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Thread: When to concede against Bomberman on MTGO

  1. #1

    When to concede against Bomberman on MTGO

    I wanna do the smart thing for me, and the nice thing for my opponent, but I don't really know how the deck works. As soon as they're looping and you don't have a response that turn, do you concede so they don't have to click a million times? Or might they not have the kill, so you have to make them do it?

  2. #2
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    Re: When to concede against Bomberman on MTGO

    Quote Originally Posted by Lava Snacks View Post
    I wanna do the smart thing for me, and the nice thing for my opponent, but I don't really know how the deck works. As soon as they're looping and you don't have a response that turn, do you concede so they don't have to click a million times? Or might they not have the kill, so you have to make them do it?
    If they're looping Lion's Eye Diamond with Auriok Salvagers, then they have no hand, so you should have perfect information, right? In the kill you're describing, the deck generates an arbitrarily large amount of mana and then dumps that into a lethal-sized Walking Ballista. If the Ballista isn't already in the graveyard, then the Bomberman player will be making all that mana, then returning a Bauble, recasting it, sacrificing it, etc., and then drawing most of their deck on the next upkeep, meaning you'll get one more turn.

    I don't play MTGO, but this is a question with several different right answers. You can take the strict stance that they need to go through all the motions to win. There's nothing wrong with this, and maybe you'll even win a game or two through a misclick. Your opponent may or may not be irritated, but they chose to play a combo deck that requires a bunch of clicks to execute, so that's not your problem. You can also take the looser stance of conceding to a loop if you see the kill being properly executed in Game 2 or Game 3, assuming you saw it in Game 1.

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    Re: When to concede against Bomberman on MTGO

    Once they have a loop I ask for them to show the kill. e.g. Cast Ballista for 2 when you have demonstrated a loop.

    I have also had someone who showed me a loop, told me the kill and then I explained my response. I wasn't dead but it was not a comp game, so I just conceded and moved on with my life. Playing out that game for the next 20 minutes was not worth what it would cost us in time. So sometimes the time to quit is just when it's easier to move on.
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    Re: When to concede against Bomberman on MTGO

    Yeah I'd say the time saved by scooping when they have shown you they have the combo and you have no responses is worth it. You gain nothing outside of the 1% chance they'll fuck up. Just get on with your life and go play another match and get more practice in
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    Re: When to concede against Bomberman on MTGO

    Never surrender! Just go get a snack or something.
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    Re: When to concede against Bomberman on MTGO

    You gain nothing by your opponent accidentally misclicking. In real life you would've just died. Not only is it wasting yours and your opponents time, you're actively doing worse for your own testing and improving as a player
    Quote Originally Posted by Richard Cheese View Post
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  7. #7

    Re: When to concede against Bomberman on MTGO

    Thanks for the responses.

    That's simple enough. If they're looping and Ballista is in the graveyard--or battlefield obviously--I'll concede. If they're looping and I see no Ballista and only Baubles, make them go through it all because I get another turn.

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    Re: When to concede against Bomberman on MTGO

    I once had an opponent message me that they were upset that I'd made them go through the entire combo. Actually, I just really had to take a shit. I recommend taking that combo time and doing something useful with it.
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