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Thread: Commander 2019 Spoilers

  1. #41
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    Re: Commander 2019 Spoilers

    Quote Originally Posted by Barook View Post
    Is Ravager playable in Moon Stompy?
    I'm not sure, but that attack trigger is pretty strong. If Legacy decks were trying to run Bedlam Reveler, this doesn't seem crazy to try in some way.
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  2. #42
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    Re: Commander 2019 Spoilers

    Quote Originally Posted by H View Post
    I'm not sure, but that attack trigger is pretty strong. If Legacy decks were trying to run Bedlam Reveler, this doesn't seem crazy to try in some way.
    Bedlam Reveler can be timed, though. This thing just runs Berserk once it's in play. Might be a good way to fuel Dreadhorde Arcanist, though.

    It's probably meant to be combined with Falkenrath Gorger in a vampire deck.

  3. #43
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    Re: Commander 2019 Spoilers

    Kadena has decent templating, but is unplayable at 4 mana; black is the odd man out in face-down stuff since DRS banned. At the end of the day we're looking at a card that is an uncastable mash-up of Obscuring Aether and Secret Plans; but at least they tried.

    Kadena's Silencer is bad Willbender.

    So 2 flops on the face-down side of things; which is unfortunate b/c wotc seems to understand that we need something like Workshop for face-down dude casting. It got put on an uncastable dude, and while that is cool and all, it needs to be on a land.

  4. #44

    Re: Commander 2019 Spoilers

    Ravager looks SUPER good in burn. T3 or t4 when your hand is spent and maybe have a useless land in hand? Start drawing 3 cards a turn?

  5. #45

    Re: Commander 2019 Spoilers

    Anje Falkenrath seems sweet with basking rootwalla and vengevine (though it's unfortunate it doesn't untap when you discard vine).

  6. #46
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    Re: Commander 2019 Spoilers

    Quote Originally Posted by Pittplayer View Post
    Ravager looks SUPER good in burn. T3 or t4 when your hand is spent and maybe have a useless land in hand? Start drawing 3 cards a turn?
    I was thinking Dragon Stompy. Nice mana cost, empties hand fast and has issues filling back up

    Quote Originally Posted by Barook View Post
    Is Ravager playable in Moon Stompy?
    Exactly my thinking


    I actually have a Dragon Stompy Warrior build sleeved up with 4 Najeela, the Blade-Blossom, 4 Ahn-Crop Crasher, 3 Goblin Cratermaker and 2 Goblin Chainwhirler which I've been winning with a lot. I have 2 flex slots which I was thinking to dedicate to Neheb, Dreadhorde Champion. Ravager makes a pretty nice impression (too bad it isn't a warrior)

  7. #47
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    Re: Commander 2019 Spoilers

    Since it's repeatable card draw, I've just realized that Ravager might work very well with Words of War.

    Edit: If you want to go further, going RG would give you access to Sylvan Library, W&6, Grove and Punishing Fire. That's alot of damage, plus W&6 allows you to still utilize all your land drops.

  8. #48

    Re: Commander 2019 Spoilers

    Quote Originally Posted by Pittplayer View Post
    Ravager looks SUPER good in burn. T3 or t4 when your hand is spent and maybe have a useless land in hand? Start drawing 3 cards a turn?
    Oh yeah. I agree with others that on first sight it makes one think of Dragon Stompy, but considering that most Stompy lists now lean towards a prison approach and even run Ensnaring Bridge main deck, I'm thinking that Burn might be the deck to look into.

  9. #49
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    Re: Commander 2019 Spoilers

    Couple new cards:


    "The Ancients teach us that if we can but last, we shall prevail."
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  10. #50
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    Re: Commander 2019 Spoilers

    Not sure how yet but i feel lik k’rrrik is gonna be involved in a t2 combo.
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  11. #51
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    Re: Commander 2019 Spoilers

    Quote Originally Posted by apple713 View Post
    Not sure how yet but i feel lik k’rrrik is gonna be involved in a t2 combo.
    I mean, you could certainly do some wacky stuff with him and some D Rits, but the question, as always is, would Griselbrand just be better? We'll have to see.
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  12. #52

    Re: Commander 2019 Spoilers

    Quote Originally Posted by H View Post
    I mean, you could certainly do some wacky stuff with him and some D Rits, but the question, as always is, would Griselbrand just be better? We'll have to see.
    Use him to cast grisslebrand.

  13. #53
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    Re: Commander 2019 Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Use him to cast grisslebrand.
    A fair point, but lets say we are at 20, use 6 to get K'rrik in play, we have 14, use 8 to get G-Bees in play, we are at 6 and can't activate him. And that is if we had mana to use as well. Doesn't quite seem like an auto slam-dunk.
    "The Ancients teach us that if we can but last, we shall prevail."
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    Re: Commander 2019 Spoilers

    Use him to cast Obliterators for free
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    Top quality german restraint there.

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  15. #55

    Re: Commander 2019 Spoilers

    Monoblack death's shadow.

  16. #56

    Re: Commander 2019 Spoilers

    Quote Originally Posted by H View Post
    A fair point, but lets say we are at 20, use 6 to get K'rrik in play, we have 14, use 8 to get G-Bees in play, we are at 6 and can't activate him. And that is if we had mana to use as well. Doesn't quite seem like an auto slam-dunk.
    It also apples to activated abilities. I don't know what to pair that with yet, but there's got to be something.

