I think you run that along WITH the exploration dinosaur in a 2G shell. Throw in the Crucible snake and actual Crucible and you've got redundancy on your combo for days, especially with GSZ. Toss in the Land search Elf and Nylea's Intervention and you've got a pretty decent land control shell with a combo finish. Say...
Dudes - 20
4x Exploration Dinosaur
4x Dryad of Explore
4x Crucible Snake
4x Land Search Elf
4x ESG
Artifacts - 8
4x Trinisphere
4x Crucible of Worlds
Search - 8
4x Nylea's Intervention
4x GSZ
Lands - 28
1x Glacial Chasm
1x Dark Depths
1x Thespian's Stage
1x Cryptic Cavern
1x Blast Zone
1x Tabernacle
4x City of Traitors
3x Ancient Tomb
4x Wasteland
1x Bojuka Bog
10x Forest
I dunno, that's just a rough cut, but it seems like it has potential now that the search pieces have all been upgraded. Honestly, with the new "all lands type" dryad, maybe Valakut is a better/more flexible win con than Stage/Depths.
Elder Giants!
Looks like they finally made a UG card that can reasonably compete with Goyf (as a big beater), and more importantly versus Goyf (head to head). That said, it's not really a legitimate competitor were DRS still legal; and the green and black modes of DRS kind of need to exist to police legacy. Only a matter of time before these effects show back up, so Uro will only ever exist on a timer.
Still Uro has the mandatory 6 power and ability to play other card types without growing Goyf out of range (due to escape exiling), which have classically plagued any attempt to out-Goyf a Goyf.
There was some talk a few posts back about Haktos and manifest, but Uro is a much better example of a card that plays nicely with Dreadnought things. While Uro is fine alone as a 3 mana basically uncounterable investment, he gets significantly better with a shell that can stock the yard, particularly in the context of a double duty card like Sundial.
As long as Oko is legal though, you'd need to bend over backwards to find a deck which actively does not want Oko before Uro. That deck kinda needs to be UG only, as Oko only fails when you don't have a 3rd color to kill the occasional 3/3s you'd be donating to opponents.
2 Explores!
6 mana on turn 3? 2 explores!
PLay it, let the good trigger go off first.
Dump your lotus field into play
Then, activate your sundial of the infinite. exile both triggers.
It also works with Illusionary mask because it replaces the attack with turning it up and attacking!
No need to exile both the triggers, just spam the dude for 3 mana and dump Field into play and be 2 cards closer to escape. No need to add in Sundial there, but yes it does augment it.
On Illusionary Mask, a 2/2 declares an attack not the 6/6. You would have missed 2 triggers.
Sure there's no need to do it, but since you're already cheesing it...
The declaration of attackers is done in a very specific order as defined in rule 508.1. Tapping (508.1f) occurs before triggers trigger (508.1m). The reason why Mask gets around a card like Ensnaring Bridge (aka, a 2/2 declares the attack) is because such restrictions are checked before tapping (508.1c).
The tapping is what sets off Mask's replacement effect.
The attempting to tap doesn‘t really matter here, b/c the only reason you‘re tapping is that you‘re electing to declare an attack. So what declared the attack: a 2/2. What will be in combat from that point will be a 6/6 that is simply in combat but did not declare the attack.
I get what you‘re saying with the rules, but it really comes down to what does a “when/whenever x attacks...“ triggers really mean, and how they qualify getting triggered. Not being face-up when an attack was actually declared (by a player declaring “this 2/2 as my attacker“) means they didn‘t declare the attack with a 6/6, so they won‘t be eligible for the trigger that comes with a 6/6.
Summary Dismissal, Time Stop, Glorious End, Sundial of the Infinite. Technically Nether Void also qualifies.
But that's not what happened. To declare an attacker requires you to
You're under the impression that declaring attackers is a thing done and then the game does stuff when the rules say that declaring an attacker is a process. You check the object all throughout this process. When you started the process it was a 2/2 to get under bridge, but by the time you're checking for triggers the process has made it a 6/6 with abilities.508.1. First, the active player declares attackers. This turn-based action doesn’t use the stack. To declare attackers, the active player follows the steps below, in order. If at any point during the declaration of attackers, the active player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 722, “Handling Illegal Actions”).
The tapping is essential to making this work, because the order of steps matter.
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