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Thread: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

  1. #241
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Hanni View Post
    While I know that my R/u Sligh deck is something that no one else plays but me, Akoum Hellhound is going to be a 4-of in that deck.
    I ordered a set to play 8-Lynx in Modern. I think it's going to make Zoo a tier 2 deck again. Modern generally has a pretty broken metagame, but the more degenerate it gets the less focused it is on removal. I envision t1 Hellhound/Lynx, t2 fetchland, Burning Tree Emissary, Reckless Bushwhacker, attack for 10. If I can't play Zoo in legacy I'll play it in Modern, it was my first real deck I built way back in Extended during the LSV/Elves era that I converted into my first Legacy deck.

    If fetchlands/Grim Lavamancer become tech for Burn again I could easily see Hellhound in that kind of list alongside GG/Swiftspear/Grim.
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  2. #242
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Mr. Safety View Post
    I ordered a set to play 8-Lynx in Modern. I think it's going to make Zoo a tier 2 deck again. Modern generally has a pretty broken metagame, but the more degenerate it gets the less focused it is on removal. I envision t1 Hellhound/Lynx, t2 fetchland, Burning Tree Emissary, Reckless Bushwhacker, attack for 10. If I can't play Zoo in legacy I'll play it in Modern, it was my first real deck I built way back in Extended during the LSV/Elves era that I converted into my first Legacy deck.

    If fetchlands/Grim Lavamancer become tech for Burn again I could easily see Hellhound in that kind of list alongside GG/Swiftspear/Grim.
    Hellhound will likely make its way into Legacy Burn lists, once they realize how powerful it is. In my Sligh list, I'm on Delver, Hound, Guide, and Swiftspear, which are basically the most aggressive creatures in the format (without dipping into white for Lynx itself). It's basically a hyper aggressive Zoo deck at this point, with Daze and Brainstorm maindeck, and 8x Force in the sideboard to dramatically improve the combo matchups.
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  3. #243

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply


    Feed the Swarm
    Agadeem's Awakening

    Are ones I think will easy see play

  4. #244
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Hanni View Post
    Hellhound will likely make its way into Legacy Burn lists, once they realize how powerful it is. In my Sligh list, I'm on Delver, Hound, Guide, and Swiftspear, which are basically the most aggressive creatures in the format (without dipping into white for Lynx itself). It's basically a hyper aggressive Zoo deck at this point, with Daze and Brainstorm maindeck, and 8x Force in the sideboard to dramatically improve the combo matchups.
    Now I'm derailing, but whatever: is it fast enough that I could play Steam Vents over Volcanics?
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  5. #245

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    I think we'll see one or two Wayward Guide-Beasts in sligh decks.


    I don't think it's playable but I'm intrigued by Nahiri's Lithoforming and how it can interact with Amulet of Vigor.

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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Mr. Safety View Post
    Now I'm derailing, but whatever: is it fast enough that I could play Steam Vents over Volcanics?
    It is, but they're a non-bo with Daze. The deck consistently goldfishes on turn 3, although most games have interaction causing them to go a bit longer. It's certainly more viable than Delver with Steam Vents, if nothing else, and my current list only runs 2 Volcanic Island anyway.
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by rufus View Post
    I think we'll see one or two Wayward Guide-Beasts in sligh decks.


    I don't think it's playable but I'm intrigued by Nahiri's Lithoforming and how it can interact with Amulet of Vigor.
    Wayward will most likely see play in Modern RW with 8 Lynx as a way to return lands to replay to keep feeding them. I could see a mono-red list with Wayward, Hound, Guide, and Swiftspear being a thing too. Not sure if that will see any Legacy play, but you never know.
    Sligh
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  8. #248
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Hanni View Post
    Wayward will most likely see play in Modern RW with 8 Lynx as a way to return lands to replay to keep feeding them. I could see a mono-red list with Wayward, Hound, Guide, and Swiftspear being a thing too. Not sure if that will see any Legacy play, but you never know.
    I see no reason to stay strictly mono-red, Boros Charm is that format's Price of Progress and Lightning Helix goes in/out of favor. Deflecting Palm and the R/W canopy land are also good reasons to splash white, as well as Path to Exile in the sideboard depending on the metagame. I'd rather blast Wild Nacatl's, Burning-Tree Emissary's, and Reckless Bushwhackers but that's just a personal choice.

    I understand that Vents + Daze is bad news, does your list play a basic Island? I would think maybe one, and that would be fairly hard to justify in a list leaning so hard into red.
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Mr. Safety View Post
    I see no reason to stay strictly mono-red, Boros Charm is that format's Price of Progress and Lightning Helix goes in/out of favor. Deflecting Palm and the R/W canopy land are also good reasons to splash white, as well as Path to Exile in the sideboard depending on the metagame. I'd rather blast Wild Nacatl's, Burning-Tree Emissary's, and Reckless Bushwhackers but that's just a personal choice.

    I understand that Vents + Daze is bad news, does your list play a basic Island? I would think maybe one, and that would be fairly hard to justify in a list leaning so hard into red.
    I meant mono-red in Legacy, where Wasteland is a thing.

    No basic Island, it's mostly a red deck with only Delver, Brainstorm, and Daze that require an Island, where you frequently want to be able to cast multiple red spells in a single turn. Basic Island hurts more than it helps. My current list is in my signature.
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  10. #250
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    People seem to put up some results in Modern with the Omnath. Wouldn't be surprised if it eventually showed up in some land-centric deck or some 4C/5C Snow clusterfuck deck.

  11. #251

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Barook View Post
    People seem to put up some results in Modern with the Omnath. Wouldn't be surprised if it eventually showed up in some land-centric deck or some 4C/5C Snow clusterfuck deck.
    Omnath is very legit. The most overlooked line of text on him is "when this ETB, draw a card". Basically, if you can play Omnath and a fetch on the same turn, it's a free 4/4 that draws you a card and gains you 4 life. That's really, really good.

    The Omnath/Cobra/Uro decks in standard are already the best thing out there BY FAR, and surprisingly it's not Uro or Cobra that's the most powerful card in them, it's Omnath. Well, that and the fact that Ugin just slots right in there, so there's no actual way to effectively attack the deck. Guessing Uro is what eats the ban out of it, since that contributes to the problem of being unable to race it with aggro thanks to all the lifegain.

    But yes, if you're playing Snoko, you should absolutely put 2-3 Omnaths in it immediately.

    EDIT: I'm very serious about that deck eating at least one ban btw, the shell of it just got discovered on basically day one, and there really is no good way to attack it. You can't go over the top because it ramps to much, you can't go under because it has early blockers and tons of lifegain, you can't rely on the graveyard because of Ugin exiling your stuff, and it draws waaaayy to many cards to even think about one for one-ing it.

    EDIT2: I mean, I'm playing a sub-optimal version of it with no sideboard and it's already carried me halfway through diamond, only losses are to mirrors.

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