The day is here! The day we learn how Maro has killed magic this time. Will it be just be mechanics ported from silver sets? Will it be with power overwhelming? Find out today with iKoria Spoilers!
Quick facts:
Mutate is Bestow, but worse.
Godzilla and pals are in the set as altered-arts for those of you who'd rather cast Godzilla instead of A Big Creature Named Zzzydothxy
Ability counters work like you think they would.
Cycling is back, baby!
Companion is commander for non-edh play. You get a companion, and you can cast them once from the command zone, but they come with deck building restrictions.
Last edited by FourDogsinaHorseSuit; 04-02-2020 at 11:01 AM.
Love this absolute nonsense countdown right now. Seriously.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
The godzilla card is real? Gotta be some silver border thing.
Mutate:
Also missed capturing it, but the Godzilla things seem to just be other cards by different names?
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
My inner child absolutley loves all of this.
100% will be building at least 1 theme deck.
Yep, Godzilla stuff is just creatures with "different names" but still the same name for deck-build purposes:
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Showing the ability counters and Godzilla theme:
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
So I think nightmares are a tribe in this set. I saw the Nightmare Pangolin (a 1/4 draft fodder)
Another companion card:
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Probably irrelevant but more creatures with Cycling now:
But there are Godzilla versions of uncommons too, apparently:
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Sort of like Lightning Rift, but kind of worse and kind of better (ok, strictly worse, but at least they appear to be remotely trying)
Any rules aficionados want to speculate on how Companion and Mutate work?
Mutate looks like you start with any non-human creature, then add mutate cards too it. I'm guessing the P/T on the underlaying cards are ignored and the creature has it's base states and abilities plus all the abilities on the cards shown under it?
Companion is completely beyond me though... Do you reveal your entire deck before the start of the game to prove the Companion condition is true?
Edit - As of right now, hybrid mana symbols only appear in the casting cost of Companions and the mutate cost of some creatures. I wonder if that will remain true.
Mechanics Article goes over Mutate pretty well, but you have the basics right. As for Companion, Matt Tabak is doing a Reddit AMA thing tomorrow that will probably answer that.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
This actually doesn't look like too terrible a card:
Neat, but 6 mana is too much I think:
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Not terrible impressed with the art direction or flavor right now. Elemental Dinosaur Cat? That shit looks like an Elder Dragon from Monster Hunter.
Mechanics are kinda meh. Not surprised they're cashing in on the popularity of Commander. Let's see if any of the cards don't have enough restrictions to be actually playable.
As for the power level, let's wait and see what kind of bullshit WotC has pushed this time as a set seller, just to be banned a few months later.
Tanks. Mutate seems overly complicated and they jumped through a bunch of hoops to keep it from having the 'Enchant Creature' problems... I'm sure it'll be fine.
Companion's Commander rules annoy me. No one should ever sit down with more than 100 total cards. Partner commanders mean a deck size of 98... Why does Companion get a pass? /bitching
I pretty much agree on all counts there. I do think Mutate is kind of interesting, since it is like Bestow, but minus the blow-out potential. I actually think this set might usher in another low-power phase, but we, of course, will have to wait and see.
Frankly, Vadrok seems almost close to playable, so who knows...
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
You have mutate essentially correct.
Think of companion but for standard: Before each game (So g1, 2 and 3) you decide if you want to reveal a (singular) companion. The companion lives in your SB (the only "outside the game" that's legal in constructed play. Casual is your binder) and you can cast it from there using otherwise normal rules. It's now te 61st card in your deck.
Now; between games you can sideboard your deck in such a way as to make the companion illegal. If you do you just don't reveal it before that game.
I assume this also means if you wanted to switch companions between games you could.
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