This one seems somewhat reasonable to both use in some kind of combo and the condition for Companion it. Maybe SFM and Equipment?
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—Kaysa, Elder Druid of the Juniper Order
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I mean, it depends - we've just never had a creature that takes up no spots in the starting 60 and is at the same time always in your hand. I can envision a control deck that devotes its entire deck to counters/creature kill and then just casts this whenever it's taken control of the game and wins at its leisure. Usually such decks try to may man-lands, etc. Now they don't have to (or they can play this along with mutavault as well).
RE Zidra - it's a training grounds that is always in your hand and effects non-creature permanents but costs 3 mana.
Isn't this infinite mana with Basalt Monolith and Grim Monolith? I know 4 and 5 mana 2 card infinite mana combos aren't exactly the best . . . but these are more accurately 4 and 5 mana 1 card infinite mana combos, does that make them worthwhile? (4/5 mana 1 card combo that can be broken up over 2 turns (2/(R/W)(R/W) or 3/(R/W)(R/W))
4 Petal
4 LED
4 Basalt Monolith
4 Grim Monolith
4 Walking Ballista
4 [Devil's Play] (so you can play LED? if there is a better win con then I would replace this with that and perhaps LED with a Mox?)
4 Ponder
4 Brainstorm
4 FOW
4 Daze
2 Cantrip/Control
10 Lands (to produce U/R or U/W)
4 Ancient Tomb
4 City of Traitors
Companion - Zidra
They finally did it! Brushwagg aggro here we come!
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I think the Zirda/Monolith combo might actually be Legacy applicable! Note that other Zirdas can be in the main in addition to the companion, adding further redundancy to the combo in case the first one gets countered.
In your list: since you are already running LED and Walking Ballista, why not throw in Auriok Salvagers as well and go Bomberman backup plan? Retrofitter Foundry is also nice with both Zirda/Monoliths and Bomberman.
Edit: Could also go Karn, the Great Creator and move a Monolith to the board to tutor for.
Edit 2: Another Basalt Monolith combo that could easily be slotted in is Mesmeric Orb (+Narcomoebas, Dread Return, and Thassa's Oracle in the deck to mill into).
Edit 3: Since Mesmeric Orb has no activated ability, that idea isn't going to work.
Last edited by Wanderlust; 04-09-2020 at 01:13 PM.
Here's a quick take on Zirda/Bomberman monty. I've only goldfished about 5 games but it's been consistent at going off turn 2-3 with either a Pact of Negation or Cavern of Souls as protection from Force of Will and enough mana to win through Daze/Swords/Lightning Bolt/Fatal Push.
4 Lotus Petal
4 Lion's Eye Diamond
3 Mox Opal
4 Grim Monolith
3 Basalt Monolith
3 Boros Signet
2 Mystic Forge
4 Retrofitter Foundry
3 Walking Ballista
4 Auriok Salvagers
4 Karn, the Great Creator
4 Pact of Negation
4 Ancient Tomb
4 City of Traitors
1 Inventors' Fair
1 Karakas
4 Cavern of Souls
4 Ancient Den
Sideboard:
Companion - Zirda
1 Basalt Monolith
1 Mycosynth Lattice
1 Ensnaring Bridge
1 Glass Casket
1 Tormod's Crypt
1 Sorcerous Spyglass
1 Walking Ballista
Edit: Oops, Retrofitter Foundry and Pact of Negation aren't exactly best friends. Will have to reconsider one of those slots. Maybe just replace Pact of Negation with 1 Hope of Ghirapur and 3 Enlightened Tutor.
Great idea! Maybe ditch Auriok Salvagers for Metalworker in that case, which allows Cavern of Souls to always name fox for Zirda rather than wishing sometimes is could produce the W for Salvagers.
Also I started a thread in N&D so we can move the conversation about this deck over there and free up the spoiler thread again: http://www.mtgthesource.com/forums/s...noliths-combo)
If you thought Mutate was bad, just wait until you read this:
https://twitter.com/PleasantKenobi/s...81499891757060
Copied creatures retain all properties of the mutated creatures. Not surprising, but still terrifying upon realisation.
I have a question about companion. So if you have a creature that's a companion, there's one copy in your sideboard....but can you also have copies maindeck? I tried looking that up but couldn't find an answer.
What happens when one mutates on top of a vehicle? This feels similar to the man-land question.
It's still a magic card, so you can have up to 3 copies in your main deck of one is in your sideboard, but keep in mind: they still need to fit into the deck building constraints of you want to use the companion ability.
(Ex: the bw dream-den one? If that's in your deck then it can't also be your companion because it's cmc is 3
The rw one? You can have that one in your deck and as a companion because it has an activated ability)
Alert! Alert! Fully Legacy playable cycling combo card!
Well, maybe. It's in the right color to get ritualed out fast, but then you're either running a bunch of tutors and one cycling creature+Emrakul, or just a bunch of big Yidaro-type cycling dudes to pop out with this. Another option involves backup combos using Fluctuator/Zenith Blast/Concordia Crossroads to get out a bunch of guys and then haste kill someone. There's a lot of options here. You can also use Neutralize to cycle out counterspells if that's needed. Tons of possibilities here.
The fact that you can specifically cycle into either instants or sorceries or enchantments and not just creatures is what really puts this over the top I think.
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