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    Re: Commander 2019 Spoilers

    This Yawg'son can alt-pay for Infernal Darkness and Phyrexian Etchings right? (the CU costs)

  18. #58

    Re: Commander 2019 Spoilers

    Ravager seems good for Legacy Dredge. Putrid Imp or LED allow for casting it at the opponent's end step. I know that creatures that need to attack to function are generally not good, but this seems like it could be Dredge's Dreadhorde.

  19. #59
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    Re: Commander 2019 Spoilers

    I gave some thought to K'rrik, Son of Yawgmoth. I'm not sure it has a home in Legacy due to Griselbrand existing, but it's interesting enough to brew with.

    * K'rrik can be cast off Culling the Weak, so big dreamers can run out their Ornithopter on Turn 1 and just go for it.

    * When K'rrik is play, all rituals net more mana.

    * Infernal Tutor becomes cheaper to cast, so it's easier to chain to build up storm. Dark Petition is also stronger. Mastermind's Acquisition becomes more attractive. Ditto Ill-Gotten Gains.

    * On the topic of Ill-Gotten Gains, your Duress/discard spells would be free, so you could simply recast if needed.

    * K'rrik pairs naturally with Tendrils of Agony. This spitballed deck probably would play four copies.

    * K'rrik makes Beseech the Queen free, so that could find Dark Ritual or LED on Turn 1, and those or Inferal Tutor or Cabal Ritual on Turn 2, which is pretty good.

    * Empty the Pits is awesome and could be an Empty the Warrens-style plan. Or the deck could play Empty the Warrens instead or in addtion.

    * K'rrik reduces CMC and activation for Magus of the Will. Doesn't solve summoning sickness, but it could be OK. Going solidly black-red would enable Anger.

    * Also notable: K'rrik makes Hogaak actually free. Hogaak just specifies that it can't be cast with mana, but life isn't mana, so ... loophole! Probably better than Empty the Pits. Could serve as a massive mana generator with Sacrifice or Burnt Offering. Skyshroud Cutter could be another target for those if the deck splashed green. Stitcher's Supplier could be nice with Ill-Gotten Gains.


    For the midrange players:

    * K'rrik makes Recurring Nightmare easier to play. Priest of Gix and Gray Merchant of Asphodel would be nice.

    * K'rrik soups up Pack Rat.

    * K'rrik makes Vampiric Rites into more of a draw engine if you have creatures to sacrifice. Zombardment?

    * Demigod of Revenge becomes free.

    * K'rrik makes the Extort mechanic stronger. Thrull Parasite would be free to cast.

  20. #60
    bruizar
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    Re: Commander 2019 Spoilers

    Quote Originally Posted by ESG View Post
    I gave some thought to K'rrik, Son of Yawgmoth. I'm not sure it has a home in Legacy due to Griselbrand existing, but it's interesting enough to brew with.

    * K'rrik can be cast off Culling the Weak, so big dreamers can run out their Ornithopter on Turn 1 and just go for it.

    * When K'rrik is play, all rituals net more mana.

    * Infernal Tutor becomes cheaper to cast, so it's easier to chain to build up storm. Dark Petition is also stronger. Mastermind's Acquisition becomes more attractive. Ditto Ill-Gotten Gains.

    * On the topic of Ill-Gotten Gains, your Duress/discard spells would be free, so you could simply recast if needed.

    * K'rrik pairs naturally with Tendrils of Agony. This spitballed deck probably would play four copies.

    * K'rrik makes Beseech the Queen free, so that could find Dark Ritual or LED on Turn 1, and those or Inferal Tutor or Cabal Ritual on Turn 2, which is pretty good.

    * Empty the Pits is awesome and could be an Empty the Warrens-style plan. Or the deck could play Empty the Warrens instead or in addtion.

    * K'rrik reduces CMC and activation for Magus of the Will. Doesn't solve summoning sickness, but it could be OK. Going solidly black-red would enable Anger.

    * Also notable: K'rrik makes Hogaak actually free. Hogaak just specifies that it can't be cast with mana, but life isn't mana, so ... loophole! Probably better than Empty the Pits. Could serve as a massive mana generator with Sacrifice or Burnt Offering. Skyshroud Cutter could be another target for those if the deck splashed green. Stitcher's Supplier could be nice with Ill-Gotten Gains.


    For the midrange players:

    * K'rrik makes Recurring Nightmare easier to play. Priest of Gix and Gray Merchant of Asphodel would be nice.

    * K'rrik soups up Pack Rat.

    * K'rrik makes Vampiric Rites into more of a draw engine if you have creatures to sacrifice. Zombardment?

    * Demigod of Revenge becomes free.

    * K'rrik makes the Extort mechanic stronger. Thrull Parasite would be free to cast.
    Great list. Some other things:

    Devotion works naturally with K'Rrik -> Nykthos Shrine to Nyx might be something for brewers to look into. There's a modern mono-black devotion list (https://www.mtggoldfish.com/archetyp...on-60332#paper) You only need 2 spells + 2 tendrils to win by attacking with K'Rrik in addition to drainiing. The +1/+1 and life link naturally mimic the function of Tendrils of Agony. Ill-Gotten Gains makes winning incredibly easy.

    K'Rrik (-6 life, storm 1) [14]
    Dark Ritual (-2 life, storm 2, BBB, +1/+1) [12]
    Tendrils of Agony (-4 life, storm 3, B, +2/+2) [8 life]
    You:+6 life [14], Opponent: -6 life [14]
    Tendrils of Agony (-4 life, storm 4, +3/+3 [10 life] <- you need 1 extra colorless mana here, either from a petal, ritual, or a land drop.
    You:+8 life [18], Opponent: -8 life [6]

    K'Rrik is now a 5/5 and can swing for lethal if the opponent used a fetch land once.

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