Page 20 of 23 FirstFirst ... 101617181920212223 LastLast
Results 381 to 400 of 444

Thread: Throne of Eldraine Spoilers

  1. #381

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Cire View Post
    How does blue get that and green gets a food token . . .

    They're all bad, op.

  2. #382

    Re: Throne of Eldraine Spoilers


  3. #383

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by BenBleiweiss View Post
    Torpor Orb Creature 1.0 wasn't good enough? Ok, now it flys and gains life!

  4. #384
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    6,743

    Re: Throne of Eldraine Spoilers

    Somebody on Reddit pointed out the combo of the blue land with Meloku (and Time Warp). This reminded me that Trade Routes exist. This could potentially lead to some dumb shit, especially with Miracles. W6 would probably go well with Trade Routes, too, as every land gains ": Cycling". The opportunity cost seems rather low, given that the land is fetchable.

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Torpor Orb Creature 1.0 wasn't good enough? Ok, now it flys and gains life!
    It also blocks dying triggers.

    Not sure how relevant this is? Bridge from Below? Veteran Explorer?
    Currently working on: Infinity Stompy

  5. #385

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Barook View Post
    Not sure how relevant this is? Bridge from Below? Veteran Explorer?
    I run zombies in modern. That's probably why I blocked out that bit of text.

  6. #386
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    1,743

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    They're all bad, op.
    IDK - blue one looks like it might go into miracles as a one of. Hell, why wouldn't any control deck that runs blue not run 1 of these? The cost of having it in your hand (BS it away) compared to fetching it as a late game trick seems low? That and i'm sure there are fun combos and interactions with it.
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  7. #387

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Cire View Post
    IDK - blue one looks like it might go into miracles as a one of. Hell, why wouldn't any control deck that runs blue not run 1 of these? The cost of having it in your hand (BS it away) compared to fetching it as a late game trick seems low? That and i'm sure there are fun combos and interactions with it.
    Because you're not running enough islands:
    Miracles, stoneblade, only have 7
    sneak and show, rug delver has 6
    ANT, 4cc, UB shadow has 5.

    According to mtgold fish, so basically if (and only if) you have half (or more) of your islands already in play it will trigger. Otherwise it's not even going to enter untapped.

  8. #388
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    1,743

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Because you're not running enough islands:
    Miracles, stoneblade, only have 7
    sneak and show, rug delver has 6
    ANT, 4cc, UB shadow has 5.

    According to mtgold fish, so basically if (and only if) you have half (or more) of your islands already in play it will trigger. Otherwise it's not even going to enter untapped.
    From what I see on goldfish - Miracles runs something around:

    6 Island
    4 Flooded Strand
    4 Other Fetch Land of some sort
    6 Island
    2 Plains
    2 Tundra
    1 Karakas

    Including Fetch Lands, which you will use to fetch islands, tundras or mystic sanctuary, you have about 18 islands in you deck. I feel getting 4 islands given Miracle's draw power by let's say turn 5/6 is pretty high.
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  9. #389
    It's not easy being green

    Join Date

    Jul 2010
    Posts

    1,628

    Re: Throne of Eldraine Spoilers

    Blue one's definitely silly in Pauper - it can replance Mnemonic Wall in the Familiar deck's infinite combo (normally Ghostly Flicker, Island, Mnemonic Wall, two Familiars, Sage's Row Denizen, now Ghostly Flicker, Mystic Sanctuary, any draw creature, two Familiars, Denizen). It's also a riot with Stonehorn Dignitary. Dignitary+Sanctuary+Flicker = no combats for them and you'll never deck out, they will.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  10. #390

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Barook View Post
    Of course the blue land is the best one. Also pretty dumb with Ancestral Recall or Time Walk if you can chain it via fetches.



    This one seems like one of the more managable alternate wincons.


    And some stuff in the yard :D

  11. #391

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by ReAnimator View Post


    Englished
    Tropical Storm is back in Vintage, now with unrestricted Fastbond



    Glaring oversight or did they just miss crazy Gush plays :D pretty sure they are losing their minds over at themanadrain. The art is even shaped the same way, can't wait for someone to alter mystic sanctuary into an iceberg

  12. #392
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    6,743

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by bruizar View Post


    And some stuff in the yard :D
    Aka an instant and a sorcery, given that land/creature/artifact/enchantment are already satisfied. And since the GY still counts, killing Courier doesn't do anything. Hell, you could Entomb for it if you wanted. Having to rely on the GY is prolematic in general, though.
    Currently working on: Infinity Stompy

  13. #393

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Barook View Post
    Aka an instant and a sorcery, given that land/creature/artifact/enchantment are already satisfied. And since the GY still counts, killing Courier doesn't do anything. Hell, you could Entomb for it if you wanted. Having to rely on the GY is prolematic in general, though.
    If you Entomb or Faithless Looting it, you only need 1 more, which you probably already have given that you have 3 mana to cast the Enchantment

  14. #394
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    1,743

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Barook View Post
    And since the GY still counts, killing Courier doesn't do anything.
    I think graveyard counts for the types of card/types . . . but doesn't count for the colors among permanents you control
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  15. #395

    Re: Throne of Eldraine Spoilers

    When I saw Kenrith, I thought, hey, maybe Domain is making a comeback, and it won't suck this time.

    Happily Ever After and the new and improved Evolving Wilds are both nods in that direction. Domain would also make a nice counterpoint mechanic to Devotion, because they're polar opposites.

  16. #396

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Cire View Post
    From what I see on goldfish - Miracles runs something around:

    6 Island
    4 Flooded Strand
    4 Other Fetch Land of some sort
    6 Island
    2 Plains
    2 Tundra
    1 Karakas

    Including Fetch Lands, which you will use to fetch islands, tundras or mystic sanctuary, you have about 18 islands in you deck. I feel getting 4 islands given Miracle's draw power by let's say turn 5/6 is pretty high.
    Isn't the point of having so many fetches to make sure your brainstorms and ponders always get maximum value?

  17. #397
    Member
    mistercakes's Avatar
    Join Date

    Nov 2009
    Location

    Berlin
    Posts

    1,992

    Re: Throne of Eldraine Spoilers

    This land is very cool with miracles, Counterbalance, intuition.

    For spiral tide it counts as an island. On turn 4 you can eot intuition for high tide + spiral (or a counterspell if you have one of the two already).
    -rob

  18. #398

    Re: Throne of Eldraine Spoilers

    Mystic Sanctuary will be big in W6, Trade Routes, decks.

    I have to say that if you go RG you already have the colors to retrieve the cards you need from graveyard, be it Loam, Stronghold, Crucible W6 any thinkable dredge/retrace removal ever and so on

  19. #399

    Re: Throne of Eldraine Spoilers

    I thought Dwarven Mine was a nice combat trick akin to Dryad Arbor, then realize you might as well put a Terminus on top of your deck with Mystic Sanctuary...

  20. #400
    The crazy nastyass honey badger

    Join Date

    Dec 2013
    Location

    A desk chair, The Netherlands
    Posts

    1,889

    Re: Throne of Eldraine Spoilers

    You are a monster
    Quote Originally Posted by cavalrywolfpack View Post
    DAMMIT ECHELON

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)