It's interesting how much difference there is between 8 mana for Minotaur Storm and 9 mana for Dragonstorm.
How many extraneous cards did the most efficient Dragonstorm end up requiring? Because the minimum for Cow Storm is I think 9: 3 Deathbellow War Cry, 2 Kragma Warcaller, 1 Fanatic of Mogis, 1Rageblood Shaman, 1 Neheb, the Worthy and 1 Neheb, Dreadhorde Champion. Also would've old dragonstorm lists liked Irencrag Feat?
I actually don't care about this change, assuming it means the draft environment stays good. I buy singles anyways so it's not like I'm cracking packs. And if I was cracking packs I think it's fine to have a choice between "Stuff for my kitchen table" and "Loot Crate"
If you're willing to use the attack step, you can win with 2 dragons like Karrthus, Tyrand of Jund + Atarka, World Render, but those piles tend to be fragile. I don't think there were ever any competent Dragonstorm lists in legacy.
Yeah and I doubt the 1 less mana and existence of feat in exchange for 3-4 more dead cards in the deck would make it competent, but would just love to play a deck called Cow Storm in Legacy. The list I provided earlier with Chalice and Moon sort of looks like it can come together, but seems like chalice isn't the best play at the moment given Oko.
Maybe Didgeridoo? Not great with Chalice but you can ramp it out/activate fairly quickly and it helps solve if you end up with one of the minotaurs in hand.
8 mana was always very easy with ruby storm.
you have a lot of options here.
adding tags for you
Fanatic of Mogis
Kragma Warcaller
Rageblood Shaman
Neheb, the Worthy
Neheb, Dreadhorde Champion
Morophon, the boundless
Irencrag Feat
Ruby Medallion
-rob
Arcane Adaptation might be worth looking into. You can also try cheating War Cry's mana cost with Mizzix's Mastery and Spellweaver Helix. Interesting to note that Helix lets you cast off of opponent spells. So you can, for instance, imprint War Cry and Ponder and threaten to go off via an opponent's Ponder.
Today the spoilers accelerate to daily. After adventure cards pushed the heck out of CA we'll see how escape does.
Why do I get the feeling that this is going to get utilized in Xerox decks? 4 life point swings on each of your turns isn't too shabby for grinding your opponent out. As GY hate, it's too slow to be actually effective, but it's a nice side effect.
At least it can't be paired with W6 now. God what a nightmare that would have been.
So, Temur Xerox
4x GSZ
4x Delver
1x Klothys
1x Arbor
2x 'Goyf
3x Noble
4x BS
4x Ponder
4x Force
4x Bolt
4x Oko
4x Astrolabe
2x Rainforest
2x Tarn
4x Vista
1x Snow Covered Forest
2x Snow Covered Island
1x Snow Covered Mountain
4x Wasteland
I don't necessarily know that that's better than what RUG delver already runs, but I could be wrong, it's got a bit of maindeck GY hate, which is nice.
Last edited by morgan_coke; 12-26-2019 at 02:53 PM.
this card is really powerful. it's a DRS like mentioned, but it's not impossible to reach the 7 devotion requirement. then you have a 4/5 indestructible creature. i think the biggest thing here is that you can get it with gsz as mentioned. (could also be noted that it can be vialed in, which is pretty cool too.)
as a sidebar: it does exile graveyard, which is pretty big for a format (standard) which is effectively introducing flashback.
-rob
That's a very good point, yeah, those should be in there for sure, honestly, I was just spitballing that list.
New THB card: pretty sure this is limited fodder, but man, what a great name:
The Binding of the Titans
1G
Saga
1: Both players put top three cards of library into graveyard
2: Exile two cards from graveyards, gain 1 life for each creature exiled this way
3: Return a land or creature from your graveyard to your hand
Also pure green mill (terrible terrible mill, but still).
And in spirit of spitballing a "Destiny Delver" list:
Xerox Shell
4 Brainstorm
4 Ponder
4 Daze
4 Force of Will
1-2 Force of Negation
Oko-Interaction
2-3 Oko
4 Astrolab
GSZ Package
4 GSZ
1 Gofy
1 Arbor
1 Klothys
1 Ooze
1 "Other"
"Delver" Package
4 Delver
4 Lightning Bolt
16-18 Lands
0-4 Open Spots
I guess two drop lords are just the thing now. This one has good abilities and draws cards.
For reference, yesterday's card was a Satyr Lord for RG that also gives haste and when 3 attack you can discard a random card to draw 2
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