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Thread: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

  1. #221

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by BirdsOfParadise View Post
    Wow, Iím surprised they didnít add ďif you doĒ in that case.
    It's certainly not the templating I'd expect, it also doesn't trigger on abilities.

  2. #222

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Trove Warden and Cataclysm seems insane. Exile some lands and creatures, have 2 creatures in play, sac the Warden to Cataclysm, bang full board.

  3. #223
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    It's certainly not the templating I'd expect, it also doesn't trigger on abilities.
    Nomads en-Kor.
    It can't trigger on abilities with that templating.

  4. #224

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by FTW View Post
    Nomads en-Kor.
    It can't trigger on abilities with that templating.
    It could. Nomads already has it's own infinite combos, and infact the first infinite combo I was ever shown was with it and infinite life.
    That's why we'd expect an "if you do" clause.

  5. #225

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Zoid View Post
    This seems like it will be an errata sooner or later.
    But then again, who ever oversees rule texts currently should be fired anyway.

    ...
    Maybe someone will figure out how to exploit that in the silly "maximum finite damage" puzzle decks.

  6. #226
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    It could. Nomads already has it's own infinite combos, and infact the first infinite combo I was ever shown was with it and infinite life.
    That's why we'd expect an "if you do" clause.
    By "it can't" I mean it would be too broken if they included abilities with the current templating. Too many 2-card infinite token combos, plus countless other ways to make 8-16 tokens from cheap activations.

    The Life combo is 3 cards, which is significantly harder to assemble. With 2 cards the best Nomads can do is a really really big blocker, or a Hermit Druid impression with Cephalid Illusionist.


    Quote Originally Posted by Zoid View Post
    This seems like it will be an errata sooner or later.
    But then again, who ever oversees rule texts currently should be fired anyway.
    Boy did they ever misprint "Target artifact with an activated ability becomes a 3/3 Elk until your next turn"

  7. #227

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by rufus View Post
    Maybe someone will figure out how to exploit that in the silly "maximum finite damage" puzzle decks.
    Nice, then everybody loses.

    On topic, recently they moved away from "spells and abilities" to just spells for a reason.
    Bonecrusher Giant being a recent example that come to mind.
    Not sure why, who knows.
    Maybe another attempt at "let's shake up rules and established templating just for the hell of it".
    Anyone remember how they wanted to move away from [card name] in rule texts in Ikoria because it makes things with Mutate really awkward?
    They didn't even do it right in that set.

  8. #228
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Zoid View Post
    On topic, recently they moved away from "spells and abilities" to just spells for a reason.
    Bonecrusher Giant being a recent example that come to mind.
    Another case of the same thing, a triggered ability that triggers upon spell targetting. Triggering upon ability targetting too would allow too many abuses of the stack, like Nomads. It's too easy to stack a whole bunch of activated abilities targetting a creature. It would also trigger off triggered abilities, which could lead to stupid infinite loops if there's somehow a trigger that targets it every time the player takes damage from it.

    None of those stack abuses really contribute to the smooth playing of the game, so I guess they just want to avoid them. If you want to Grapeshot it 20 times, have at 'er, Storm is already broken.
    Last edited by FTW; 09-10-2020 at 07:42 AM.

  9. #229

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    It could. Nomads already has it's own infinite combos, and infact the first infinite combo I was ever shown was with it and infinite life.
    That's why we'd expect an "if you do" clause.
    Pretty sure they would use "when you do" instead.

  10. #230

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Wrath of Pie View Post
    Pretty sure they would use "when you do" instead.
    That's pre-reflexive trigger talk!

  11. #231
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Cire View Post


    Doran/High Alert ?
    What's the text on this? The image link is blocked at work...
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by sdematt View Post
    What's the text on this? The image link is blocked at work...

    Legendary Creature - Leviathan Crab
    Spells your opponents cast that target this cost more

    : This gets +x/-x where x is Islands you control

    0/17
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Pittplayer View Post
    Trove Warden and Cataclysm seems insane. Exile some lands and creatures, have 2 creatures in play, sac the Warden to Cataclysm, bang full board.
    Two cards and 8 mana + setup that doesn't even necessarily win the game? Not too sure that is going to do any good.

    Trove Warden plays well with KotR, though, feeding it lands and giving it more landfall triggers.

