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Thread: Song of Creation Storm

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  1. #1
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    Song of Creation Storm

    Song of Creation was just spoiled, and I think it might be a good storm engine. Here's a quick decklist I threw together. Any thoughts on how we might get this to work? My inclination right now is that we want to be ramping into this enchantment and then casting a few 0cc manarocks to get it started.




    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Song of Creation
    3 Chrome Mox
    3 Mox Opal
    4 Force of Will
    2 Defense Grid
    4 Rite of Flame
    4 Ponder
    4 Brainstorm
    4 Preordain
    3 Burning Wish
    4 Veil of Summer
    1 Tropical Island
    1 Volcanic Island
    1 Island
    1 Forest
    1 Mountain
    4 Misty Rainforest
    4 Scalding Tarn


    Sideboard would include the storm win conditions like Tendrils and Empty the Warrens.

  2. #2
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    Re: Song of Creation Storm

    i would also consider cards like


    skyshroud cutter
    summoner's pact


    (pact is then a draw 4 for 0 mana). i'd also consider other cards that cost 0 mana besides the mana rocks. maybe it makes sense in some kind of show and tell hive mind deck? you still need a win condition.

    the issue is that the deck is horribly reliable on one card. i would try to see if it's possible to run it in an existing deck without warping it too much.

    red ramp spells like rite of flame (as you listed) are really strong here. i could see a case to push this into a ruby storm build, albeit with some duals and with prob heavier reliance on mox opal.

    with this enchantment out it's probably game over. faithless looting is also very powerful here. anyway, good luck with the shell. i'll consider tinkering around, but it will take some time for it to be better than the existing storm decks.
    -rob

  3. #3
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    Re: Song of Creation Storm

    I'm going to assume that this will need Enlightened tutor given that the enchantment is the linchpin combo piece. Unlike the old breach decks that could find and get breach and the combo into play through other means or redundancy this deck does not have it.

    Trying to see how many "free cards" you actually need

    Turn 1 - Land + Enlightened Tutor
    Turn 2 - Land + Cantrip
    Turn 3 - Land + Accel --> Song of Creation (you have 3 cards in hand. Assuming 2 are freely castable, you will draw 4. Out of those 4 you will probably draw a land so you can play it now. And out of the remaining 4 cards in your hand you should have a card that is freely castable and a 1 mana cantrip. Casting those would draw you 4 cards plus the card from the cantrip. Out of those 5 cards you should get a card that is freely castable, and out of the cards that you freely cast thus far, one of them should provide mana so you can cast another cantrip. Hopefully you repeat that in different steps until you draw your deck or win. When you start the turn you will have 51 cards left in the library.)

    I would estimate that you would need at least 13 "free cards" in your library and at least 11 of them need to be such that they can generate mana for you to cast a cantrip (so no LED), and you need at least 12 cantrips.

    So at bare minimum for a turn 3 Win I am guessing:

    4 Tutor
    4 Song of Creation

    4 Petal
    4 Mox Opal
    3 Chrome Mox
    2 [Free Cards]

    4 Brainstorm
    4 Ponder
    4 Preordain

    18 Lands

    That leaves about 9 cards for protection [Daze/Veil] and wincon.
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  4. #4
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    Re: Song of Creation Storm

    Yeah this looks like it needs a tutor badly to find Song of Creation. I would consider a backup engine too, maybe Experimental Frenzy.

    Because Song costs 4 mana and you have to keep casting spells after it, protection that costs more mana that turn (Veil of Summer) seems bad maindeck, whereas free protection (FoW) and cards you cast earlier (Grid) seem much better.

    LED seems bad here because you can't abuse the graveyard, and you draw the 2 cards before LED resolves (can't crack in response). It only really works with Burning Wish.

    Here's a draft of a shell with ETutor. It finds Song but struggles to assemble a win condition after that.


