If we're going to keep printing rainbow Fetchlands (though this one is only pseudo-fast), we should probably just unban DRS b/c apparently wotc has no interest in putting downsides into 4-5c goodstuff manabases.
The only redeeming thing about Vista and pseudo-Vista is that the next time Deserts come around, we can expect a Desert-Fetch in addition to payable Desertcycling. They previously killed this possibility by putting fast colored mana on them; but since we're already doing the Vista stuff, apparently omni-Fetch issues and the sanctity of the color wheel don't matter.
Those are less offensive b/c Wasteland is a card which interacts with that behaviour.
The main issue with DRS was that you couldn't really interact with greedy mana if DRS was in their opening hand. These decks can play just as greedy on colors without DRS now b/c they can hide behind uninteractive basics from the start of a game, into cards like Astrolabe and Wrenn. There should be an increasing downside to mana stability as more colors are added, but cards like Vista negate that.
Strictly better Evolving Wilds, which is good for 4-color and 5-color Commander where you don't care about ETB tapped on turn 1 but don't want ETB tapped on turn 4-8.
The comparison point is Lignify. 3/3 beast is still a threat, while 0/4 Treefolk is not, but drawing a card is good. Seems strong with blink effects where you can move the enchantment to different things and draw more cards.Also, green pseudo-removal:
How does this compare to Beast Within?
inb4 Marit Lage: The aura doesn't have flash.
I think we have a winner!
Land - Island
~ enters the battlefield tapped unless you control three or more other Islands.
When ~ enters the battlefield untapped, you may put a instant or sorcery card at top of your library from graveyard.
Of course the blue land is the best one. Also pretty dumb with Ancestral Recall or Time Walk if you can chain it via fetches.
This one seems like one of the more managable alternate wincons.
I was expecting someone Gush about it.
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