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Thread: Theros: Beyond Death spoilers

  1. #81

    Re: Theros: Beyond Death spoilers

    @FourDogsinaHorseSuit

    Thank you. I got it :)

  2. #82

    Re: Theros: Beyond Death spoilers

    Guess Red is the color of Dredge Combos all of a sudden!


  3. #83
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by BenBleiweiss View Post
    Guess Red is the color of Dredge Combos all of a sudden!

    can we intuition for 3 conscriptions and just attack with this guy? is that even a thing?
    -rob

  4. #84
    bruizar
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by mistercakes View Post
    can we intuition for 3 conscriptions and just attack with this guy? is that even a thing?
    Yes that works, and you can play Academy Researchers to land one that's stranded in your hand.


    This thing is really good, but a little bit slow against unfair decks:


    Still great against Snapcasters and other value plays.

  5. #85
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    Re: Theros: Beyond Death spoilers

    Hound seems good, but what deck would play it? D&T with a black splash? Maverick? 4C Loam?

  6. #86

    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by bruizar View Post
    Yes that works, and you can play Academy Researchers to land one that's stranded in your hand.


    This thing is really good, but a little bit slow against unfair decks:


    Still great against Snapcasters and other value plays.
    Anyone say Grafdiggers Hound yet?
    It's both dog and kennel, all in one card.

  7. #87

    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by Barook View Post
    Hound seems good, but what deck would play it? D&T with a black splash? Maverick? 4C Loam?
    Astral Drift. Obvs.

  8. #88
    bruizar
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by Barook View Post
    Hound seems good, but what deck would play it? D&T with a black splash? Maverick? 4C Loam?
    I could see orxhov taxes list with tidehollow sciullers. Hound carries equipment incredibly well so whatever deck you play this, it needs SFM

  9. #89

    Re: Theros: Beyond Death spoilers

    Dog Guy Ale?

  10. #90

    Re: Theros: Beyond Death spoilers

    Question to the people in this thread: Can these older formats survive another 2019 in terms of card power level and upheaval of set archetypes? This spoiler season is hitting us hard and fast, we already have a Yawg Will in red and an infinite combo with Heliod and Walking Ballista, and the 3 mana Klothys. If this is any indication, we're in for another can of whup ass.

  11. #91
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by Amorfous View Post
    Question to the people in this thread: Can these older formats survive another 2019 in terms of card power level and upheaval of set archetypes? This spoiler season is hitting us hard and fast, we already have a Yawg Will in red and an infinite combo with Heliod and Walking Ballista, and the 3 mana Klothys. If this is any indication, we're in for another can of whup ass.
    Don't forget Cow Storm
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  12. #92
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by Amorfous View Post
    Question to the people in this thread: Can these older formats survive another 2019 in terms of card power level and upheaval of set archetypes? This spoiler season is hitting us hard and fast, we already have a Yawg Will in red and an infinite combo with Heliod and Walking Ballista, and the 3 mana Klothys. If this is any indication, we're in for another can of whup ass.
    Also just brainstorming, doubt the Heliod and Ballista combo is worth it in Legacy.

    FYI New Heliod is:

    2W
    Legendary Enchantment Creature - God
    Indestructible
    As long as your devotion to white is less than five, Heliod isn't a creature.
    Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
    1W: Another target creature gains lifelink until end of turn.
    5/5

    The combo - is you cast Heliod, then follow up with a Ballista with 2 counters and use Heliod's activation. Then ping forever. That combo costs 7WW mana dividable over 2 turns. Helps that Heliod is not a creature and is indestructible.

    So best case scenario that I see is:

    Turn 1 - Land - Enlightened Tutor for either of your pieces.
    Turn 2 - Sol Land - Heliod
    Turn 3 - Land + 2 mana accel + Ballista

    That will take (in three colors) in a first draft at minimum:

    4 Heliod
    4 Enlightened Tutor
    4 Walking Ballista
    4 Dark Ritual
    4 Seething Song
    4 Ancient Tomb
    4 City of Traitors
    14 Lands

    You have 18 open spots for protection if you want, or even other combos. Why not run Helm/RIP and/or even Painter in that package?

