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Thread: stasis incorperated

  1. #1
    the resource management dept.

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    stasis incorperated

    ive been brewing this list at my local game store for the last 6 months and it is now reliably winning in legacy games at my lgs. it is adapted to the local meta but there is enough support cards to get it to work anywhere. its fun to play and abuses stasis.

    4 Noble Hierarch
    4 Quirion Ranger
    2 Sylvan Caryatid
    2 Scryb Ranger
    2 Knight of the Reliquary
    1 Stoic Angel
    1 Derevi, empyrial tactician
    1 Archon of Valor's Reach
    1 Batterskull
    1 Thalia, Heretic Cathar
    1 Ramanup Excavator
    2 Brainstorm
    2 Growth Spiral
    2 Green Sun's Zenith
    2 Garruk Wildspeaker
    4 Stasis
    1 Teferi, Hero of Dominaria
    3 Exploration
    3 Sylvan Library
    1 Dryad Arbor
    1 karakas
    2 Wasteland
    4 Misty Rainforest
    3 Windswept Heath
    4 Tropical Island
    2 Savannah
    2 Forest
    1 Island
    1 Plains

    current sideboard

    3 leyline of the void
    2 damping sphere
    2 Moment's Peace
    2 daze
    2 swords to plowshares
    1 knight of autumn
    2 narset, parter of veils
    1 ashiok, dream render

    like i said lots of fun to play and does quite well. hoping to maybe play it at a large local event sometime
    Last edited by stax player; 09-23-2019 at 11:49 PM.

  2. #2
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    Re: stasis incorperated

    Too heavy on the dudes, going in a lot of directions when you could just add 1-2 Trops to Elves and a maindeck Stasis singleton. Alternatively, make UW Standstill and fudge the numbers with maybe 1-2x E Tutor and 1x Stasis, hiding behind cantrips/Snapcaster/Wraths/Plows in a deck that will get to 5 mana for Teferi. An even better path is Karn with a SB Liquimetal or Lattice, and get the same effects without dead draws (though this has no Stasis).

    The most important thing about Stasis and cards like it is that they get worse in multiples. Your list is absorbing too much variance it can't mitigate. There's also an issue with power, b/c the most powerful thing you can do with Stasis is leverage Equipoise - but that means you're not playing any creatures (this is going to be less winning that derping people out with Chalice/Sol Land + As Foretold/suspend'y Balance card + Ancestral Visions).

    For Stasis proper, you're probably waiting for the untap stuff on 4-mana Kioras to appear on a 2-3 mana one (does not exist yet). If you're dead-set on Stasis + dudes deck, you probably need to rip-off Opposition's decklist (Quirion/Nettle/Visionary/SnakeElfDruid) and swap Stasis 1-for-1 with Opposition.

    To expand on the Equipoise stuff, which is certainly the most powerful exploit:
    -no Stasis, no dudes
    -you're running Karn to wish for Sands of Time
    -you're casting Karns and Sands and Equipoise off of Lotus Field
    -you're nuking your land totals down to about 0 after pulling it all off
    -you dunk all their lands and dudes and artifacts every single upkeep

  3. #3
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    Re: stasis incorperated

    Quote Originally Posted by stax player View Post
    ive been brewing this list at my local game store for the last 6 months and it is now reliably winning in legacy games at my lgs. it is adapted to the local meta but there is enough support cards to get it to work anywhere. its fun to play and abuses stasis.

    4. Noble Hierarch
    4. Quirion Ranger
    2. Sylvan Caryatid
    2. Scryb Ranger
    2. Knight of the Reliquary
    2. Stoic Angel
    1. Archon of Valor's Reach
    1. Batterskull
    1. Thalia, Heretic Cathar
    1. Ramanup Excavator
    2. Brainstorm
    2. Growth Spiral
    2. Green Sun's Zenith
    2. Garruk Wildspeaker
    4. Stasis
    1. Teferi, Hero of Dominaria
    3. Exploration
    3. Sylvan Library
    1. Dryad Arbor
    2. Wasteland
    4. Misty Rainforest
    4. Windswept Heath
    4. Tropical Island
    2. Savannah
    2. Forest
    1. Island
    1. Plains

    like i said lots of fun to play and does quite well. hoping to maybe play it at a large local event sometime
    looks like a fun list. can you expand on your matchups?
    -rob

  4. #4
    the resource management dept.

