Seems about right. Getting it killed in response is the worst thing ever. Then again, resolving Breakthrough with her in the board must be so satisfying. Probably not in legacy though. She is fragile.
Why cast breakthrough when you can hymn your opponents with burning inquiry
Mutate targets. Wont work with Mongoose. Grr.
Companion looks fraught with issues, for paper Magic anyway. It reminds me of Genn/Baku from Hearthstone. Those guys made Standard a shitstorm and I believe their devs went as far as to call them a mistake.
Part of me wants to say this is to encourage people to just play more online Magic so these kinds of cards "just work" and no player will be subject to a deckbuilding mistake. This is very difficult to easily enforce in meatspace. I don't like this.
Lavabrink Adventurer - 2W
Creature - Human Soldier
As ~ enters the battlefield choose odd or even.
~ has protection from converted mana costs of the chosen quality.
3/3
It's no TNN, but an interesting card nonetheless against the right decks.
Name odd: can’t use Mother of Runes, SoFI/Skull, or Flickerwisp to save.
Name even: can’t equip Jitte.
I think their theory on it is since the card with Companion is face up the whole game, you don't need to see their decklist, you just call a judge if they play anything that violates the rule. Overall though, its a nifty casual concept, but a bad idea for a standard legal set.
Holy Shit.
Evasion Protocol 1U
Enchantment
Whenever you cycle a card you may pay 1, if you do, exile target artifact or creature you control, then return that card to the battlefield under its owners control.
So it's Slide, with an activation cost, in Blue, for one less mana, and it can hit both creatures and artifacts, but only your own.
Like, I'm really happy to see this, but unless there's a great artifact to move with this, overall, I've got to say it's a lot worse than the OG card. The biggest advantage of Slide was always being able to stall your opponents dudes, popping your own guys in and out just hasn't been that great since the M10 rules changes killed damage on the stack.
On the other hand, the white cycling version of Young Pyromancer and the new red "burn your opponent rift guy" are fairly strong, so, I guess this being worse balances that out? I dunno, there's absolutely a Standard deck here, and probably a Pioneer one too, even if most of the stuff from Ahmonket block does suck. Drake Roost in Pioneer is probably worth another look now.
EDIT: maybe the best use in standard is you can use this to "un-mutate" your guys and have multiple creatures instead of one super one?
Last edited by morgan_coke; 04-06-2020 at 10:49 AM.
So what is the deal with mutate:
-I put it under animated Factory, and pass turn...does it fall off?
-Opponent has Decay (can't hit Factory), can they target the mutated thing? If so, what is its card type?
-It would make sense if the mutates turned into a local enchantment, but if they don't....where are they? Like can Wasteland Strangler eat them off the creature from exile?
Another simple question - can a creature be mutated several times? Creature A mutated by creatures B, C, and D? When creature A dies, creatures B, C, and D are all in play, if they are later mutated, does this count as the 2nd time they are mutated? Is that line of thinking correct?
To put it simply, only the 'top of the stack' creature 'exists' so only it can be targeted, mutated stuff underneath it are treated as extra buffs added to the top of the stack creature. If the top creature leaves the field, all the mutates underneath it go to the same zone. Note, however, that similar to bestow if the creature you target with a mutant on the stack leaves the bf before the mutant resolves, the mutant will etb as the 'normal version' without any mutate triggers
The rules article does not specify Factory, blink or similar effects. Yeah, it's gonna be a clusterfuck.
Don’t think you can play that card in not-commander b/c it’s cmc is >2 and it can’t start outside your deck (in command zone)???
4x is probaby too much for it.
@Fox: Is this a wincon for Fluctuator decks?
T1: Land, Fox
T2: Land, Fluctuator, cycle until you're good.
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