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Thread: No-ko

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  1. #1

    No-ko

    Elks are Green? No more Wrenn means you can play x/1 mana dorks?

    1 Progenitus
    1 Archon of Valors Reach
    4 Icefang Coatl
    4 Hierarch

    4 Plow
    4 Ponder
    4 Brainstorm
    4 Astrolabe
    4 FoW
    1 Narset
    2 Time Raveler
    3 Oko
    3 Natural Order

    1 Dryad Arbor
    20 other lands maybe with prismatic vista for the snow basics etc I have no idea how to work the mana

    Not sure if the addition of Natural Order really solves or improves anything over just playing like Stefanogs bant miracles but I like the idea of t1 dork into a 3-mana PW

  2. #2
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    Re: No-ko

    i would consider a bant opposition deck, or bug opposition again.

    i haven't had time to work on it, but after the banning i am interested again.
    -rob

  3. #3

    Re: No-ko

    I'd like to try something close to this...I'd try to fit in gsz.
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  4. #4

    Re: No-ko

    Could also go the stompy-route.

    Oko turns redundant lockpieces into Elks.
    Chalice and Trinisphere and Bridge? Elkify your Bridge once you have Progenitus in play.
    Moxes covering as acceleration - you can tap for mana, then turn into an Elk and NO it away.
    Perhaps room for Life from the Loam package to provide some land destruction to keep stuff at bay that will come back in force now that W6 is banned.

    That being said, I have a lot of fondness for NO-Rug style stuff. And also fondness for NO shenanigans in general (tried NO-Eureka for one tournament, that was hilarious fun).

  5. #5
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    Re: No-ko

    The problem I have whenever I try to make a NO midrange deck is always the following:

    Why not ramp into 4x TNN instead?

    NO costs more, sacs a card on cast, it's green and takes up more slots with clunky cards. A couples Jaces might as well be better.
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  6. #6
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    Re: No-ko

    Quote Originally Posted by Qweerios View Post
    The problem I have whenever I try to make a NO midrange deck is always the following:

    Why not ramp into 4x TNN instead?

    NO costs more, sacs a card on cast, it's green and takes up more slots with clunky cards. A couples Jaces might as well be better.
    Why not both? One of my favorite decks I've had the most fun with in recent memory was right before Deathrite got the axe and I was playing BUG NO with Jace, NO package, a couple green sun, a couple green silver bullets. Who needs true name when you can play Llawan to beat opposing true names
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  7. #7

    Re: No-ko

    Quote Originally Posted by Qweerios View Post
    The problem I have whenever I try to make a NO midrange deck is always the following:

    Why not ramp into 4x TNN instead?

    NO costs more, sacs a card on cast, it's green and takes up more slots with clunky cards. A couples Jaces might as well be better.
    I guess there are situations where a 10/10 TNN is better than a 3/1 but this is still a pretty good point I think.

  8. #8
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    Re: No-ko

    Quote Originally Posted by kombatkiwi View Post
    1 Dryad Arbor
    20 other lands maybe with prismatic vista for the snow basics etc I have no idea how to work the mana
    You want a lot of snow basics for both Ice Fang and Astrolabe (and not losing the game to Wasteland). The deck looks predominantly UG early.

    Try something like this:

    //Lands: 21
    4 Prismatic Vista
    4 Misty Rainforest
    2 Flooded Strand
    2 Snow-Covered Island
    2 Snow-Covered Forest
    1 Snow-Covered Plains
    2 Tropical Island
    1 Savannah
    1 Tundra
    1 Karakas
    1 Dryad Arbor


    G sources: 16
    U sources: 15
    W sources: 14

    10 fetches get basic Island
    8 fetches get basic Forest/Dryad
    6 fetches get basic Plains

    With Brainstorm, Ponder, Hierarchs and Astrolabes on top, that mana seems really smooth. On paper anyway.

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