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    Re: stasis incorperated

    Quote Originally Posted by mistercakes View Post
    looks like a fun list. can you expand on your matchups?
    Against a sneak attack / natural order deck using tinder wall and orcish lumber jack shenanigans I won 2-1, against black red reanimator I won 2-1 siding in 3 leyline of the void 2 sword to plow shares, and one Knight of Autumn.
    Against burn with eidolon I won 2-1 siding in 2 damping sphere, 2 stp, and 1 Knight of Autumn. Against omnitell 2-1 siding in 1 tangle wire, 2 damping sphere, archon #2 and a lot of prayers to slam an archon early. Lands is a tough match unless I can get leyline. Maverick I win 2-1 Siding varies. Death and taxes I win 2-1atoic angel and Thalia shines here.

  5. #5
    the resource management dept.

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    Re: stasis incorperated

    Do any of you guys play on MTGO that can load this up and see how it fairs in online leagues? i only play in paper. Its a weird goal but kinda want to get saffron olive or some other known person to mention it lol

  6. #6
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    Re: stasis incorperated

    Maybe combo Urza, Lord High Artificer and Winter orb?
    Originally Posted by Forbiddian

    "Drawing it consistently" is a joke. It doesn't matter whether you have 10 copies or 1 copy. Some games you'll start with it. Some games you'll start without it
    .

    I'm thoroughly convinced that talking to you morons kills braincells. Your parent's should have been sterilized.

  7. #7

    Re: stasis incorperated

    Your deck is very similar to this one:
    http://www.mtgthesource.com/forums/s...2-Greed-Stasis

    Not sure if you have already seen it but I'm sure you can find some ideas there

  8. #8
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    Re: stasis incorperated

    I like the engine. I wonder if you can refine it to focus on the creature shell.


    //Creatures: 20
    4 Noble Hierarch
    4 Quirion Ranger
    4 Ice-Fang Coatl
    3 Sylvan Caryatid
    1 Scryb Ranger
    1 Ramunap Excavator
    1 Azusa, Lost but Seeking
    1 Trygon Predator
    1 Derevi, Empyrial Tactician

    //Spells: 16
    4 Force of Will
    4 Brainstorm
    4 Green Sun's Zenith
    4 Daze

    //Lock Pieces: 6
    3 Stasis
    3 Winter Orb

    //Lands: 18
    4 Wasteland
    4 Misty Rainforest
    3 Flooded Strand
    3 Tropical Island
    2 Snow-Covered Forest
    1 Snow-Covered Island
    1 Tundra

    //Sideboard: 15
    3 Force of Negation
    3 Surgical Extraction
    1 Scavenging Ooze
    1 Gaddock Teeg
    1 Knight of Autumn
    1 Stoic Angel
    1 Pithing Needle
    2 Sylvan Library
    1 Submerge
    1 Force of Vigor


    Coatl: Card draw. Flies to deal damage. Green creature that ups blue count. Sometimes kills fatties. Requires snow basics.

    Trygon: kills things. Flies to deal damage. Green creature that ups blue count.

    Azusa: Tutorable Exploration. Lets you return 2 lands with Ranger (one on your turn, one on opponent's turn) for max value

    Ramunap: Wastelock. Recycle fetches

    Derevi: flying win con through Stasis. enables other 1/1 flyers too.

    Winter Orb: back-up Stasis. plays well with low land count and Ranger/Hierarch shell.

    Xerox: good cards are good

    0cc cards: free spells are good under Stasis/Orb lock


    Some other interesting cards:

    Meekstone - combos with any ETB tapped effect to shut down creatures even when you don't have Stasis

    Root Maze - really slows down opponent from stabilizing, though it also negates the benefit of bouncing lands to Rangers

    Forsaken City - keeps Stasis alive if you have a draw engine, e.g. Jace or Teferi

    Authority of the Consul - slows down enemy creatures/ Thalia, Heretic Cathar could do this and Root Maze but 3 cmc nongreen creature is not easy to fit in

    Cold-Eyed Selkie - evasive win condition/draw engine with Exalted support

  9. #9
    the resource management dept.

