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Thread: Jegantha+Sisay Combo

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    Jegantha+Sisay Combo

    Okay so Jegantha, The Wellspring is already being played - seems its been slotted into lands as a 5 CMC 5/5 beater that is always in hand just in case with no downside.

    However, I wanted to see if there's more that you can do. So, with the full understanding that this combo is subpar compared to the Lurrus and Zirda decks, and it is subpar compared to the other plentiful combo decks in Legecy, here is a fun combo:

    Sisay + Jegantha
    Sisay is a 4/4 - tap Jegantha --> Derevi, Empyrial Tactician, untap Jegantha
    Sisay is a 6/6 - tap Jegantha --> Angrath, the Flame-Chained, use its -3 on Jegantha, untap Jegantha
    Sisay is a 7/7 - tap Jegantha --> Gideon, Martial Paragon. Use + ability, untap Jegantha (Sisay is a 8/8, Jegantha is a 6/6, Deveri is a 3/4)
    Sisay is a 8/8 - tap Jegantha --> Gideon, Martial Paragon, sac "old" Gideon. Use + ability, untap Jegantha (Sisay is a 9/9, Jegantha is a 7/7, Deveri is a 4/5)
    Sisay is a 9/9 - tap Jegantha --> Maelstrom Wanderer. Attack for 27

    Not sure if there is a better legend to search for - I think the wanderer is the only one that would lead to a win right then and there.

    At first I thought that the sequencing should look like:

    Turn 1 - Land - Crossroads/Hysteria
    Turn 2 - Sol Land - Sisay, Weatherlight Captain
    Turn 3 - Land + Accel -> Combo off.

    Turn 1 - Land - Worldy Tutor -> Sisay, Weatherlight Captain
    Turn 2 - Sol Land + Accel + Crossroads/Hysteria + Sisay, Weatherlight Captain
    Turn 3 - Land + Accel -> Combo off.

    However, the more I thought about it, the more Crossroads/Hysteria makes the deck weaker. True without Crossroads/Hysteria the combo take 2 turns, but the fact that it's a one card combo helps makes room in the deck for disruption.

    As such the ideal sequencing should be something like this:

    Turn 1 - Land - Discard Spell/Cantrip
    Turn 2 - Sol Land - Sisay, Weatherlight Captain + Fow + Blue Spell
    Turn 3 - Land + Accel -> Jegantha + Daze
    Turn 4 - [Combo Off]

    Turn 1 - Land - Worldly Tutor
    Turn 2 - Sol Land - Sisay, Weatherlight Captain + Fow + Blue Spell
    Turn 3 - Land + Accel -> Jegantha + Daze
    Turn 4 - [Combo Off]


    Leading you to have this absolute hilarious jank of a deck:

    10 Lands
    4 Ancient Tomb
    4 City of Traitors
    4 Lotus Petal
    4 Mox Amber

    4 Worldly Tutor
    4 Force of Will
    4 Daze
    4 Brainstorm
    4 Thoughtseize
    1 Force of Negation

    4 Sisay, Weatherlight Captain
    2 Derevi, Empyrial Tactician
    2 Maelstrom Wanderer

    3 Gideon, Martial Paragon
    2 Angrath, the Flame-Chained

    -1 Companion Jegantha, The Wellspring

    Again, this is a pretty weak combo. It goes off turn 4 and is very vulnerable to creature kill. The above list runs protection, but it may not be enough. Additionally, the mana base is wonky and needy and I haven't yet really worked out how to fit in Daze.

    Just another thread food around with Companions
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    Re: Jegantha+Sisay Combo

    Quote Originally Posted by FTW View Post
    That's hilarious.

    So you get Derevi -> untap -> Angrath -> untap -> Gideon -> +1 untap -> Gideon -> +1 untap -> Maelstrom Wanderer

    Angrath seems janky. Are there any other Bx legends you can play that untap Sisay?
    Yep that's the gist, and unfortunately don't think so, but I guess you can run more Gideon's instead since its CMC 5 and you can search him out after getting Derevi. So full set of 4 Gideon's - still works if you draw 1, and it frees up a spot in the deck.

