You edited this bit in after I posted, but sure. Ok:
"Haktos has protection from each converted mana cost other than ~Fizzled~"
As I said before, it's the exception that is dependant on the choice, not the all-around protection. Therefore Haktos has protection from everything, because every spell will have a defined converted mana cost.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Unless he changes the rules or shoves it into the Oracle I don't really care what wrong opinions he posts on Twitter.
Edit: It's not even the only time he was wrong in the twitter thread: https://twitter.com/EliShffrn/status...54198092574721
When was "previously?" because Illusionary Mask has worked the way it does for a long time now.
Mask originally did not cast cards. I imagine the banned period was between Standstill and Aether Vial.When was "previously?" because Illusionary Mask has worked the way it does for a long time now.
Looks like Vial is a 2005 card, and rules update to Mask in 2009 (from Gatherer). It became increasingly impossible to justify continued ban after Vial explicitly avoided casting at far lower mana cost.
Going through gatherer I also found these:
There's not a lot of flash / self-sacrificing enchantments to fuel unfortunately. The Harpy won't be competitive soon, but it will be on my watch list. I'll keep an eye out on enchantments and enchantment creatures that synergize with it after a few more Theros revisits.
You can go Turn 1 seal of fire and you are already ready for your turn 2 zombie.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Aphemia is fine by itself, but hardly powerful enough to justify a build-around. This is a card that results in a deck that dies to Goyf; and every card suggested in the build-around thus far plays even harder into dying to Goyf.
Among the better payoffs for Aphemia is spamming a playset of Search for Azcanta, which notably auto-kills itself (legend rule) and can mill into value generation, the ultimate endpoint being vindication of an enemy Wasteland (putting an enchantment in your yard). The legend+enchantment supertypes on a playable effect is going to be the best place to start looking for synergy. Not that Oath of Nissa is going to result in a competitive deck, but you‘d at least have Oko to cover for Aphemia‘s sub-par power level.
Standstill is another card that would do fine with Aphemia, but you can‘t really get past the whole dies to Goyf issue + sorcery speed (can‘t hold up Drown in the Loch). Aphemia must be directly compared to Blacklance Paragon here (and while better than Aphemia, it‘s not yet proven itself to be good enough for a UBstill shell due to lack of pilots).
Another card to list off would be Cast Out as the only playable enchantment with cycling; but BW is a pretty dubious starting point for a 2/1 in legacy.
Once upon a time I tried to use Auratog and the ordeals from the original theros. Hatching plans too. This card would have fit right in there, but an extra 2/2 a turn isn't really the big payoff
Bequeathal seems good.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
Feeds into problem of dying before you ‘do the thing‘ - even less room for controlling elements as you‘re driving up creature totals (anti-combo with Aphemia) to locally enchant. Better one drops would be maindeck Mystic Remora with sideboard Mind Harness.
Is there a deck that makes a lot of mana and runs that Manifesting scepter? Maybe Landstill wants it as a 6/1 Progenitus it can cast under Standstill.
Edit: Never mind, read the citations.
Even without the Manifest combo, it dodges most Legacy removal (Bolt, StP, Push, Decay) because 1 cmc can never target it. So it doesn't die to removal, can't be blocked by tokens or 1 drops, and 67% chance their 2 drops can't block either. But it costs 4 mana...
Well, as was discussed before, there is no "Manifest combo" because the Rules Manager has ruled that if no number is selected, then he has protection from nothing at all.
Now, the card itself? I don't know. I can imagine it's not a "bad" Ball Lightning, but like I said, 4 CMC, a tough colored cost, it's hard to say how widely that could be played.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
UWr is a fairly poor color combo for Landstill, and one that couldn‘t really ever get to double red mana (and they can‘t really afford to run Wasteland, which generates significant problems vs any deck that has Stage). It‘s also another x/1 human that rewards opponents for playing Plague Engineer.
Even if it did work with the manifest mechanic, it still costs 4 to flip it so you‘re not saving yourself any mana. Meanwhile, you have to justify playing this slow card on top of Scroll of Fate and somehow not playing Dreadnought. If anyone would run Haktos, they‘d likely have to be a shields-down creature-feature deck with Cavern/Vial and get this guy into play face-up. Any deck like this would have Sanctum Prelate anyhow, so missing one cmc isn‘t much of a problem (just hope the missing number isn‘t 3 and opponent has a TNN or 2 and opponent has Strix/Coatl).
Another THB card that is a 2 card combo . . this time with Shielded by Faith. Plus here is that it searches up the other half of the combo by itself. It is also GSZable. . .
A potential fun draft-list would be:
20 Lands
4 KOTR Land Targets
4 KOTR
4 Siona
4 GSZ Targets
8 Mana Dorks
4 GSZ
4 Enlightened Tutor
4 Tutor Targets
4 Shielded by Faith
Dryad of Ilysian Grove 2G
Enchantment Creature - Nymph
You may play an additional land on each of your turns.
Lands you control have all basic land types in addition to other types.
2/4
Seems more usable than the Dinosaur who also explores. Are there any decks where the basic type stuff is relevant? Seems pretty good with Glacial Chasm + Loam for continued replaying each turn while Chasm can also create mana. But maybe that's just too cute.
It's all colors of mana being fixed as well @Barook
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