    This would be hilarious:

    White Based Combo Mess

    4 Heliod
    4 Enlightened Tutor
    4 Walking Ballista
    4 Dark Ritual
    4 Seething Song
    4 Painter's Servant
    4 Grindstone
    4 Rest in Peace
    4 Helm of Obedience
    4 Swords to Plowshares
    4 Ancient Tomb
    4 City of Traitors
    12 Lands
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  13. #93
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    Re: Theros: Beyond Death spoilers

    Can't you just run this in bomberman? If that deck can't fit a spot for this guy, then it's prob not good enough.
    -rob

  14. #94
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by mistercakes View Post
    Can't you just run this in bomberman? If that deck can't fit a spot for this guy, then it's prob not good enough.
    It's going in my Bomberman build.

  15. #95

    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by Cire View Post
    Also just brainstorming, doubt the Heliod and Ballista combo is worth it in Legacy.

    FYI New Heliod is:

    2W
    Legendary Enchantment Creature - God
    Indestructible
    As long as your devotion to white is less than five, Heliod isn't a creature.
    Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
    1W: Another target creature gains lifelink until end of turn.
    5/5

    The combo - is you cast Heliod, then follow up with a Ballista with 2 counters and use Heliod's activation. Then ping forever. That combo costs 7WW mana dividable over 2 turns. Helps that Heliod is not a creature and is indestructible.

    So best case scenario that I see is:

    Turn 1 - Land - Enlightened Tutor for either of your pieces.
    Turn 2 - Sol Land - Heliod
    Turn 3 - Land + 2 mana accel + Ballista

    That will take (in three colors) in a first draft at minimum:

    4 Heliod
    4 Enlightened Tutor
    4 Walking Ballista
    4 Dark Ritual
    4 Seething Song
    4 Ancient Tomb
    4 City of Traitors
    14 Lands

    You have 18 open spots for protection if you want, or even other combos. Why not run Helm/RIP and/or even Painter in that package?

    This would be hilarious:

    White Based Combo Mess

    4 Heliod
    4 Enlightened Tutor
    4 Walking Ballista
    4 Dark Ritual
    4 Seething Song
    4 Painter's Servant
    4 Grindstone
    4 Rest in Peace
    4 Helm of Obedience
    4 Swords to Plowshares
    4 Ancient Tomb
    4 City of Traitors
    12 Lands
    WG affinity.
    T1 gw dual, hardened scales
    T2 Sol land/mox God
    T3 any Mana ballista for one, grant lifelink.
    It synergies with other affinity cards but I don't know if this would work.

  16. #96
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    Re: Theros: Beyond Death spoilers

    this was mentioned on one of the discords: this also enables the spike feeder infinite life combo.
    -rob

  17. #97
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    Re: Theros: Beyond Death spoilers

    Doesn't Heliod make Soul Sisters significantly more powerful in Modern?

    Some Soul Sister on T1 or T2, Heliod on T3, Ballista @1 on T4, Sister triggers, gain life, give Ballista lifelink, nuke.

    And even without the other combo piece, both cards are useful on their own in that shell.

  18. #98
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    Re: Theros: Beyond Death spoilers

    This card in soul sisters is a pretty strong effect, prob even legacy playable.
    -rob

  19. #99
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    Re: Theros: Beyond Death spoilers

    I would argue that 1-2 copies MD are even worth testing D&T's flex slots alongside two Recruiters and one Ballista. Heliod can be dropped wit Vial @3 and can dramatically shift the racing potential of the deck. E.g. drop Heliod, lifelink Mirran Crusader, go to town.

  20. #100
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    Re: Theros: Beyond Death spoilers

    Yep it can't hurt to test. Also is legendary in case it becomes a creature.
    -rob

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