R
    Haste
    When it attacks put an elemental from your graveyard into play tapped and attacking with a toughness less than Thunderkin's Toughtness.
    Lightning Skelemental, Ball Lightning, and Groundbreaker are all elementals with a toughness less than Thunderkin Awakener.
    Force of Savagery too, but reanimating something with zero toughness isn't too helpful.
    Primacrux is a 6/6 that is probably a 0/0 in the graveyard, Savage Firecat is a 7/7 if you don't tap mana.

    EFB

  3. #303
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    Re: Core Set 2020 Spoilers

    Quote Originally Posted by morgan_coke View Post
    That's really strong conditionally. Good answer to a non-Terminus wrath effect, can rebuy planeswalkers after an Elderspell or attack phase, fetches and wastelands, any kind of sacrifice this: do something card, planeswalker re-buy after an ultimate, etc. The lack of a limit on the CMC of what you're bringing back is what makes it good.

    Not Legacy relevant, but also works on Saga enchantments.

    EDIT: duh, in-same-set combo with Lotus Fields sacrifice cost. That might end up being very relevant in the right deck.
    Double ramp in non-green white decks seems pretty relevant if the opportunity cost is merely "run fetches". It also works in tandem with Snapcaster Mage for extra stupidity:

    T2: Double fetch, cast it, bring back both fetches
    T3: sac both fetches again, cast Snapcaster targeting Brought Back, flashback it, return both fetches again
    T4: sac fetches, grab lands at will

    With no further land drops and at the cost of effectively a single card (and 6 life), you have a minimum 6 mana available (up to 8, if you have additional lands in hand), thinned your deck alot and +3 CA. The opportunity cost for this seems pretty low if you're already running fetches and Snapcast, aka a metric shitton of decks.
    Currently working on: Infinity Stompy

  4. #304
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    Re: Core Set 2020 Spoilers

    Yeah, but blue and white already have lots of slow card advantage. At two white it has to compete with the stuff you already see in Miracles.
    How about Bring Back with Evoke? Kinda mana hungry maybe. But in Barook’s example, that might not be a problem.
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  5. #305
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    Re: Core Set 2020 Spoilers

    Quote Originally Posted by BenBleiweiss View Post
    Lightning Skelemental
    I kinda like it with Skelemental.

    Turn 1 - Faithless Looting
    Turn 2 - Thunderkin - attack for 7 and opponent discards 2 cards?

    Spitebellows to kill a creature.
    Cytoplast Root-Kin - and then start getting Elementals with power toughness equal to 2?
    Spark Trooper for life gain
    Vesperlark? Get another target creature with power 1 or less out on the battlefield (works great with Cytoplast)

  6. #306
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    Re: Core Set 2020 Spoilers

    Quote Originally Posted by BenBleiweiss View Post
    Ball Lightning
    Blistering Firecat
    Flickerwisp
    Lightning Skelemental
    Groundbreaker
    Hellspark Elemental / Spark Elemental
    Spark Trooper

    Obv. not Legacy playable, but cute!
    Anybody still remembering the "LA Mental Bidding" deck from 2005?

  7. #307

    Re: Core Set 2020 Spoilers

    Hrmm. How about Bring Back with Greater Good and Yosei, the Morning Star? That was a pretty solid deck in Standard or Modern once upon a time. With Bring Back working as both combo piece and ramp, it seems like a pretty strong include.

    Let's see:
    T1, Temple Garden, Sakura-Tribe Scout (Elvish Farmer and the like work here as well)
    T2, Flagstones, Lotus Field, Bring Back
    T3, Any land, Yosei
    T4, Greater Good, begin the winning

    That's probably too slow, and it's magical christmas land, but there are plenty of better/much more likely versions of that sequence that still end up with you having Yosei and Good in play on turn 4.

    I dunno, but that card has an absolute ton of fun potential. Works with the new crop rotation Elf too. Sac a land find a fetch, pop the fetch, cast this, get them both back.

