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Thread: Jedi knights

  1. #21

    Jedi knights

    Yeah, that is really awesome!
    Jeskai mentor is a different deck it seems. It’s lighter on the red splash omitting bolt and one of the namesake knights, Arcanist.

    BAE started out as a similar deck but notably were running a bunch of dazes. That deck is indeed looking more like Jedi knights now, so there’s a convergence indeed. BAE is just a silly name, I hope it will be forgotten soon :)

    On another note the deck is becomming more and more streamlined. My latest iteration played no fun-offs and only lost to Sanctum Prelate on one: A card i’ve totally forgotten. Something like this:

    Deck: Legacy Jedi Knights.dec

    Counts : 60 main

    Creatures:8
    4 Dreadhorde Arcanist
    4 Monastery Mentor

    Spells:32
    4 Brainstorm
    4 Lightning Bolt
    4 Ponder
    4 Preordain
    4 Swords to Plowshares
    3 Counterbalance
    2 Force of Negation
    3 Jace, the Mind Sculptor
    4 Force of Will

    Lands:20
    4 Flooded Strand
    4 Island
    1 Mountain
    2 Plains
    1 Prismatic Vista
    4 Scalding Tarn
    2 Tundra
    2 Volcanic Island

    I’ve also got a buddy to test and tune with so that’s great. And i’ve also had some constructive discussion with some of the BAE-guys, baebies?, so progress is being made!
    Last edited by JackaBo; 09-24-2019 at 09:35 AM.

  2. #22

    Jedi knights

    I’m sorry for the necro but this deck is being raised from the dead

    https://www.mtgtop8.com/event?e=28865&d=427807&f=LE

    Intrestingly the deck is utilizing daze, which is the Italian tech, suggested by Bonnani. Makes sense since daze is great when other fair decks want to play three and four-drops.

    Speaking of which the deck also runs a pithing needle which is super cool. It triggers mentor and shuts off Oko. I like it.

    The walker of choice is narset which i’m a bit sceptical of since counterbalance handles cantrips well... but of course, narset has other utilities. I like teferi more since it goes well with counterbalance, as cantrips can be used in respons to opponents spells and they can’t respond.

    This deck also show up on Bryant Cooks stream

    https://youtu.be/whheYM1WPZM

    But could, unfortunately, not overcome the storm master.

    EDIT here’s another list

    https://www.mtgtop8.com/event?e=28750&d=426954&f=LE

    It’s running teferi and a new tech in sevinnes reclamation. Super cool!

    The MTGO guys seem to have settled on 6 point removal which makes sense. Specially with daze being able to tag creatures as well.

  3. #23

    Re: Jedi knights

    I have been seeing this a lot online. It seems like an arcanist deck which trumps other arcanist decks. Compared to RUG arcanist (midrange aka poke pile or delver) it is much much easier to beat as fair non-blue like stompy or 12 post. However the play percentage of decks like mine are very low; I think this deck is a great choice in an inbred blue meta.

  4. #24

    Re: Jedi knights

    Very interesting!
    My experience is that this deck closes out games very fast and i have raced both big and aggro eldrazi.
    The downside compared to the simic decks is that all your threats are less resilient so you actually have difficulties with hard control unless they stumble.

  5. #25

    Jedi knights

    Rich Cali speaking of the deck and givning some side board tips too, very cool!
    Https://strategy.channelfireball.com...hor/rich-cali/

  6. #26
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    Re: Jedi knights

    I think Narset adds a lot to the deck, and should be rather easy to protect against creature aggro with the amount of spot removal + Arcanist, but the real powerhouse is adding Mother of Runes.

    Mother of Runes protecting both Arcanist and Mentor from spot removal dramatically improves many of the decks difficult matchups.

    I'd absolutely run Mother of Runes over Counterbalance.

    I don't think Daze makes sense in a deck running 8+ 3 drops (and especially in lists running JTMS), and 16 lands is way too few even with 12+ cantrips. 18 lands is probably the sweet spot, assuming at least 2 Island, 1 Plains, and 1 Mountain, with 10~ fetchlands.

    I don't see the value in Astrolabe unless splashing for a 4th color (i.e green, for Oko maindeck and Veil of Summer sideboard).
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  7. #27

    Re: Jedi knights

    Quote Originally Posted by JackaBo View Post
    Very interesting!
    My experience is that this deck closes out games very fast and i have raced both big and aggro eldrazi.
    The downside compared to the simic decks is that all your threats are less resilient so you actually have difficulties with hard control unless they stumble.
    I am no 12post expert, but labe/counterbalance/mentor over delver/wasteland/oko seems to me to be targeting other xerox decks. Stompy/Vial is way less scared of mentor than oko, 12post/Depths loves you playing labe over wasteland, and counterbalance w/o top is probably worse vs fast combo than delver.

