it would be a 3 card combo, but you could go even cheaper with Wordily tutor
Turn 1 - Land + Sac Outlet
Turn 2 - Land + Accel + Snoop + Sylvan/Wordly Tutor -> Win.
The bonus is that you would have lots of redundancy - the tutors allow you to search out your combo and are part of the combo. . .
Snoop doesn't copy Kiki's haste, so summoning sickness delays you until turn 3 anyway.
At that point accel + Snoop + other card already leads with a turn 2 win with Harbinger, while Harbinger and other goblin cards at least have synergy with the deck when you don't have the combo hand.
-rob
Vito, Thorn of the Dusk Rose {2}{B}
Legendary Creature — Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1/3
This is the cheapest - the sanguine bond effect has been?
Getting close to playable with Dreadnought and Diamond Valley-type lands (black Search for whatever card). Not quite there yet, but a definite improvement to Defiant Bloodlord.
re: Chandra's Incinerator in Burn
Seal is the replacement (please read what I'm saying); along with some number of Lavamancers, possibly. With T1 Seal none of your T2 counter scenarios apply.
And even with Rift Bolt: There is no world in which countering a T2 Lava Spike on the off-chance that your opp might be holding Incinerator is a good idea; not to mention playing Daze into an open mana.
Someone else mentioned the need for non-combat repeat sources of damage on your turn to help cast Incinerator. That makes sense to me. Splash green for Klothys perhaps?
So far none of the misgivings raised in this thread--some more reasonable than others--really convince me that it's not at least worth testing CI.
EDIT: But yes, the difficulty to play around Daze is a major weakness of Incinerator; perhaps enough to leave/board them out vs. Delver.
Last edited by Tobitzki; 06-11-2020 at 08:17 AM.
Subira, Tulzidi Caravaneer 2R
Legendary Creature - Human Shaman
Haste
1: Another target creature with power 2 or less can't be blocked this turn.
1R, T, discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
2/3
It has the Stompy casting cost and would work well with Rabblemaster (and the other goblin that produces tokens). But is it too much win-more?
Reverse Threshold? Hmm, this might be OK, hard to say.
Haha, hate Delver much? But yeah, pro-Blue is a joke in-itself.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I always thought skylasher was the best deliver hater!
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Garruk's Herald 1GG
Creature - Beast
Hexproof from black
Whenever Garruk's Herald deals combat damage to a player or planeswalker, look at that same number of cards from the top of your library. You may reveal a creature or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/3
Decent draw on a good body with some protection. Coming out turn 2 off a mana dork it can provide good CA.
Does Hardened Scales get better on a body? Or, is it good to have up to 8x of the effect?
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
This feels close but not quite there. If probe were still in the format it might be good enough.
Nothing to say about the cards' power because predictions are almost universally wrong, but wow there's a lot of really great art in this set so far. Though I am slightly offended Rin and Seri isn't "Cat Dog" because alphabetical...
re: Chandra's Incinerator in Burn
I've been testing it, and I'm not impressed. I started with four copies and substituted Swiftspears for Seal of Fire with the idea that Seals would enable it. Over a dozen games in, I have yet to cast it on Turn 2, and I can say it's quite bad to draw after Turn 4. I don't think the card is bad, but so far it has been less serviceable than Swiftspear. It's also just high variance, which isn't what I would want out of Burn. I think one of Burn's best assets is consistency.
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