@FourDogsinaHorseSuit
Thank you. I got it :)
Guess Red is the color of Dredge Combos all of a sudden!
Yes that works, and you can play Academy Researchers to land one that's stranded in your hand.
This thing is really good, but a little bit slow against unfair decks:
Still great against Snapcasters and other value plays.
Hound seems good, but what deck would play it? D&T with a black splash? Maverick? 4C Loam?
Dog Guy Ale?
Question to the people in this thread: Can these older formats survive another 2019 in terms of card power level and upheaval of set archetypes? This spoiler season is hitting us hard and fast, we already have a Yawg Will in red and an infinite combo with Heliod and Walking Ballista, and the 3 mana Klothys. If this is any indication, we're in for another can of whup ass.
Also just brainstorming, doubt the Heliod and Ballista combo is worth it in Legacy.
FYI New Heliod is:
2W
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
1W: Another target creature gains lifelink until end of turn.
5/5
The combo - is you cast Heliod, then follow up with a Ballista with 2 counters and use Heliod's activation. Then ping forever. That combo costs 7WW mana dividable over 2 turns. Helps that Heliod is not a creature and is indestructible.
So best case scenario that I see is:
Turn 1 - Land - Enlightened Tutor for either of your pieces.
Turn 2 - Sol Land - Heliod
Turn 3 - Land + 2 mana accel + Ballista
That will take (in three colors) in a first draft at minimum:
4 Heliod
4 Enlightened Tutor
4 Walking Ballista
4 Dark Ritual
4 Seething Song
4 Ancient Tomb
4 City of Traitors
14 Lands
You have 18 open spots for protection if you want, or even other combos. Why not run Helm/RIP and/or even Painter in that package?
This would be hilarious:
White Based Combo Mess
4 Heliod
4 Enlightened Tutor
4 Walking Ballista
4 Dark Ritual
4 Seething Song
4 Painter's Servant
4 Grindstone
4 Rest in Peace
4 Helm of Obedience
4 Swords to Plowshares
4 Ancient Tomb
4 City of Traitors
12 Lands
Can't you just run this in bomberman? If that deck can't fit a spot for this guy, then it's prob not good enough.
-rob
this was mentioned on one of the discords: this also enables the spike feeder infinite life combo.
-rob
Doesn't Heliod make Soul Sisters significantly more powerful in Modern?
Some Soul Sister on T1 or T2, Heliod on T3, Ballista @1 on T4, Sister triggers, gain life, give Ballista lifelink, nuke.
And even without the other combo piece, both cards are useful on their own in that shell.
This card in soul sisters is a pretty strong effect, prob even legacy playable.
-rob
I would argue that 1-2 copies MD are even worth testing D&T's flex slots alongside two Recruiters and one Ballista. Heliod can be dropped wit Vial @3 and can dramatically shift the racing potential of the deck. E.g. drop Heliod, lifelink Mirran Crusader, go to town.
Yep it can't hurt to test. Also is legendary in case it becomes a creature.
-rob
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