  8. #28

    Re: Jedi knights

    BoshNroll, lover of all things UW, took this deck out for a spin

    Overall the deck looked ok, but Daze seemed medium and counterbalance seemed pretty bad with how little support it has.

  9. #29
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    Re: Jedi knights

    He wasn't too high on the deck in the podcast. He said it plays like Jund, for the most part, and doesn't maximize Mentor enough. I definitely suggest listening to the most recent (and ALL) episode(s) of Eternal Glory.
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  10. #30

    Re: Jedi knights

    I wouldn’t say it has no support for CB given that it runs 4 two mana Jaces. However that card is mostly there to protect your other creatures, so yeah I don’t hate Hannis suggestion of MoR. I will definitely try it out!
    I don’t really think Brian did the deck justice - as much as i like him and his content. It’s just hard to play a deck when you’re down on it from the beginning.

  11. #31

    Jedi knights

    This deck us back from the dead with another busted red creature engine that cheats on both mana and cards. Card advantage can come from the new hotness Interation and whales. I give you monkey monk!

    Something along these lines

    10 dudes
    4 monkeys
    4 monks
    2 whales

    13 cantrips
    8 bs & ponder
    3 iteration
    2 preordains

    6 removal
    3 bolt, 3 swords

    8 counterspells
    5 forces 3 dazes

    18 lands

    5 flex spots:
    Baubles? walkers? Plow#4? Land #19?
    What do you guys think?

  12. #32

    Re: Jedi knights

    I guess why is this deck not just Jeskai delver?

    I would be tempted to make this an of one mind deck. You have a great non-human 1 drop, and the only deck that can run mentor, daze and y. Peezy. Dragon’s rage over monkey seems better at using iteration due to the lower curve and incentive to play baubles.

    Like your build, but:
    - 3 iteration
    - 2 whale
    - 1 monk
    - 5 “flex”

    + 1 Daze
    + 3 Y. pyro
    + 4 Delver
    + 3 Of one Mind

    T1 monkey, t2 plow their thing, delver, of one mind seems B A N A N A S.


    Edit: with 8 1 drops you could cut the preordain for the 4th bolt and plow to make the nut play above more frequent.

  13. #33
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    Re: Jedi knights

    Mentor has the ability to close out games just as fast as Delver, despite coming down on turn 3+, with the ability to close games out of nowhere. Doesn't mean it's better or worse than Delver, but it allows you to play a more of a control game vs a tempo one.

    I still think Mother of Runes is an important creature for protecting Mentor, though.
    Sligh
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  14. #34

    Re: Jedi knights

    No I agree that mentor focused lists can be good, but if you are already committing to playing a fragile one drop on t1 and daze, why not play delver too? Do whales and 3feris mean you won’t use daze to protect the monkey?

  15. #35
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    Re: Jedi knights

    I wouldn't run Daze myself, no.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  16. #36

    Re: Jedi knights

    Some really good ideas! I will do some testing and report back

  17. #37
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    Re: Jedi knights

    This is a sample list of where I would start from myself:

    Lands (18)
    4 Flooded Strand
    4 Scalding Tarn
    2 Arid Mesa
    2 Tundra
    2 Volcanic Island
    2 Island
    1 Plains
    1 Mountain

    Creatures (12)
    4 Ragavan, Nimble Pilferer
    4 Mother of Runes
    4 Monastery Mentor

    Spells (30)
    2 Narset, Parter of Veils
    2 Teferi, Time Raveler
    4 Brainstorm
    4 Ponder
    4 Preordain
    4 Force of Will
    3 Force of Negation
    4 Swords to Plowshares
    3 Lightning Bolt


    Expressive Iteration is certainly powerful, and is a card I have not gotten around to playing with it. It's likely some number of Preordain should be Iteration.

    Also not 100% sold on the amount of Force of Negation and Lightning Bolts either, but again, this would just be my starting point.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  18. #38

    Re: Jedi knights

    I like this very much! Mother seems great at enabling the monkey too. I think it’s pretty safe to turn a few preordains into draw two’s weather it’s iteration or of one mind. I like the 7 removal 7 counterspell.

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