  14. #234

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by rufus View Post
    Maybe someone will figure out how to exploit that in the silly "maximum finite damage" puzzle decks.
    Not impressive enough for that, I fear.

  15. #235

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Barook View Post
    Two cards and 8 mana + setup that doesn't even necessarily win the game? Not too sure that is going to do any good.

    Trove Warden plays well with KotR, though, feeding it lands and giving it more landfall triggers.
    In a B/W build that is centered on resource denial. NOT a combo. Just playing good stuff out that has good synergies. There is really no cost to Trove, you can just fetch as normal and exile lands/creatures to act as a reset button or 1 crazy turn. And if not, it's a decent size beater with vigilance. Cards that do things for free/no cost, tend to be good.

  16. #236
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Has anyone compiled a list of playables from the set yet? This is my short list:

    Archon of Emeria
    Confounding Conundrum
    Seagate Stormcaller
    Nighthawk Scavenger
    Scourge of the Skyclaves
    Cleansing Wildfire
    Wayward Guide-Beast


    There's also the flip card spell/land that OopsAllSpells might use, but I can't remember which one it is.
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  17. #237

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Mr. Safety View Post
    Has anyone compiled a list of playables from the set yet? This is my short list:

    Archon of Emeria
    Confounding Conundrum
    Seagate Stormcaller
    Nighthawk Scavenger
    Scourge of the Skyclaves
    Cleansing Wildfire
    Wayward Guide-Beast


    There's also the flip card spell/land that OopsAllSpells might use, but I can't remember which one it is.
    I think the following can be added, although not widely playable:
    Skyclave Shade
    Bloodchief's thirst


    The former just seems like there could be some later game value/clock where bloodghast isn't quit good enough.

    The latter I think will be a sleeper and be more prevalent in faster metas. Its a one sided, targeted innocent blood. It won't hit hexproof dudes, obviously, but it can hit any 2 mana walkers that may get printed down the line. Plus it can be kicked later game for 3 extra mana for sorcery speed Hero's downfall. I think the flexibility is nice for this card.
    Quote Originally Posted by Mr. Safety View Post
    Look at the bright side, if Legacy becomes like Vintage all of us old dudes can get together, drink whiskey, and smoke cigars while we play the gentleman's format. Like an MtG speak-easy.
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  18. #238
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Mr. Safety View Post
    Has anyone compiled a list of playables from the set yet? This is my short list:

    Archon of Emeria
    Confounding Conundrum
    Seagate Stormcaller
    Nighthawk Scavenger
    Scourge of the Skyclaves
    Cleansing Wildfire
    Wayward Guide-Beast


    There's also the flip card spell/land that OopsAllSpells might use, but I can't remember which one it is.
    Skyclave Apparition is another card mentioning. Permanently removing cards is way too good to ignore and Oko has shown us that leaving behind vanilla creatures isn't necessarily that much of a drawback - especially if the creatures are small. It's also pretty good with Displacer and Soulherder.

    Some of the flip lands might see play as well.

  19. #239
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    While I know that my R/u Sligh deck is something that no one else plays but me, Akoum Hellhound is going to be a 4-of in that deck.
    Sligh
    Yorion's Intuition
    5c Fiendish Nature
    Echo Stompy

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  20. #240

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    I think

    Jwari Disruption
    Glasspool Mimic
    Sea Gate Stormcaller
    Silundi Vision
    Thieving Skydiver

    will all see play from blue. Stormcaller is probably the only guarantee maindeck card in there, but overall I think the spell lands are being really underestimated. We'll just have to wait and see.

    Cleansing Wildfire is an incredible card and will see play in multiple formats. Especially Modern where it can mess with Tron and is maindeckable. Gives a huge boost to RW taxes with Quarter and Leonin and Thalia and the new Archon. Kazuul's Fury might see play as a modal and additional Fling in decks that want that effect since I think they tend to be pretty land-light anyway.

    Bala Ged Recovery seems strong in any Green type decks that have a long game.

    I think Nullpriest of Oblivion will see some niche play, it's a good mix of statlines and abilities at 2cmc.

    Just overall I really feel like a lot of decks are going to end up running 1-4ish of the spell lands due to the flexibility and not losing games to mana flood/screw. Could be wrong about that though.

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