I'm not sure I agree even with that. A quick paroozing of decks tell me that even the heavy blue ones having four islands in play (assuming you replace one of your islands with this) is over half your deck's islands. They're running a ton of fetches and horizon lands but few actual islands.
Yeah you're probably right.
If the Mountain was direct damage, that'd be something for Burn.
But it'll probably be creature gets haste or intimidate or something.
EDIT
Since at this point our best comparison is Mortuary Mire, I don't think the cycle will yield anything excellent. Maybe if it was an uncommon cycle then something could have snuck in.
Aside of being expensive as sin, the lack of plus ability (without jumping through hoops) doesn't seem very good.
Seems cool for Knight tribal. Comboes with Mirror Entity, but that's probably casual stuff.
What about this?
At least helps Mox Opal and other "artifact matters" cards.
Maybe comparable to Arcum's Astrolabe?
Playable in some Tezzerator/Urza deck?
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Garruk tribal!!!!!1!!1!
Will and Rowan are combined on a single card for
I will respectfully disagree for now. The swamp one can be triggered with Urborg, which makes it potentially usable but I don't know if the effect is powerful enough. Pauper will love it for sure. It really depends on what the other abilities are if the others are playable. These lands reward you for being mono-colored, which is something R&D has tried with mixed results in the past (chroma, devotion.)
I really like Witching Well, honestly. It's a very well-designed card to reward you at any stage of the game. Early it fixes your draws, late it fixes your draws. Then it draws you 2 cards at instant speed when you're out of gas. It isn't legacy playable by any means, but modern has used Hieroglyphic Illumination occasionally, which I believe to be the closest analog.
Garruk will have some use I think. It's expensive, but not out of playable range. Killing something while drawing a card is very nice and he can stabilize the board with a pair of 2/2's. While they protect you, it ticks him up to kill creatures. It's a little reminiscent of Wildspeaker in that you only need to 'plus' him once to get his ultimate the following turn, which again is an Overrun effect. I think for standard he will be an all-star for sure, very appropriate for a format focused on value-based cards. You can now play Garruks at the 4, 5, 6, and 7 mana slots. This might even be enough to get me to play EDH finally. Original Garruk Wildspeaker is my favorit planeswalker of all time.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
The Brawl decks have been added to Arena for a special event on there.
10/10 trailer right there.
Edit:
I just realized this also works with fetches, Tracker clues, Yawgmoth and the likes. And it's GSZ-able. Maybe Jund Nic Fit relevant?
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
SYr Konrad the Grim 3BB
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield or a creature card leaves your gaveyard, Syr Konrad the grim deals 1 damage to each opponent.
5/4.
Is there some kind of possible combo with this guy? It could be a way for dredge to kill an opponent without attacking for example?
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