But why was this necessary?
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Oh man I need this in Modern, lol.
The Blog is a sanitized PR vehicle, you are never going to get his immediate response to anything. I don't doubt he hates the card with a passion, but his intense bias finally got overruled to allow the card to exist, which is a win for everyone who isn't an absolutist.
Here is what he said:
morruthehedgehog asked: Just saw Mire in Misery, this is the black enchantment removal you've been hinting at right? What is the extent of enchantment removal in black? Is it just edicts?
Here’s what we’re up to. We realized that three different colors could get rid of artifacts (white, red, and green), but only two could get rid of enchantments (white and green). Black seemed like the right choice as it had two permanent types it couldn’t remove. Now, red has trouble with enchantments and black has trouble with artifacts.
Our constraints for black were as follows. We definitely want black to be third in efficiency behind white and green. We also didn’t want black to be able to destroy its own enchantments as we like the Deal with the Devil enchantments in black (this was the major reason black hasn’t had enchantment removal).
With those constraints, we’ve started designing cards. Our plan is to roll them out slowly, so I don’t believe Throne of Eldraine has one. You will see more though, just slowly.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I don't think Tectonic Hellion is terrible or anything, but it's pretty similar to Terastodon, which sees basically no play, so that guides my skepticism. Terastodon at least allows you to choose whether to blow up permanents, and gives you the option of turning your lands into 3/3s, whereas if you get Tectonic Hellion out Turn 1 on the play, it's going to eat your land. If it's later in the game, I'd rather have the ability to blow up a problem permanent, like Ensnaring Bridge. Tectonic Hellion doesn't even have an ability vs. a Bridge. Haste is decent, but I'm not sold. The Sire comparison is fine, but I've never liked Sire. I'd rather play Grave Titan, Iona, or even Inkwell Leviathan in that slot. Terrastodon has largely been supplanted by Ashen Rider. I don't see Tectonic Hellion being better than other options, but if you run it, let us know your verdict on the card.
No you're not wrong. I agree with your assessment, and I'm not a RB Reanimator player. But they aspire to the "gotta go fast" lifestyle, where I feel this card might end up being a thing. T1 plays they either lose their own land, or both players lose their only land. Either way, after that you have to make a new land drop and deploy something before you've lost your land again. All the while you're at critical life. The cyclic hard lock is what seems to sell it. Sire work similarly, and RB plays that all the time. It has hard cast fringe benefits, but isn't close to combat potent as this sucker.
I just anticipate I'll be seeing at least 1 in the next year. Not sure I can say the same about anything else shown so far.
Curse of fool's wisdom will be a good addition to NicFit combo with Academy rector.
At the moment it is the only card that might see play in Legacy.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Stuff like Dark Deal and Ill-Gotten Gains works too.
It breaks symmetry on a lot of stuff, particularly if you add red or blue.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
If only that guy cost 3 or maybe even 4. 5 is just so much...
I think C19 is pretty solidly better than C18, especially after they went and nerfed Mairsil with nonsensical rulings. I'm generally pleased with the whole set, but like anything else, it could have been better. I'm pleased with what we got and eager to make a specifically non-combo Atla deck, since Oath of Druids was my first "real" Vintage deck back in the day, I dig the feel of hatchin' some Eggs.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I think, I am missing something. It is a repeatable Show & tell for a 2/2 manifest. So if I cheat Grizzlybrand or Emrakul i will still have to pay its cost
That is fine you can try to Flicker it, but how it is better then Entomb+reanimate, Show and tell or Sneak attack.
I just do not see the potential here, I know it is cool to have a turn 2 Phyrexian Dreadnought. But is it really so powerful?
Are there any powerful Morph creature around?
It's easy to do; you're just going too deep. It turns dead cards in hand into a free 2/2 every turn. It's going to be quite good in Dreadstill because you can turn extra lands/dead cards into 2/2 beaters while under a Standstill, or just turn those 3 cards you draw into 3 2/2's if they aren't relevant.
Pox will likely use it as well, turning late game dead discard/lands/Dark Rituals into 2/2s.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
You guys can also look at this list that ewlandon 5-0'd with just last month. Just take out the joke cards, because I watched most of the League and he literally never cast much but 'Naughts, Delvers, and Snapcasters.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
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