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    Re: stasis incorperated

    FTW: a few interesting ideas, ill have to try them out

  10. #10
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    Re: stasis incorperated

    Quote Originally Posted by stax player View Post
    FTW: a few interesting ideas, ill have to try them out
    The main ideas to consider are basically:

    Force of Will - good card is good. stops fast combo. protects your engine. free spell under Stasis.

    Daze - more free protection under Stasis. returns land to hand to replay untapped! very strong effect in mana denial decks. blue card for FoW.

    Brainstorm - Deck plays Islands and fetchlands. I see no reason to play fewer than 4.

    Ice-Fang Coatl - just a great card for UG dorks.dec, but you won't see it in older shells because it was just printed. Flash is very useful (e.g. you can untap Hierarch on opponent's turn and flash it in). Blue card for FoW.

    Winter Orb - another angle of mana denial. Low curve Quirion Ranger+Hierarch decks are VERY GOOD at abusing Winter Orb. Your deck is already built to operate without land untaps, so why not increase the number of lock pieces attacking the opponent's manabase by adding Orb to the mix.

    Derevi, Empyrial Tactician - works very well with 1/1 flyers like Scryb Ranger and Ice-Fang Coatl. "Tap or untap target permanent", so it has many modes under Stasis/Orb. You can use your flyer attacks to tap down enemy permanents (and then untap your guys with Quirion Ranger), or you can use them to untap themselves and keep the beatdown going, or you can use them to untap your lands and generate more mana.

    Another card to consider is Tangle Wire. It could be a good interim maindeck or SB tool to slow down the early turns (T1 Hierarch or GSZ into Dryad, T2 Tangle Wire) or tap them down just before you drop a Stasis. It's optimal in a deck like this with many cheap dorks and ways to untap your permanents, making the effect less symmetrical.

  11. #11
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    Re: stasis incorperated

    the sylvan library / exploration combo is better then brainstorm though. tangle wire gets kinda clunky and can be a dead draw commonly which is why i run it side board in occasion. the growth spirals are ? mark slots and the first cards sided out. but are great in a pinch to slam a wasteland and pop dark depths triggers. i missed legacy night this week, but ill update the results and modified list when i go again

  12. #12
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    Re: stasis incorperated

    so with the addition of derevi i took down elves 2/1, and D&T 2/1 tonight. didnt get to play more rounds, had to leave early4 Noble Hierarch

    4 Quirion Ranger
    2 Sylvan Caryatid
    2 Scryb Ranger
    2 Knight of the Reliquary
    1 derevi, empyrial tactician
    1 Stoic Angel
    1 Archon of Valor's Reach
    1 Batterskull
    1 Thalia, Heretic Cathar
    1 Ramanup Excavator
    2 Brainstorm
    2 Growth Spiral
    2 Green Sun's Zenith
    2 Garruk Wildspeaker
    4 Stasis
    1 Teferi, Hero of Dominaria
    3 Exploration
    3 Sylvan Library
    1 Dryad Arbor
    2 Wasteland
    4 Misty Rainforest
    3 Windswept Heath
    4 Tropical Island
    2 Savannah
    2 Forest
    1 Island
    1 Plains
    1 karakas

    current sideboard

    3 leyline of the void
    2 damping sphere
    2 Moment's Peace
    2 daze
    2 swords to plowshares
    1 knight of autumn
    2 narset, parter of veils
    1 ashiok, dream render

    derevi definitely puts work in. going to go down 2 growth spiral and up 1 exploration and 1 brainstorm. 1 karakas was added to stop marit lage and other such shenanigans. the mana dork/untap shenanigans with the exploration lets me pump out tons of mana to play a stasis and while under it t3, t4 archon of valor from a zenith on occasion. the tool box approach is pretty solid.

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