    And, yes totally forgot about Jegantha's restriction
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  4. #4

    Re: Jegantha+Sisay Combo

    I made an EDH deck with the same idea, but instead of two Gideons and Malstrom Wanderer, it uses The Chain Veil to go infinite. That is not viable in legacy, but that is probably true for the whole deck idea. It's still fun to tinker around with.

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    Re: Jegantha+Sisay Combo

    Quote Originally Posted by nupert View Post
    I made an EDH deck with the same idea, but instead of two Gideons and Malstrom Wanderer, it uses The Chain Veil to go infinite. That is not viable in legacy, but that is probably true for the whole deck idea. It's still fun to tinker around with.
    How does it go infinite? I assume you're using some PW that untaps both artifacts and creatures, but Jegantha's mana still can't be used on generic costs like The Chain Veil's ability. If you need to fetch other mana creatures first, then yes that might be too many cards total for Legacy.

  6. #6

    Re: Jegantha+Sisay Combo

    Quote Originally Posted by FTW View Post
    Angrath seems janky. Are there any other Bx legends you can play that untap Sisay?
    You can grab Aminatou, the Fateshifter to blink Derevi, Empyrial Tactician, untapping Jegantha, the Wellspring.

    Quote Originally Posted by FTW View Post
    How does it go infinite? I assume you're using some PW that untaps both artifacts and creatures, but Jegantha's mana still can't be used on generic costs like The Chain Veil's ability. If you need to fetch other mana creatures first, then yes that might be too many cards total for Legacy.
    I use Kiora, Master of the Depths, untapping not only Jegantha, the Wellspring but also a land that produces {W}, then get Aminatou, the Fateshifter, blinking Kiora, Master of the Depths to net another {W}.

    When I have {W}{W} in addition to Jegantha-Mana, I get Samut, Voice of Dissent, use one {W} to untap Jegantha, use her again to now get Gideon, Martial Paragon, untapping Jegantha AND Samut with a leftover {W} for Samuts ability. Now I can use Jegantha TWICE, getting two legendaries.

    Those two legendaries are The Chain Veil and either Gaea's Cradle or Xenagos, the Reveler. Both produce the necessary {4} to activate The Chain Veil (you have Sisay, Jegantha, Derevi, and Samut in play). I need to Grab Teferi, Timebender or Ral Zarek as well to untap The Chain Veil.

    You don't need Maelstrom Wanderer for haste, since Samut, Voice of Dissent already provides that. Just use The Chain Veil until each Planeswalker reaches ultimate multiple times and attack with a horde of fighting hasty Krakens or win through infinite turns.

    I'm still tinkering with this as well so there might be a faster way, especially in Legacy. EDH is a singleton format after all, so there is another deck building restriction that Legacy does not have.

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    Re: Jegantha+Sisay Combo

    Interesting. Yeah that's a very EDH combo. In EDH it's easier to get away with these chains of
    (Derevi -> Kiora -> Animatou -> Samut -> Gideon -> Teferi -> The Chain Veil -> Xenagos)


    In Legacy the criteria should be:
    -occupies as few deck slots as possible
    -maximize the number of pieces that are playable outside of the combo
    -resilience to disruption
    -ok to use multiples

    Animatou looks like an upgrade to Angrath. Samut looks like an upgrade to Maelstrom.

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    Re: Jegantha+Sisay Combo

    Quote Originally Posted by FTW View Post
    Animatou looks like an upgrade to Angrath. Samut looks like an upgrade to Maelstrom.
    I realized you don't even need Angrath - you just cycle through one more Giddeon. And yeah - Samut is cheaper that Maelstrom, but why not beat face with the 7 power as well? If you're hardcasting Samut you probably already lost.

    Also EDH combo looks hilarious and awesome.
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    Re: Jegantha+Sisay Combo

    Using a haste engine like Samut and a tutor engine like Prime Speaker Vannifar, there should be a way to assemble some infinite combo like Saheeli Rai + Felidar Guardian, especially since either piece can reset Jegantha. Obviously the combo is also good if you can assemble it on its own.