  8. #308
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    Re: Core Set 2020 Spoilers

    Quote Originally Posted by Finn View Post
    Yeah, but blue and white already have lots of slow card advantage. At two white it has to compete with the stuff you already see in Miracles.
    How about Bring Back with Evoke? Kinda mana hungry maybe. But in Barook’s example, that might not be a problem.
    Even if you jump with a Snapcaster Mage, you can bring it back and then cast something. That's somewhat like an arguably better Mission Briefing. At worst, it would be an instant speed Wild Growth with a single fetch.

    Quote Originally Posted by Cire View Post
    I kinda like it with Skelemental.

    Turn 1 - Faithless Looting
    Turn 2 - Thunderkin - attack for 7 and opponent discards 2 cards?
    The really scary part is that it's repeatable since it sacs the elementals instead of exiling them.

    Flamekin Harbinger can be used to set up things (and as a repeatable tutor if you have a sac outlet). Flickerwisp shenanigans are a possibility, depening on how you set things up. Igneous Pouncer can set up itself while grabbing a land.

    Throw in some Entombs and Unearths and things are getting spicy.
    Currently working on: Infinity Stompy

  9. #309

    Re: Core Set 2020 Spoilers

    Quote Originally Posted by Barook View Post
    ...
    The really scary part is that it's repeatable since it sacs the elementals instead of exiling them.
    ...
    I wonder if the synergy with Vesperlark is deliberate.

  10. #310
    The green Ancestral
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    Re: Core Set 2020 Spoilers



    Mmmm! Can't wait to chain Reality Smashers with this card.

  11. #311
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    Re: Core Set 2020 Spoilers

    you'll need a lot of mana for that :P maybe have an eye out at least, then it's only 8.
    -rob

  12. #312
    GrimGrin and Glissa are in a boat...

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    Re: Core Set 2020 Spoilers

    About Brought back:

    RW Sneak attack + Through the breach? or is it overkill? :)

  13. #313
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    Re: Core Set 2020 Spoilers

    Quote Originally Posted by ESG View Post


    Mmmm! Can't wait to chain Reality Smashers with this card.
    By far the best card advantage artifact they ever printed at 4. Workshopable future sight? Yes please.

  14. #314
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    Re: Core Set 2020 Spoilers

    Quote Originally Posted by mistercakes View Post
    you'll need a lot of mana for that :P maybe have an eye out at least, then it's only 8.
    Two Reality Smashers with Eye out cost 6 total, though.
    Currently working on: Infinity Stompy

  15. #315

    Re: Core Set 2020 Spoilers

    Quote Originally Posted by Gheizen64 View Post
    By far the best card advantage artifact they ever printed at 4. Workshopable future sight? Yes please.
    Forge + SDT = completely insane.

  16. #316
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    Re: Core Set 2020 Spoilers

    Quote Originally Posted by BenBleiweiss View Post
    Forge + SDT = completely insane.
    Every day I'm more happy that top was banned
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  17. #317

    Re: Core Set 2020 Spoilers

    Quote Originally Posted by Megadeus View Post
    Every day I'm more happy that top was banned
    Forge + SDT + any mana reduction for artifacts (Helm of Awakening) = draw your deck.

    Forge + SDT + Workshop = draw 3 a turn, minimum

  18. #318
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    Re: Core Set 2020 Spoilers

    Quote Originally Posted by BenBleiweiss View Post
    Forge + SDT = completely insane.
    It's crazy how good SDT is . . . the closest card to do what it does that I found in gatherer is just soothsaying.

  19. #319

    Re: Core Set 2020 Spoilers

    Quote Originally Posted by BenBleiweiss
    Forge + SDT = completely insane.
    They've printed a whole slew of these top deck things recently - precognition field, epic experiment, citadel, and now mystic forge.

    I wonder whether mystic forge will find a spot in affinity.


    On the sillier side: Can you cast morph creatures face down with Mystic Forge?

  20. #320
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    Re: Core Set 2020 Spoilers

    Quote Originally Posted by BenBleiweiss View Post
    Forge + SDT + any mana reduction for artifacts (Helm of Awakening) = draw your deck.

    Forge + SDT + Workshop = draw 3 a turn, minimum
    Paradox Engine + artifact mana might also be pretty silly.
    Currently working on: Infinity Stompy

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