    //Hand Sculpting: 16
    4 Brainstorm
    4 Ponder
    4 Preordain
    4 Enlightened Tutor

    //Artifacts: 19
    4 Lotus Petal
    4 Chrome Mox
    4 Mox Opal
    3 Arcum's Astrolabe
    3 Defense Grid
    1 Aetherflux Reservoir

    //Other Spells: 8
    4 Force of Will
    4 Song of Creation

    //Lands: 18
    4 Misty Rainforest
    3 Scalding Tarn
    2 Flooded Strand
    2 Tropical Island
    2 Volcanic Island
    2 Tundra
    2 Snow-Covered Island
    1 Snow-Covered Forest

    //Sideboard: 15
    3 Monastery Mentor
    3 Oko, Thief of Crowns
    1 Force of Negation
    1 City of Solitude
    1 Relic of Progenitus
    1 Pithing Needle
    1 Grafdigger's Cage
    1 Ensnaring Bridge
    1 Serenity
    1 Porphyry Nodes
    1 Deafening Silence


    The win condition is Aetherflux Reservoir, which can be found by E Tutor or cantrips. You can win this turn, or just gain some life and pass and try to win next turn.
    That's a more controlling route. It has the option to board into Snowko, where Song is just used as a value engine to recover cards instead of a 1-shot combo.

    I don't know how to fit in other storm kills here. Cantrips and ETutor don't make it easy to find cards like Tendrils or Brain Freeze. The fizzle rate would be very high. You cast Song and draw 8 cards but then can't do anything and discard your hand. So instead of adding combo protection, the SB tilts towards fair win conditions.



    Or you could go more explosively with Burning Wish + Lion's Eye Diamond + Echo of Eons


    //Artifacts: 18
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Mox Opal
    3 Chrome Mox
    3 Defense Grid

    //Engines: 6
    3 Song of Creation
    3 Echo of Eons

    //Spells: 20
    4 Brainstorm
    4 Gamble
    4 Rite of Flame
    4 Manamorphose
    4 Burning Wish

    //Lands: 16
    4 Scalding Tarn
    4 Misty Rainforest
    3 Volcanic Island
    2 Tropical Island
    1 Underground Sea
    1 Snow-Covered Island
    1 Snow-Covered Mountain

    //Sideboard: 15
    2 Hope of Ghirapur
    3 Abrupt Decay
    4 Empty the Warrens
    1 Tendrils of Agony
    1 Echo of Eons
    1 Reverent Silence
    1 Pulverize
    1 Hull Breach
    1 Pyroclasm
    1 Past in Flames


    The downside of Gamble is offset by the insane draw engine of Song if it resolves. Gamble is also good with LED+Echo engines.
    Manamorphose helps filter colored mana for Song or other spells, and it's a "free spell" that imprints well on Chrome Mox.

    Edit: The red Gamble/Burning Wish shell seems way more viable to me. More stable mana, much better backup engine, easier way to find win conditions.

  5. #5
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    Re: Song of Creation Storm

    The Echo build is pretty good! It could use some tuning for consistency and protection but overall I like the shell.


    //Lands: 14
    4 Scalding Tarn
    4 Wooded Foothills
    3 Volcanic Island
    1 Tropical Island
    1 Taiga
    1 Badlands

    //Artifacts: 19
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Chrome Mox
    4 Mox Opal
    3 Defense Grid

    //Engines: 7
    4 Song of Creation
    3 Echo of Eons

    //Other Spells: 20
    4 Brainstorm
    4 Gamble
    4 Rite of Flame
    4 Manamorphose
    4 Burning Wish

    //Wishboard: 10
    4 Empty the Warrens
    1 Echo of Eons
    1 Tendrils of Agony
    1 Reverent Silence
    1 Pulverize
    1 Pyroclasm
    1 Shenanigans

    //Sideboard: 5
    2 Hope of Ghirapur
    3 Abrupt Decay


    This has 24 spells that are either "free" or net positive mana. Also 8 tutors and 7 other spells that draw an obscene number of cards (Brainstorm & Echo). Once Song is in play it's very easy to keep the chain going. With as little as 1 mana rock in hand you can draw your whole deck!

    Manamorphose was very strong for filtering into RUG for Song or BB for Tendrils.



    17 Goldfishes
    Turn 1 kills: 4
    Turn 2 kills: 7
    Turn 3 with Grid: 5
    Turn 4 with Grid: 1


    Examples:
    1) LED, Echo, Mox, Song, fetch, Brainstorm, land
    LED+Echo (Draw 7) -> Rite x2, Manamorphose (RRUG). Song -> chain mana rocks -> storm 25 -> Wish for Tendrils

    2) LED, Echo, Mox, Grid, Manamorphose, Brainstorm, Wish
    T1 LED -> Echo. Gamble for Song, discard land.
    T2 Opal, Mox. Song. Petal (draw 2), LED (draw 2), LED (draw 2), 2 lands, Manamorphose (draw 3). Defense Grid (draw 2) -> draw deck (4 cards left). Wish -> Tendrils for a lot
    WARNING: Song is not a "may" trigger, so I had to be careful about decking here when all Wishes were in the bottom 7 cards.