    If you have W floating:
    Jegantha -> Derevi -> Samut -> Saheeli -> Prime Speaker -> turn Derevi into Felidar Guardian (5 card slots)

    If you need to generate the W:
    Jegantha-> Derevi -> Kiora (untap a W) -> Samut -> Saheeli -> Prime Speaker -> turn Derevi into Felidar Guardian (6 card slots)

    Jegantha + Sisay
    Step 1: Sisay 4/4 (RG). Get Derevi, Empyrial Tactician (3 cmc). Untap Jegantha.
    Step 2: Sisay 6/6 (RGWU). Get Kiora, Master of the Depths (4 cmc). Untap Jegantha and W-producing land. (optional step)
    Step 3: Sisay 6/6. Get Samut, Voice of Dissent (5 cmc). Pay W: untap Jegantha.
    Step 4: Sisay 6/6. Get Saheeli Rai. -2: Copy Derevi. Let the token die. Untap Jegantha.
    Step 5: Sisay 6/6. Get Prime Speaker Vannifar.
    Step 6: Tap hasty Prime Speaker, sacrifice Derevi and get Felidar Guardian, blinking Saheeli Rai.
    Step 7: Copy cat.

    This should be more efficient in Commander. Maybe there's a way to make it viable in Legacy.

    If you already have a haste engine to speed up Jegantha (e.g. Lightning Greaves, Mass Hysteria, Thousand-Year Elixir) then you can skip Kiora and Samut and Derevi and reduce it to just 3 cards!
    Jegantha -> Saheeli Rai -> Prime Speaker Vannifar -> sacrifice Sisay to get Felidar Guardian

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    Re: Jegantha+Sisay Combo

    Are the infinite cats worth the extra slots - currently the Combo only takes 5 cards in the library (1 Derevi, 1 Maelstrom , 3 Gideon,). If you include extra for each card just in case you draw into them that's 8 cards. Infinite Cats requires 6 cards in library (Derevi, Kiora, Samut, Saheeli, Prime Speaker, Felidar Guardian) and if you include extra for each card just in case you draw into them that's 12 cards. That's an additional 4 cards for a combo that still uses the attack phase.
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    Re: Jegantha+Sisay Combo

    Quote Originally Posted by Cire View Post
    Are the infinite cats worth the extra slots - currently the Combo only takes 5 cards in the library (1 Derevi, 1 Maelstrom , 3 Gideon,). If you include extra for each card just in case you draw into them that's 8 cards. Infinite Cats requires 6 cards in library (Derevi, Kiora, Samut, Saheeli, Prime Speaker, Felidar Guardian) and if you include extra for each card just in case you draw into them that's 12 cards. That's an additional 4 cards for a combo that still uses the attack phase.
    Good question.

    In Commander it's absolutely more efficient than the 8-card combo. It takes fewer slots, uses 1 less color, and deals enough damage to take out all players regardless of life totals and blockers.

    In Legacy, without a haste enabler or white mana, it's less efficient. The only advantages are infinite damage (instead of possibly losing to blockers) and having some pieces that are good without Sisay combo (Guardian + Saheeli). The Wanderer combo can also fall short if all 3 Gideons aren't in library.


    If you go with your original Mass Hysteria/Lightning Greaves plan then it only takes 3 card slots:
    Saheeli, Prime Speaker, Felidar.

    Saheeli untaps Jegantha and gives enough colors to find Prime Speaker. Prime Speaker can find Felidar pitching Sisay, as long as it has haste.

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    Re: Jegantha+Sisay Combo

    Interesting haste enabler could be Generator Servant? If you use it to cast Jegantha you can use the first tap to add mana to cast Sisay herself. So it'll be a two card combo (Generator + Sisay) (4WWR to go off the turn you can tap Generator).
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    Re: Jegantha+Sisay Combo

    How about this Jegantha deck?


