I has sad, before the update B&R announcement, Lurrus was approx $7-8, now it's about $24. I hope the card gets banned out of spite now.
https://magic.wizards.com/en/article...t-2015-12-07-0
Somehow this was written in 2015 . . .
"Anyway, there was a lot of pressure on Maro to deliver an exciting design, so he decided to push the boundaries. He made a new mechanic that allowed you to choose to start with the card in your opening hand. . . . Early the next morning, Maro awoke to see a message written in lipstick on the mirror, reversed so he could easily read it. It read: 'DECK VARIANCE IS THE LIFEBLOOD OF THE GAME AND UNDERCUTTING IT WITH THIS MECHANIC HAS LED TO THE MOST UNFUN PLAYTEST GAMES WE HAVE EVER PLAYED. IF THIS IS THE FUTURE OF MAGIC DESIGN, WE WANT NOTHING TO DO WITH IT.' The interns were gone and haven't ever been seen since. Maro took the new mechanic out of the file and never talked about it again."
And then five years later here we are . . .
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
It's kinda refreshing to see Seals played again due to Lurrus.
Also, wouldn't it be correct in most cases to run Lotus Petal in tandem with Lurrus to get it out faster? You WILL always have Lurrus and it's not like card disadvantage matters that much with it.
Got tired of Legacy and you like drafts? Try my Paupercube What?
Really dumb combo I came up with:
Sisay + Jegantha
Sisay is a 4/4 - tap Jegantha --> Deveri, untap Jegantha
Sisay is a 6/6 - tap Jegantha --> Angrath, the Flame-Chained, use its -3 on Jegantha, untap Jegantha
Sisay is a 7/7 - tap Jegantha --> Gideon, Martial Paragon. Use + ability, untap Jegantha (Sisay is a 8/8, Jegantha is a 6/6, Deveri is a 3/4)
Sisay is a 8/8 - tap Jegantha --> Gideon, Martial Paragon, sac "old" Gideon. Use + ability, untap Jegantha (Sisay is a 9/9, Jegantha is a 7/7, Deveri is a 4/5)
Sisay is a 9/9 - tap Jegantha --> Maelstrom Wanderer. Attack for 27
It’s not good but it is a “1” card combo for 8. Main issue is that you have to wait a turn after jegantha comes out due to lack of haste. If you do start running cards to give jegentha it becomes a 2 card 9 mana combo but one you can split over 2 or 3 turns.
I’m sure there’s even more effective ways to do this?
Seems overly complicated - and you don't want to draw those cards.
Intruder Alert seems more efficient at creating chains, but it adds another card to the combo. On the upside, it would also combo with Najeela, as the warrior tokens create untap triggers for Jegantha.
But that's probably too convoluted to be any good.
I like it better with Najeela because you can just replace Goblin Rabblemaster and run a sideboard Jegantha. You don't have to jump through so many hoops. By the time you can cast Jegantha, Najeela will probably already be lethal, and the lifegain can matter for a deck with Ancient Tombs. If you have an empty board with only a Najeela and Jegantha, you will already hit for 10 life points and gain 10 life points. Every other warrior you have adds 2 extra warriors.
It's definitely subpar - the best sequence I can get is:
Turn 1 - Land - Crossroads/Hysteria
Turn 2 - Sol Land - Sisay, Weatherlight Captain
Turn 3 - Land + Accel -> Combo off.
or
Turn 1 - Land - Worldy Tutor -> Sisay, Weatherlight Captain
Turn 2 - Sol Land + Accel + Crossroads/Hysteria + Sisay, Weatherlight Captain
Turn 3 - Land + Accel -> Combo off.
Leading you to have this absolute hilarious jank of a deck:
10 Land
8 Sol Land
4 Lotus Petal
4 Mox Amber
4 Lion's Eye Diamond
4 Worldly Tutor
4 Crossroads
4 Hysteria
5 [OPEN SLOTS]
4 Sisay, Weatherlight Captain
2 Derevi, Empyrial Tactician
3 Gideon, Martial Paragon
2 Angrath, the Flame-Chained
2 Venser, the Sojourner (since you already have haste in this version you get venser instead and make your creatures unblockable)
-1 Companion Jegantha
Should be a fairly consistent turn 3 kill. ABSOLUTELY NO PROTECTION. But ¯\_(ツ)_/¯
https://twitter.com/WhiteFacesmtg/st...63809654243328
Say about Lurrus what you want - it certainly brings forth creative deckbuilding.
I was right about Mutate.
None of the good companions had been spoiled yet. It was all "copy spell otter" and "green-black cost reduction guy" at that point. I changed my tune after Lurrus showed up.
But good find, the quote does look terrible in retrospect without context.
Got tired of Legacy and you like drafts? Try my Paupercube What?
What about it? In eternal formats it costs 6 mana, which means it should win the game, but it often doesn't. In Standard the deck has already passed the "new hotness" stage and is solidly tier 2, because Mystic Dispute dumps all over it as does Essence Scatter, both of which are seeing play due to Companion. Maybe a new, better build gets discovered, and it jumps back up to prominence, maybe not.
Got tired of Legacy and you like drafts? Try my Paupercube What?
Gyaoo isn't really all that great tho, you're just looking at yet-another six Mana combo piece, of which there are myriad. The only difference is this one gets to be in your opener in exchange for playing no brainstorm, ponder, preordain, dark ritual, or thoughtseize.
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