    3) LEDx2, Wishx2, Gamble, Rite, Echo
    T1 LED, LED, Echo. Brainstorm, fetch, Ritex2, Manamorphosex3 (RRUGBB), Mox, Wish -> Tendrils storm 12

    4) Mull to 6: Song, Grid, Manamorphose, Opal, fetch, land
    T2 Grid
    T3 Brainstorm. Rite, Rite, Manamorphose (RRUG), Song. Opal (Draw 2). Opal (Draw 2). Fizzle. Play 2 lands. EOT discard land + Echo.
    T4 Flashback Echo-> win


    Cute Song Tricks
    - If you fizzle, it lets you EOT discard Echo of Eons to flashback next turn.

    - You draw 2 cards to Chrome Mox before making a choice of whether to imprint or what

    - Brainstorm draws you 5 cards before you have to put back 2

    - With Gamble, you get 2 extra cards in hand before having to choose a tutor target (more info) or doing a random discard (higher odds to keep the card)

    - You can respond to the draw trigger (e.g. draw 2 on the stack, cast Manamorphose, crack LED. Now you get 5 cards in hand for the LED mana)

    - Song imprints very well on Chrome Mox
    Last edited by FTW; 04-09-2020 at 06:25 PM.

  6. #6
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    Re: Song of Creation Storm

    -rob

  7. #7

    Re: Song of Creation Storm

    I think you want to run 3 echoes in the main. You can’t play more than 1 in TES due to AdN. Here there’s no such restriction. Since your tutors can’t fetch your engine i think you need more engine cards to draw into.
    Secondly i think you want Rite of flame to produce more mana. I would also play Veil #4.
    I would cut some number of preordain, a land and the some number of astrolabes, maybe opal #4 for this.

    When building a SB i would look at TES as the decks play out similarly and that deck have 1000 of hours of tuning behind the SB choices. Notably i don’t think you need Oko as it doesnt support the main plan.

  8. #8
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    Re: Song of Creation Storm

    Thanks for the comments.

    Does this need to copy TES? TES is a very strong deck but has structural differences. It has to go off quickly. Like most storm decks it needs a critical number of cards, it runs a lot of card disadvantage, plus Ad Nauseam depends on life total, so TES needs to be explosive and race. Song can go that route but it doesn't have to.

    Once you resolve and protect Song, at almost any life total and with almost nothing in hand (1-2 0cc cards), you basically win. The draw engine is insanely powerful.

    The hardest part is just sticking Song. You can try to do that explosively (e.g. rituals, mana accel), but that opens you up to card disadvantage blowouts if Song is stopped. After some testing I didn't like that. You can also play a grindier game and then just use Song as an "I Win" button. That grindy plan worked well for combo decks like Breach and Bant Zirda, both of which also don't care about life total or need a critical mass of rituals to win. My latest Song shell is more structured around that and how I brewed those other decks, which explains some of the card choices.


    Quote Originally Posted by JackaBo View Post
    I think you want to run 3 echoes in the main.
    The version I posted and tested higher in the thread had 3 Echoes main. That leads to a more explosive direction. I started with Echo because of the lack of tutors for Song (you can splash white for ETutor or black for black tutors, but the 4th color and card disadvantage aren't great and the deck was testing more smoothly without them).

    The Echo build has a very fast goldfish rate, after a lot of testing. I cut Echo just because LED+Echo has downsides in some matchups. It's explosive but high variance. Maybe it's still worth it. I'm on the fence.


    Secondly i think you want Rite of flame to produce more mana.
    I tested Rite in an earlier build above. It's OK but not great, because you're trying to produce 1RUG. Multiple red mana isn't particularly useful for anything other than an Empty plan B. It worked best with 4 Rite + 3-4 Manamorphose (e.g. double Rite + Manamorphose produces RRUG, or you can make UU for Brainstorm/Ponder). Unfortunately that takes up a lot of space. Manamorphose is also great when going off (3 cards off Song for net 0 mana, filters colors) and imprints well on Chrome Mox, but it's really bad pre-combo.

    Astrolabe could also help filter Rite mana into U or G, both of which are more useful than red.

    Once you have Song out, you don't really need rituals for extra mana. The engine, mana rocks and extra land drops are a lot.


    I would cut some number of preordain, a land and the some number of astrolabes, maybe opal #4 for this.
    From testing Preordain is probably the weakest slot, especially if Echo comes back as a better way to dig into Song.

