So, as far as Legacy goes, the red creature is a fail, right? It seems a fail. From a ridiculous casting cost and gimmick reducer, to the limited actual ability. 6/6 trample is nice, but no haste. So as stated previously, removal/nerf bait, thanks for playing.
Come now man, it’s clearly already a staple in Vial Smasher the Fierce decks. This new creature basically casts itself.
Even with it not hitting players, this is Satyr Firedancer with a broader effect plus a capable body. It hits like a truck and makes it so you can aim all your burn at your opponent's face. I think it could very well be relevant in some Burn matchups.
Edit: though it now came to me the idea that this could be pretty good in some modified Red Prison list. Imagine it paired with Chandra, Torch of Defiance or Sulfuric Vortex. You will be shocking creatures every turn for no cost, which sounds brutal.
anyone else excited about 1W exile target planeswalker? not crazy that miracles gets another tool, but it's good to have some options.
-rob
I don’t think it’s all that much better than Tale's End (unplayed) when it comes to gunning right at a PW. You can’t really use either Tale’s End or this new card this over CJ and have the relevant interaction you need in this format. Oko can tank TNN usage, but the card still has to be respected. The slots you’re talking about need that dual function of TNN-killer and PW killer in one; and they’ve got really strong competition [Pyroblast/REB].
You let Oko resolve and you just lost whatever not-Oko PW you had in play. Honestly this effect needs to say “counter target ability of a PW, then exile the PW.”
https://mythicspoiler.com/m21/cards/pursuedwhale.html
From hell's depths i cast at +three!
Chandra's Incinerator probably vies for Monastery Swiftspear's spot in Burn. I'm definitely going to test it.
This spell costs 2U less to cast if you have cast an instant or sorcery this turn.
Flying
Prowess
When ~ enters the battlefield, scry 2.
Unlike all other Burn creatures it has "protection" from Bolt, Decay, and Push, and if it gets Elked they effectively lost 3 life (Food) and spent 3 mana while you still got a 3/3 for R.
That Stormwing thing goes into UR Delver Phoenix for Pteramander. Gut Shot can T2 this. And the Scry sets up upkeep Thought Scour to bin a Bird.
All of those cards didn't stop Tarmogoyf from being incredible, and this is a potential 6/6 for R, enabled by doing what you were going to do anyways. I think Incinerator is a trap if you try to fill your deck with Rite of Flame (etc) to enable it, but if you are playing lands and bolts on-curve you are getting a 6/6 trampler for R. I mean jesus-fucking-Christ, this is the easiest no-brainer good card out of the set. Are we actually saying a trampling 6/6 for functionally 1 mana: 'meh, probably not good enough'? I expect the old 'it can get countered or dies to removal' argument from Standard players, but I didn't expect it from TheSource.
Pros
1 - It outclasses Gurmag Angler
2 - most of the time it will outclass Tarmogoyf
3 - it has trample, so it outclasses True Name Nemesis
4 - it's a fucking 6/6 that can't be hit by Abrupt Decay, Fatal Push, or Lightning Bolt
5 - if it's Elk-ed it's still a 3/3 for R, which is still a Wild Nacatl.
6 - It also allows your Lava Spike and Chain Lightning to act as removal spells, while still dealing 3 damage.
Cons
1 - it doesn't choke me or pull my hair while it's fucking me. Boo! No good!
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
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