Somebody on Reddit pointed out the combo of the blue land with Meloku (and Time Warp). This reminded me that Trade Routes exist. This could potentially lead to some dumb shit, especially with Miracles. W6 would probably go well with Trade Routes, too, as every land gains ": Cycling". The opportunity cost seems rather low, given that the land is fetchable.
It also blocks dying triggers.
Not sure how relevant this is? Bridge from Below? Veteran Explorer?
IDK - blue one looks like it might go into miracles as a one of. Hell, why wouldn't any control deck that runs blue not run 1 of these? The cost of having it in your hand (BS it away) compared to fetching it as a late game trick seems low? That and i'm sure there are fun combos and interactions with it.
Because you're not running enough islands:
Miracles, stoneblade, only have 7
sneak and show, rug delver has 6
ANT, 4cc, UB shadow has 5.
According to mtgold fish, so basically if (and only if) you have half (or more) of your islands already in play it will trigger. Otherwise it's not even going to enter untapped.
From what I see on goldfish - Miracles runs something around:
6 Island
4 Flooded Strand
4 Other Fetch Land of some sort
6 Island
2 Plains
2 Tundra
1 Karakas
Including Fetch Lands, which you will use to fetch islands, tundras or mystic sanctuary, you have about 18 islands in you deck. I feel getting 4 islands given Miracle's draw power by let's say turn 5/6 is pretty high.
Blue one's definitely silly in Pauper - it can replance Mnemonic Wall in the Familiar deck's infinite combo (normally Ghostly Flicker, Island, Mnemonic Wall, two Familiars, Sage's Row Denizen, now Ghostly Flicker, Mystic Sanctuary, any draw creature, two Familiars, Denizen). It's also a riot with Stonehorn Dignitary. Dignitary+Sanctuary+Flicker = no combats for them and you'll never deck out, they will.
Originally Posted by Lemnear
Tropical Storm is back in Vintage, now with unrestricted Fastbond
Glaring oversight or did they just miss crazy Gush plays :D pretty sure they are losing their minds over at themanadrain. The art is even shaped the same way, can't wait for someone to alter mystic sanctuary into an iceberg
When I saw Kenrith, I thought, hey, maybe Domain is making a comeback, and it won't suck this time.
Happily Ever After and the new and improved Evolving Wilds are both nods in that direction. Domain would also make a nice counterpoint mechanic to Devotion, because they're polar opposites.
This land is very cool with miracles, Counterbalance, intuition.
For spiral tide it counts as an island. On turn 4 you can eot intuition for high tide + spiral (or a counterspell if you have one of the two already).
-rob
Mystic Sanctuary will be big in W6, Trade Routes, decks.
I have to say that if you go RG you already have the colors to retrieve the cards you need from graveyard, be it Loam, Stronghold, Crucible W6 any thinkable dredge/retrace removal ever and so on
I thought Dwarven Mine was a nice combat trick akin to Dryad Arbor, then realize you might as well put a Terminus on top of your deck with Mystic Sanctuary...
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