Just your dumb beatdown deck with 3/4s, 4/5s, 6/6s and 20/20s


//Creatures: 25
4 Steppe Lynx
4 Elvish Reclaimer
4 Narnam Renegade
1 Quirion Ranger
1 Scryb Ranger
1 Qasali Pridemage
1 Scavenging Ooze
3 Tarmogoyf
4 Knight of the Reliquary
2 Renegade Rallier

//Spells: 11
4 Crop Rotation
4 Path to Exile
3 Green Sun's Zenith

//Lands: 24
1 Dark Depths
1 Thespian's Stage
1 Karakas
1 Sejiri Steppe
1 Dryad Arbor
1 Wasteland
4 Windswept Heath
4 Prismatic Vista
2 Wooded Foothills
2 Savannah
3 Forest
3 Plains

//Sideboard: 15
1 Blast Zone
1 Bojuka Bog
1 Ramunap Excavator
1 Gaddock Teeg
1 Knight of Autumn
1 Pithing Needle
1 Grafdigger's Cage
2 Containment Priest
3 Thalia, Guardian of Thraben
3 Veil of Summer



I've been thinking about a deck like this for a while now.

Reclaimer + Knight together gives GW an unprecedented land toolbox (4 Crop Rotation may be overkill). That can be used to find utility lands or just enable Landfall/Revolt shenanigans, which plays well with Steppe Lynx, Narnam Renegade, and Renegade Rallier. Or you can make Marit Lage.

Steppe Lynx can get stupidly explosive.
e.g. Turn 3 fetchland -> Plains. Cast Renegade Rallier returning fetchland. Attack with 6/7 Lynx. If no blockers, crack fetchland -> Forest -> Crop Rotation Forest -> fetchland -> Savannah. 12/13 Lynx connects.

I've thought about playing it in straight GW or playing GWr, splashing red for Wild Nacatl, Wrenn and Six and maybe Punishing Fire combo.