The way it was told to me (and the way it makes sense) is you pick the side you want to put into play from your hand. If the card is a spell, it goes through the spellcasting steps to resolve. If it's a land, it gets the special land rules to put into play. No weird stack interactions. Just a choice from hand and then play as normal. Then to cover themselves, they say in all other instances it's the front face card for rules like tutoring and whatnot.
Going to bottom of library instead of graveyard is pretty important here...if it was graveyard I think it would be bonkers, nutso powerful. As it is, will it see any play? I'm intrigued to try it in Ruby Storm.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
They could have just brought back the Duel Masters TV show which was kind of funny instead of salvaging mechanics from the rotting corpse of the card game.
While the mechanic in general as well as this card addresses one of the core issues in the game - lands vs spells / mana flood or screw - I fully expect at least 1-2 cards which will be a complete design failure.
27 years in it's also a bit late, but since they don't print any land hate anymore in favor of more ramp and fatties I guess this makes sense.
I hate double faced cards anyway since they are physically annoying to play with and create a lot of issues and seeing this, I'm scared what kind of nonsense they will come up next.
Lotus Cobra reprint:
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
My money is on the blue one being fucking stupild.
Bloodchief's Thirst is interesting, as those cards would normally rare. Lotus Cobra being downshifted to rare is also nice.
One more toughness, but can't target yourself anymore.
That's a pretty interesting take on dual lands.
WotC also went all-in on the D&D memes. How does the party mechanic interact with Changeling (--> Mutavault?)
Edit: It's worth nothing that the spell lands bypass stuff like Oops or Goblin Charbelcher. Not sure if that's worth it, given how fast the decks need to be, but it's worth mentioning.
Anti-fetch and ramp technology.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I just watched the Zendikar CGI trailer. It's great, the entire party is SO BAD at their jobs. Nahiri stops someone from just grabbing the thing "careful" - then proceeds to immediately just grab it. LOL. Whole vid is like that.
Cool stuff, but what I really want to see is the cards with the kikor mechanic.
I think you'e got that backwards. It's the overuse of asymetrical cards that's the problem. Teferi, Narset, TNN, Leovold, etc. etc. Hate cards that are symmetrical are inherently balanced by the requirement to build around them. Asymmetrical ones are just "throw it in your deck and collect free wins, LOL!"
So anyone else catch that new tutor?
4B
Sorcery
Search your library for a card and put it into your hand. Costs 1 less for each party member.
If you have a full party, cast a 4 mana or less spell from your hand without paying the cost.
Like, that might be playable?
I also like the Elf
1G
Creature - Elf
Counts as Wizard/Rogue/Cleric/Warrior
Kicker 3
If kicked, look at top 6 cards of library and put a card that shares a creature type into your hand.
3/2
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