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Thread: Theros: Beyond Death spoilers

  1. #201
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    Re: Theros: Beyond Death spoilers



    Could help Enchantress vs. Leovold, but not Narset. Still, something of an option.
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  2. #202
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    I would say it's the primary plan for such a deck because an ETB I win is better than a "next time I draw"
    Actually, because it triggers on "equal to" you can combo with leveler and he fully protected from removal.... So tooth and nail?
    That's a sweet line of play. If Tooth and Nail resolves, there aren't many cards that stop that combo. Stifle, submerge, any card that forces an opponent to draw a card.

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  3. #203

    Re: Theros: Beyond Death spoilers

    Yeah less mana for Thassa's Oracle and no need for an additional draw makes this the primary plan for the Labman deck now.

  4. #204
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by Smuggo View Post
    Yeah less mana for Thassa's Oracle and no need for an additional draw makes this the primary plan for the Labman deck now.
    Yeah, it should be a more efficient kill in Oops, All Spells.

  5. #205

    Re: Theros: Beyond Death spoilers

    Is it time for a

  6. #206
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by H View Post


    Could help Enchantress vs. Leovold, but not Narset. Still, something of an option.
    It's interesting. For cmc4 removal there's Cast Out to compete with. Against Show and Tell or decks that only stick one creature at a time this could be better, you can drop him ahead of time and just shoot the first thing to show up. He sucks more against multiple threats and it's worth noting Sphere of Safety protects him while Elephant Grass and Solitary Confinement don't.

  7. #207

    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    I would say it's the primary plan for such a deck because an ETB I win is better than a "next time I draw"
    Actually, because it triggers on "equal to" you can combo with leveler and he fully protected from removal.... So tooth and nail?
    There are lots of possibilities.

    Not that it matters much, but does the X get set when the ability goes on the stack, or when it resolves?

  8. #208

    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by rufus View Post
    There are lots of possibilities.

    Not that it matters much, but does the X get set when the ability goes on the stack, or when it resolves?
    Resolution. Here's an Oracle ruling on Gary:
    If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

  9. #209
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by BenBleiweiss View Post
    Is it time for a [ParadigmShift]
    That is very sexy . . .
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  10. #210
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    Re: Theros: Beyond Death spoilers

    Maybe add some Rest in Peace and Energy Field for making sure there's nothing in the yard and buying time for finding the pieces...

  11. #211

    Re: Theros: Beyond Death spoilers



    Lore/Destiny/Fate Weaver 1G

    Creatures and enchantment spells you control can't be countered.

    3G:Target land you control becomes an X/X elemental until the end of turn with haste and trample, where X is the number of enchantments you control. It's still a land.

    2/3

    1G for a 2/3 that makes your creatures AND enchantments uncounterable? Seems good.

  12. #212
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by BenBleiweiss View Post


    Lore/Destiny/Fate Weaver 1G

    Creatures and enchantment spells you control can't be countered.

    3G:Target land you control becomes an X/X elemental until the end of turn with haste and trample, where X is the number of enchantments you control. It's still a land.

    2/3

    1G for a 2/3 that makes your creatures AND enchantments uncounterable? Seems good.
    Holy fuck. Even without the activated ability the static with a 2/3 body seems so pushed. And at uncommon. Christ
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  13. #213
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    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by Megadeus View Post
    Holy fuck.
    Indeed, this looks like a great build around.
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  14. #214

    Re: Theros: Beyond Death spoilers

    My plan to go in on Abzan Enchantments of DOOM! is looking better and better for upcoming standard. Only downside is that now instead of a niche tricksy plan it'll be the main thing that gets banhammered after a month of everyone hating it.

    Birth of Meletis and Green Omen for fixing/selection and acceleration.
    Black draw 3 for pure draw power.
    Doom Foretold and Dance of the Manse for redundancy and endgame.
    Oath of Kaya removal and lifegain (could also put white Omen here).
    Setessan Champion, Polukranos and Fate Weaver for finishers, backed up by the black Raise Dead omen.
    Throw in the WG 'walker plus various walkers of your choice from WAR..

    It's a little slow, but given that Red is back to having Bolt cost 3 mana in this set, I don't think that's a huge problem.

  15. #215

    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by BenBleiweiss View Post


    Lore/Destiny/Fate Weaver 1G

    Creatures and enchantment spells you control can't be countered.

    3G:Target land you control becomes an X/X elemental until the end of turn with haste and trample, where X is the number of enchantments you control. It's still a land.

    2/3

    1G for a 2/3 that makes your creatures AND enchantments uncounterable? Seems good.
    It's also a human. And it allows to play creatures and enchantments through Counterbalance and Chalice of the Void. Could it enable cheaper Stompy variants alongside Cavern of Souls?

    Quote Originally Posted by BenBleiweiss View Post
    Lab Maniac deck backup plan?

    This is a cEDH all star. Cards like Doomsday, Demonic Consultation and Tainted Pact love this.

  16. #216

    Re: Theros: Beyond Death spoilers

    And a better hermit druid combo.

    And it improves the sacred Flash Hulk pile. Now you can do Sacred guide + Thassas Oracle and have 3 left for wild cantor/blood pet or some kind of removal.
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  17. #217

    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by the Thin White Duke View Post
    Indeed, this looks like a great build around.
    Even with Green Sun's Zenith it is a hell of a 1x for like BANT? At 4x I am guessing Aggro Loam or NicFit? Shit, could be good in Elves too.

  18. #218

    Re: Theros: Beyond Death spoilers

    Quote Originally Posted by Cire View Post
    So Minotaur Combo Stompy?
    .
    What about the old DIDGERIDOO ?


  19. #219
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    Re: Theros: Beyond Death spoilers

    Nightmare Shepherd 2BB
    Creature Enchantment - Demon
    Flying
    Every time another non token creature you control dies, you can exile it. If you do, create a 1/1 token that is a copy of that creature and it is a nightmare in addition to it's other types
    4/4

    Best I can come up with is this plus Ashnod's Altar plus Eternal Scourge (cast scourge, sac it for 2 mana, get a 1/1 token sac it for 2 mana, cast scouge from exile 1 mana up). It's like a bad version of Mono-Black Food Chain.
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  20. #220

    Re: Theros: Beyond Death spoilers

    Enchantress becomes so much better every time we go to Theros that Narset is back a 2-3 of

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