    Opal is very strong here. Song goes off with a critical mass of 0 cmc mana rocks in the deck. If Opal #4 goes, it should be another Chrome Mox, otherwise you start losing momentum and the whole point of playing Song over some other engine.

    Astrolabe is weak during Song chains (dud if you don't have Snow mana up), though it does help filter for 1RUG and turn on Opal. It's another easy cut.


    When building a SB i would look at TES as the decks play out similarly and that deck have 1000 of hours of tuning behind the SB choices. Notably i don’t think you need Oko as it doesnt support the main plan.
    The Wishboard is pretty similar. I prefer By Force over Pulverize for a less-explosive deck that wants to keep its own artifacts and lands.

    Oko is plan B to win through hate. It also Elks hate. The Oko plan was very strong in Bant Zirda, and it sort of serves a similar role here. It's the RUG equivalent of Monastery Mentor. Sometimes it's easier to just ignore hate instead of trying answer all of it. Even TES stumbles when it needs to draw multiple Chains/Decays to answer permanents, and RUG can't even play Decay. Bryant's recent builds are good at beating blue (Grid, Veil, Hope) but aren't great at answering more than one permanent-based hate (even cutting some Wish tools), which comes up in some of his streams.

    Borrower vs Chain is to play around Chalice and also be another plan B. Too slow for TES but could work here.

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    Re: Song of Creation Storm

    This is the more explosive list I tested before.

    It goldfishes very consistently between LED+Echo and Gamble, but it lacks protection and can get blown out if Song is answered.

    It has a similar SB plan to TES (Wishboard, Empty plan B, Decay and Hope). It runs more like TES in general with the manabase, Grid, Rite, etc.

    This has a fast goldfish rate but I'm not convinced that it has a better win % against disruptive opponents than the slower RUG Xerox plan.



    //Lands: 14
    4 Scalding Tarn
    4 Wooded Foothills
    3 Volcanic Island
    1 Tropical Island
    1 Taiga
    1 Badlands

    //Artifacts: 19
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Chrome Mox
    4 Mox Opal
    3 Defense Grid

    //Engines: 7
    4 Song of Creation
    3 Echo of Eons

    //Other Spells: 20
    4 Brainstorm
    4 Gamble
    4 Rite of Flame
    4 Manamorphose
    4 Burning Wish

    //Wishboard: 10
    4 Empty the Warrens
    1 Echo of Eons
    1 Tendrils of Agony
    1 Reverent Silence
    1 Pulverize
    1 Pyroclasm
    1 Shenanigans

    //Sideboard: 5
    2 Hope of Ghirapur
    3 Abrupt Decay

  10. #10

    Re: Song of Creation Storm

    You make a good case for the slower variant and some of the card choices that i mentioned are sound under that slower premise.

  11. #11
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    Re: Song of Creation Storm

    I'm excited to see this getting some attention now that companions aren't breaking everything. I live the idea of a grindier build. What are y'alls thoughts on Faithless Looting as something that can be flashed back once we start going off? Maybe over some number of Burning Wish\Preordain\Brainstorm?

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    Re: Song of Creation Storm

    Quote Originally Posted by Lemon View Post
    I'm excited to see this getting some attention now that companions aren't breaking everything. I live the idea of a grindier build. What are y'alls thoughts on Faithless Looting as something that can be flashed back once we start going off? Maybe over some number of Burning Wish\Preordain\Brainstorm?
    I think you both should test the shell a bit and see the raw power of the Song draw engine.

    Faithless Looting is unnecessary. More draw 2s are unnecessary. (Magmatic Insight is in color and probably better than the black card).

    You don't really need any more help drawing cards once you start going off. I cast maybe 1-2 cantrips and leave a bunch of unused Ponders in hand. The 0-mana artifacts are enough. You just chain them and draw your deck. Sometimes, due to variance, you will draw a bunch of spells in a row and run out of mana rocks. Cantrips bridge that gap and find the next rocks. In those cases, mana is the limiting factor, so I would much rather pay 1 mana to dig 5 cards (Brainstorm, Preordain, Ponder) than 3 mana to dig 4 cards (Looting flashback).

    With that in mind, the main role of the cantrips is to fix your hand (find Song, find mana, beat disruption). You don't need many to go off. The blue cantrips do that better than the other 1-mana draw spells. Maybe the deck needs a real tutor.

    Overall the weakest point is getting Song into play and beating disruption. "Going off" is pretty easy after that. The combo chain plays itself.

