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Thread: Throne of Eldraine Spoilers

  1. #421
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    Re: Throne of Eldraine Spoilers

    @Cire: immediately -3 Mystic Sanctuary, add 3 Daze, then make room for a 4th Daze. Question with Foil becomes what you're pitching that advances gameplan by virtue of being in the yard (or madness-enabled). Secondary to that, you're playing a lot of blue and you're going to have to answer a lot of questions with your remaining slots. You have to be able to either not care about or stop C. Priest, RiP, Choke, Narset - and this is just the short list.

    You have ~12 slots left, and you need an instant/sorcery-based CA engine. You need a way to win the game. That way to win the game has to be reliable against things like Depths and Vial. Your deck has to reliably survive until turn 4 (but really, turn 5) and prefer playing long games.

    UB Mill is probably a better launching point, but even this deck has Islands on board issues as they will play more aggressive land counts with GQ/Field of Ruin. They do at least have this idea of Archive Trap turning on Visions of Beyond, and Sanctuary picking up either piece of this synergistic combo with value stapled on.

  2. #422
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    mistercakes's Avatar
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    Re: Throne of Eldraine Spoilers

    one really janky combo would be with trade routes and temporal mastery.
    -rob

  3. #423

    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by Fox View Post
    So unless I'm misreading Mystic Sanctuary, it only does the thing if it ETB'd untapped. (turn 4 play, card drawn on turn 5)
    The thing that I mis-read was that it's top-deck rather than to hand.

    That said, there are decks that cheat on land count. This could be pretty good in egg decks if Second Sunrise gets a fetchland back and a free draw into play, and then sanctuary puts Second Sunrise back on top. Of course eggs is pretty awful in legacy. (Maybe they're trying to support that kind of deck with sanctuary and Brought Back.)

  4. #424
    Meh.
    whienot's Avatar
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    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by mistercakes View Post
    one really janky combo would be with trade routes and temporal mastery.
    Temporal Mastery Exiles itself. Any other Time Walk effect works, provided you can actually win.
    Tusk up.

    Quote Originally Posted by Finn View Post
    Just fucking ban the 600 pound gorilla and be done with it. FFS

  5. #425
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    Re: Throne of Eldraine Spoilers

    Quote Originally Posted by whienot View Post
    Temporal Mastery Exiles itself. Any other Time Walk effect works, provided you can actually win.
    Man I'm on a roll for not reading cards today!
    -rob

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