    //Companion: 1
    1 Jegantha, The Wellspring

    //Lands: 1
    1 Taiga

    //Other Mana: 24
    4 Lotus Petal
    4 Chrome Mox
    4 Land Grant
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Lion's Eye Diamond

    //1 mana: 12
    4 Rite of Flame
    4 Tinder Wall
    4 Gamble

    //Other Rituals: 12
    4 Desperate Ritual
    4 Manamorphose
    4 Seething Song

    //Payoffs: 11
    4 Burning Wish
    4 Goblin Charbelcher
    3 Empty the Warrens

    //Sideboard: 14
    3 Veil of Summer
    2 Xantid Swarm
    2 Echo of Eons
    1 Empty the Warrens
    1 Tendrils of Agony
    1 Reverent Silence
    1 Shattering Spree
    1 Cave-In
    1 Goblin War Strike
    1 Forked Bolt



    It fits into Belcher at basically no cost. The only card you lose is Echo of Eons maindeck.
    If they discard your wincon and you have nothing but mana, you can still play a turn 1 5/5 mana dork.
    You could also use Zirda, the Dawnwaker as a companion and still play Echo main!


    Jegantha also fits into Song of Creation storm (the builds without Echo of Eons main).
    The only real cut is Force of Will, which is awkward with D Grid anyway.



    //Lands: 16
    3 Prismatic Vista
    3 Misty Rainforest
    3 Scalding Tarn
    2 Snow-Covered Island
    1 Snow-Covered Mountain
    1 Snow-Covered Forest
    1 Tropical Island
    1 Volcanic Island
    1 Taiga

    //Artifacts: 20
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Mox Opal
    3 Arcum's Astrolabe
    3 Defense Grid
    2 Engineered Explosives

    //Enchantments: 4
    4 Song of Creation

    //Spells: 20
    4 Brainstorm
    4 Ponder
    4 Preordain
    4 Veil of Summer
    4 Burning Wish

    //Sideboard: 15
    1 Jegantha, The Wellspring
    1 Echo of Eons
    1 Empty the Warrens
    1 Tendrils of Agony
    1 Reverent Silence
    1 By Force
    1 Grapeshot
    1 Pyroclasm
    3 Oko, Thief of Crowns
    2 Hope of Ghirapur


    Jegantha slides into spell-heavy decks at low cost as bonus value. It's not amazing, but it's still a free 5/5 when the deck has nothing else to do. It also generates mana for EE and Song of Creation.

  14. #14

    Re: Jegantha+Sisay Combo

    @FTW: That's probably the more reasonable but less fun route. Just adding it to existing decks without a major drawback to add another wincon.

    ----

    I also tried to come up with Najeela, the Blade-Blossom after Samut, Voice of Dissent but it is lacking a {W} on each attack step.

    Godo, Bandit Warlord into Helm of the Host works but is almost as convoluted as the win through The Chain Veil.

    Ideally it should have just two or three steps between first activation of Jegantha, the Wellspring and payoff without too many otherwise dead cards.

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    Re: Jegantha+Sisay Combo

    Quote Originally Posted by FTW View Post

    Jegantha slides into spell-heavy decks at low cost as bonus value. It's not amazing, but it's still a free 5/5 when the deck has nothing else to do. It also generates mana for EE and Song of Creation.
    For sure I think the “correct” way to play her, and the way she seems to produce results is to slide her into any sb of any deck that isn’t running another companion and can afford to lose FOW. I am positive that if companions aren’t banned you’ll eventually see decks that can’t afford to bend over for the others will eventually run jegantha. So you’ll see her in combos like you pointed out or in lands, perhaps some others eventually.
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    Re: Jegantha+Sisay Combo

    Given new companion rule if people still want to play around with this combo I think the sequencing would best look like this:

    Turn 1 - Land + Discard
    Turn 2 - Sol Land -> Get Jenga in hand
    Turn 3 - Land + Accel -> Play Jenga
    Turn 4 - Cast Sisay + Discard -> Combo off.

    That would look something like:

    10 Lands
    4 Ancient Tomb
    4 City of Traitors

    4 Lotus Petal

    4 Simian Spirit Guide
    4 Sisay, Weatherlight Captain
    1 Derevi, Empyrial Tactician
    1 Maelstrom Wanderer

    4 Ponder
    4 Duress
    4 Daze
    4 Brainstorm
    4 Thoughtseize
    3 [Open]

    3 Gideon, Martial Paragon

    -1 Companion: Jegantha, The Wellspring
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    Re: Jegantha+Sisay Combo

    Given the new rule, I think the 5-mana companions are basically unplayable in Legacy. Too much effort to deploy. Keruga might be worth it for the card draw, but it also limits deck design so much.

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