    PS - Brainstorm being instant is very useful. You can cast a 0-mana spell, stack the draw 2, cast brainstorm in response (stacking another draw 2), then crack LEDs for mana in response. You'll end up drawing 5 cards with all that mana floating. If you crack a fetch after Brainstorming, you draw 7 and get rid of 2 duds.

    Mana-neutral or mana-positive effects like Manamorphose (draw 3 for net 0 mana) and Rite of Flame (draw 2, +1 mana) and even Mishra's Bauble are probably worth considering over more draw spells. Manamorphose also enables even crazier stack tricks with Brainstorm and LED. Otherwise, the deck just needs ways to find and protect Song, or a plan B.

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    Re: Song of Creation Storm

    I tested the "turbo" version of this (Rite, Echo) against RUG Delver and kept getting wrecked by counters. LED-Echo was especially risky, leaving me more vulnerable to blowouts. Stifle+Wasteland hurt even more with the lower land count and more duals.

    Then I tested this Xerox version against RUG Delver and won 11/20 (55%) preboard:

    //Lands: 16
    3 Misty Rainforest
    3 Scalding Tarn
    3 Prismatic Vista
    2 Snow-Covered Island
    1 Snow-Covered Mountain
    1 Snow-Covered Forest
    1 Volcanic Island
    1 Tropical Island
    1 Taiga

    //Artifacts: 17
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Mox Opal
    2 Chrome Mox
    3 Defense Grid

    //Enchantment: 4
    4 Song of Creation

    //Spells: 23
    4 Force of Will
    4 Brainstorm
    4 Ponder
    4 Preordain
    3 Veil of Summer
    4 Burning Wish

    //Wishboard: 8
    1 Echo of Eons
    1 Tendrils of Agony
    1 Empty the Warrens
    1 Grapeshot
    1 Pulverize
    1 Reverent Silence
    1 By Force
    1 Pyroclasm


    I think is a pretty good rate for combo vs blue. It's not broken like some other combo decks I tested (Breach, Zirda), but it has legs to go off consistently and fight disruption. The worst losses were from multiple Stifle/Wasteland effects attacking the mana, then getting buried by Daze and Spell Pierce.

    I will probably change:
    -1 Burning Wish (move to SB)
    +1 fetch

    I want 4 Wish postboard vs Prison decks, but multiple Wish are bad draws against blue decks.

    Some useful tricks:
    - Under a Veil or Grid, you can Force your own spell just to draw 2 cards for 0 mana.
    - Early Wish for Echo bluffs that you're going for an Echo line, even when you just got it to have a blue card for FoW.
    - Wish for Echo protects against risk of decking out before reaching lethal storm (especially for Grapeshot lines vs enemy Veil).
    - Engineered Explosives functions as a 0cc artifact when going off, but also kills things pre-combo. Might put 1 back in the SB.

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    Re: Song of Creation Storm

    I think we should start brewing towards the new draw spell that was leaked. Someone less lazy than I am will link properly if need be but it basically reads:

    B
    Instant
    As an additional cost sacrifice a creature.
    Draw 2 cards.
    From M21 is memory serves.

    I think it fits perfectly in grindy combo builds of all sorts, especially when you can incorporate things like Veteran Explorer, striges and other ETB effects / mana effects as well as enable Cabal Therapy as disruption.

  15. #15

    Re: Song of Creation Storm

    Thanks for testing! I just got my Songs in the Mail today. I agree that testing against delver should be #1 priority and somewhere about 50% sounds reasonable to aim for. I will see where testing takes me and report back!

  16. #16

    Re: Song of Creation Storm

    Carpet of Flowers seems like a useful sideboard card against blue tempo decks. The trick where you play it in the precombat main phase and then generate mana in the postcombat main phase can allow it to act like a green ritual effect. Either you cast it precombat and go off postcombat, or you go off precombat and cast this if you were going to run out of mana, then continue postcombat. This deck seems like a good home for a one-mana hasty Llanowar-Elf-Dark-Ritual.
    Edit: And 11-9 preboard vs Delver seems pretty respectable!

  17. #17
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    Re: Song of Creation Storm

    I really like this xerox list. I agree that Carpet of Flowers and Engineered Explosives sound really good. Chain of Vapor also seems pretty good as a sideboard option for permanent removal that can also double as a U: draw 10 by bouncing your 0cc stuff. How often did you find yourself reaching for Tendrils or Empty the Warrens? It seems to me like once you have the enchantment storm count doesn't really matter anymore.

