Hi all, just been thinking about how to get past W6 that is running rampant at my current meta at LGS. Yes, I could just make a RiP helm deck or something.
But...
I was thinking of making a deck that punishes how they play; recurring lands, pinging 1-toughness creatures.
As such, I went for a classic: Ankh of Mishra (and Ankh of Mishra on legs), coupled with targeted land destruction, and shuffle damage. And no 1 toughness creatures.
Slipped in some shrapnel blasts to ensure that a drawn artifact isn't totally rubbish, along with some surgical extractions (my meta is graveyard heavy, helps remove lands from W6, and shuffles their library which adds damage with probe).
Is it a good deck? Definitely not.
But if you guys could help me make it at least annoying to W6 decks, that would be awesome.
// Lands
4 Ghost Quarter
4 Great Furnace
12 Mountain
// W6 Hate
4 Ankh of Mishra
4 Zo-Zu the Punisher
4 Psychogenic Probe
3 Surgical Extraction
1 Tectonic Instability
// Damage
4 Shrapnel Blast
4 Lightning Bolt
4 Goblin Guide
4 Searing Blood
4 Eidolon of the Great Revel
4 Chain Lightning
If you're going to play Ankh, maybe run stuff like Winter Orb/Tangle Wire (to punish their mana and force them to play more lands) or splash blue for the combo finish with Parallax Tide. Tangle Wire is also an amazing card to Shrapnel Blast at them.
Tectonic Instability sucks. They can float mana. Orb is how you constrain their lands.
Psychogenic Probe + Surgical just does 2 damage to each of you. At that point, why not play Price of Progress or Flame Rift instead. Surgical's fine in the board but doesn't advance your gameplan, which is to just kill them.
Zo-Zu seems too slow. If you're on the draw (turn 3), most decks may not have any more fetching to do by turn 4 or could afford to hold back land drops.
I had toyed around with this Ankh burn deck a while ago that's more aggro focused...
//Lands: 19
4 Great Furnace
15 Snow-Covered Mountain
//Creatures: 8
4 Goblin Guide
4 Eidolon of the Great Revel
//Artifacts: 11
4 Black Vise
4 Ankh of Mishra
3 Winter Orb
//Spells: 22
4 Lightning Bolt
4 Chain Lightning
4 Lava Spike
3 Price of Progress
3 Shrapnel Blast
4 Fireblast
Sideboard could include cards like Searing Blood, Smash to Smithereens, etc. It's probably worse than straight burn but it could be better in some metas. Galvanic Blast is also an option but the artifact count may be too low.
Otherwise you could try Ankh Prison with Sol Lands, Chalice of the Void, Trinisphere, Ankh of Mishra, Mana Breach, Parallax Tide, Tangle Wire, Planeswalkers, etc...
I tried a creature-less version for a little while, which was fun but inconsistent. To really meet the power level I needed multiple Vises or an Ankh t1. I was using a combination of Ancient Tomb and Simian Spirit Guide (so not really creature-less, lol.) I really liked Sulfuric Vortex as a threat that blanked opponent's removal.
4x Black Vise
4x Ankh of Mishra
4x Winter Orb
3x Sulfuric Vortex
4x Simian Spirit Guide
4x Lightning Bolt
4x Chain Lightning
4x Lava Spike
4x Price of Progress
4x Shrapnel Blast
3x Fireblast
1x Ancient Tomb
4x Great Furnace
13x Mountain
This was pre-Light up the Stage, which I think would be pretty incredible here. I think I would cut some number of Lava Spikes for that, just because the other "burn" spells are at a much better rate (Blasts/PoP, Vise, Ankh) Bolt/Chain hit creatures, so they get the nod over Lava Spikes.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Thanks, I didn't know where to go with it so I ended up just filling it with redundancy. I don't know what would be most effective for further prison elements; Blood Moon comes to mind, but I can't imagine this would be better than Moon Stompy. I also play Ruby Storm occasionally, which is also a very fast creature-less deck. The great part of this 'prison' deck is that it has a genuine clock, pinching time more than other resources. Goblin Engineer is interesting, but I would love to keep it creature-less. Avoiding the combat step could really offset some matchups. FTW mentioned Tangle Wire, and that seems pretty cool. Thoughts on that?
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
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