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Thread: No-ko

  1. #1

    No-ko

    Elks are Green? No more Wrenn means you can play x/1 mana dorks?

    1 Progenitus
    1 Archon of Valors Reach
    4 Icefang Coatl
    4 Hierarch

    4 Plow
    4 Ponder
    4 Brainstorm
    4 Astrolabe
    4 FoW
    1 Narset
    2 Time Raveler
    3 Oko
    3 Natural Order

    1 Dryad Arbor
    20 other lands maybe with prismatic vista for the snow basics etc I have no idea how to work the mana

    Not sure if the addition of Natural Order really solves or improves anything over just playing like Stefanogs bant miracles but I like the idea of t1 dork into a 3-mana PW

  2. #2
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    Re: No-ko

    i would consider a bant opposition deck, or bug opposition again.

    i haven't had time to work on it, but after the banning i am interested again.
    -rob

  3. #3

    Re: No-ko

    I'd like to try something close to this...I'd try to fit in gsz.
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  4. #4

    Re: No-ko

    Could also go the stompy-route.

    Oko turns redundant lockpieces into Elks.
    Chalice and Trinisphere and Bridge? Elkify your Bridge once you have Progenitus in play.
    Moxes covering as acceleration - you can tap for mana, then turn into an Elk and NO it away.
    Perhaps room for Life from the Loam package to provide some land destruction to keep stuff at bay that will come back in force now that W6 is banned.

    That being said, I have a lot of fondness for NO-Rug style stuff. And also fondness for NO shenanigans in general (tried NO-Eureka for one tournament, that was hilarious fun).

  5. #5
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    Re: No-ko

    The problem I have whenever I try to make a NO midrange deck is always the following:

    Why not ramp into 4x TNN instead?

    NO costs more, sacs a card on cast, it's green and takes up more slots with clunky cards. A couples Jaces might as well be better.
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  6. #6
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    Re: No-ko

    Quote Originally Posted by Qweerios View Post
    The problem I have whenever I try to make a NO midrange deck is always the following:

    Why not ramp into 4x TNN instead?

    NO costs more, sacs a card on cast, it's green and takes up more slots with clunky cards. A couples Jaces might as well be better.
    Why not both? One of my favorite decks I've had the most fun with in recent memory was right before Deathrite got the axe and I was playing BUG NO with Jace, NO package, a couple green sun, a couple green silver bullets. Who needs true name when you can play Llawan to beat opposing true names
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  7. #7
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    Re: No-ko

    Quote Originally Posted by kombatkiwi View Post
    1 Dryad Arbor
    20 other lands maybe with prismatic vista for the snow basics etc I have no idea how to work the mana
    You want a lot of snow basics for both Ice Fang and Astrolabe (and not losing the game to Wasteland). The deck looks predominantly UG early.

    Try something like this:

    //Lands: 21
    4 Prismatic Vista
    4 Misty Rainforest
    2 Flooded Strand
    2 Snow-Covered Island
    2 Snow-Covered Forest
    1 Snow-Covered Plains
    2 Tropical Island
    1 Savannah
    1 Tundra
    1 Karakas
    1 Dryad Arbor


    G sources: 16
    U sources: 15
    W sources: 14

    10 fetches get basic Island
    8 fetches get basic Forest/Dryad
    6 fetches get basic Plains

    With Brainstorm, Ponder, Hierarchs and Astrolabes on top, that mana seems really smooth. On paper anyway.

  8. #8

    Re: No-ko

    Quote Originally Posted by Qweerios View Post
    The problem I have whenever I try to make a NO midrange deck is always the following:

    Why not ramp into 4x TNN instead?

    NO costs more, sacs a card on cast, it's green and takes up more slots with clunky cards. A couples Jaces might as well be better.
    I guess there are situations where a 10/10 TNN is better than a 3/1 but this is still a pretty good point I think.

  9. #9

    Re: No-ko

    I've been mostly out of Legacy for quite a while, but perusing the last few months, Natural Order + Oko is the first thing I wanted to try. (sNOko, in my notes...)

    Bant has always been one of the strongest decks for aggressively hitting the table with the best 3-drops in the format and a big high end of the curve. The Snow+Astrolabe plan ensures safe mana, and Natural Order is a fantastic top end that most of the fair decks can't answer. A deck of reliably casting bigger faster threats is a sweet place to be in a fair format.

    @OP List:
    - I think you need another primary threat. TNN is one. I hope this isn't Goyf since I sold mine, but it's probably Goyf. Bant capitalizes on early advantage, and you need the gas for that. It might be Knight, but the mana might be too tight for Wastes.
    - I think you cut 1-2 Astrolabes, 1-3 Ponders, and probably a Snake for more on-the-board business. The Hierarch game plan means a T2 3-drop and then pulling further ahead on the board.
    - You want GSZ. You probably want 7ish T1 dorks, so 3 GSZ.
    - For mana, I think you *need* 4 Snow Lands, ideally 5 (5 if you run Knight). Mystic Sanctuary is very good for a fetchable (game-ending) threat if you have NO. 19-20 lands total depending on wastes/curve -- 20 for this build.
    - I'd play Daze.
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  10. #10
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    Re: No-ko

    So you mean something like this?

    sNOwKOnes.dec


    //Creatures: 14
    4 Noble Hierarch
    4 Ice-Fang Coatl
    3 Tarmogoyf
    1 Knight of Autumn
    1 Archon of Valor's Reach
    1 Progenitus
    1 Dryad Arbor

    //Spells: 18
    4 Force of Will
    4 Brainstorm
    4 Swords to Plowshares
    3 Green Sun's Zenith
    3 Natural Order

    //Planeswalkers: 5
    3 Oko, Thief of Crowns
    2 Teferi, Time Raveler

    //Artifacts: 3
    3 Arcum's Astrolabe

    //Lands: 20
    4 Prismatic Vista
    4 Misty Rainforest
    2 Flooded Strand
    2 Snow-Covered Island
    2 Snow-Covered Forest
    1 Snow-Covered Plains
    2 Tropical Island
    1 Savannah
    1 Tundra
    1 Karakas



    I don't see room for Daze unfortunately, even though it fits well into the proactive plan. Once you fit in GSZ and another primary threat, there isn't much room.

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