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    Re: Song of Creation Storm

    Carpet of Flowers looks great! It fights their attack on the manabase, which is Delver's best line at beating this. I'll run at least 2 copies. I prefer it even over more copies of Veil or Flusterstorm, because those involve holding extra mana open (in tempo games it's far more likely to never reach 5 mana than to need more 1cc answers in hand). Veil is somewhat weak in those matches (needs 1RUGG). FoW and Grid pull more weight. I use Veil primarily to resolve Grid or get a 2-for-1 protecting cantrips to pull ahead in cards.

    Running 1-of EE SB so far. I like it. When I tested 2 maindeck EEs in the Jegantha build it was never bad. Most decks, even Storm, play 0-3cc nonland permanents. At worst it's a 1-for-1 that buys time.

    Chain of Vapor looks good. I'll have to weigh the combo synergy vs the inabilty to stop Chalice @ 1. If it's win-more, then Echoing Truth might be better.


    Quote Originally Posted by Lemon View Post
    How often did you find yourself reaching for Tendrils or Empty the Warrens? It seems to me like once you have the enchantment storm count doesn't really matter anymore.
    I get Tendrils most games. In practice, I could ignore the threat of Veil due to Grid or FoWs.

    Why not Grapeshot? Storm 20 is tricky, not for running out of gas, but running out of library! Draw 2 is not optional! To avoid losing, you need spare cards in the library (Burning Wish + kill triggers draw 4, and any FoW protection triggers another draw 2). It's often not possible to reach storm 20 before running out of library. It might involve Wish for Echo (both exiled), reshuffling, giving the opponent a fresh grip, and then chaining more spells into the next Wish. It's doable but a lot more work. Tendrils is a smoother kill if you think it will resolve.

    EtW is a backup line if I can't resolve Song (e.g. Burning Wish + LED into Empty for 8-12 goblins). That's enough to win some games. I haven't used it much, but in many matchups it's a better Hail Mary than Echo giving them a fresh grip of FoW + Spell Pierce + Oko. I did that once and lost, realizing a simple Empty would have probably won that game.

    Has anyone else managed to play the deck yet?

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    Re: Song of Creation Storm

    I tried an Intuition package with Noxious Revival. First I tried cutting Preordains but my draws got too inconsistent. Then i tried it over the Chrome Moxes. It ran better but still felt clunky and short on mana.

    Tested against UR Delver preboard, winning 5/10.

    G1 Hard Tendrils
    (Petalx3, Veil countered by FoW, LEDx2, Wish -> Tendrils for 18 playing through Daze)

    G2 Loss (couldn't hit 4 mana for Song)

    G3 Song with Grid & FoW

    G4 Song with Grid & Veil

    G5 Mull to 5. Lost to double FoW

    G6 Song with Grid

    G7 Empty for 16 Goblins got there
    (Brainstorm, Preordain, Opal, Petal, LED, Wish + Brainstorm, Empty)
    Opponent was at 17, so if Brainstorm found a 0cc, Tendrils would have won that turn!

    G8 Loss. Wish with 3 mana @ 3 life. Went for Echo and drew duds. Not sure if there was a better possible play.

    G9 Loss (1 mana short of both Song or Empty lines)

    G10 Loss. Intuition for Song, then resolved Song at 7 life, 1 mana or 0cc spell short to go off.


    Intuition never helped win a game, and I was often short by exactly 1 mana rock, so cutting Chrome Mox seems bad.

  20. #20

    Re: Song of Creation Storm

    Quote Originally Posted by FTW View Post
    Has anyone else managed to play the deck yet?
    Not your version, but I’ve dabbled with Song in my Orcish Lumberjack / Titania deck (because I’d rather put broken cards in a bad deck than build a broken deck, I suppose). I had the same observation that once you go off, you’re limited on mana, never cards. I used Lotus Cobras with fetches as a way to get mana; one Cobra is 0cc if you follow it with a fetch, and if you have more than one Cobra or if one Cobra sees more than one land drop (thanks to Song), you’re in business.

    Finding and resolving a Song is the other main hurdle, probably a bigger one. In my deck you could instead play Titania as early as T2 and feel optimistic against many decks. Here you solve the problem more elegantly with cantrips. I think you’re one obscure card or new printing away from increasing the consistency of landing a Song, which would rocket the deck to greater competitiveness.

    Any place for Jeweled Amulet? It can lay the groundwork for a quick Song, and like all free spells it’s never bad once you have Song.

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