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Thread: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

  1. #121

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by H View Post
    I've been waiting for this:
    I'm excited to test it. Very worried tho dredge gets too good in modern tho.

  2. #122
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Barook View Post


    Looks like Vampire Nighthawk got upgrades. I can see this having 4-6 power rather easily against most decks and the lifelink in combination with flying is going to make it a bitch to race it.
    This card has Deadguy Ale written all over it. This is easily the best creature for that deck in a long time. I don't think it makes the deck necessarily more competitive, but it pushes it in the upward direction.
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  3. #123
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Mr. Safety View Post
    This card has Deadguy Ale written all over it. This is easily the best creature for that deck in a long time. I don't think it makes the deck necessarily more competitive, but it pushes it in the upward direction.
    Nooo my CMC 3 capacity is already too full! I can't take another!
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  4. #124
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    More three mana hate-love:
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  5. #125

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by H View Post
    More three mana hate-love:
    Oh I wish that was a Griffin or a Pegasus. Some of the OG fantasy creatures really get shafted in MTG as far as playable cards go. Specifically Unicorns, Pegasi, and Griffins. Not sure why though. But yeah, that's some good hatin right there. Don't know if it comes down early enough to matter though.

  6. #126
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Maybe for angel stompy?
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  7. #127

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Oh hey look, blue got an amazing two mana mythic that's basically an alt version of snapcaster! soooo surprsing!

    Sea Gate Stormcaller
    1U
    Wizard
    Kicker 4U
    Copy the next spell you play the turn you cast this if it's cmc 2 or less
    Kicker, copy it twice.

    Basically, it doubles up bolts, thoughtseizes, stps, etc etc. So like Snap, but you cast this before the spell, instead of after.

  8. #128
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by morgan_coke View Post
    Oh hey look, blue got an amazing two mana mythic that's basically an alt version of snapcaster! soooo surprsing!

    Sea Gate Stormcaller
    1U
    Wizard
    Kicker 4U
    Copy the next spell you play the turn you cast this if it's cmc 2 or less
    Kicker, copy it twice.

    Basically, it doubles up bolts, thoughtseizes, stps, etc etc. So like Snap, but you cast this before the spell, instead of after.
    The benefit to Snapcaster is flash and the ability to use the graveyard as a toolbox for whatever you need, so this looks much worse in that regard. However, the wording on that is weird. Everything you cast is a spell, so like... does it make copies of permanent spells, and if so, how does that get handled?
    Sligh
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    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  9. #129
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by H View Post
    More three mana hate-love:
    Absolutely Legacy playable and will find a home somewhere. That Eldrazi and Taxes deck from yesteryear is certainly a start.

    I'm seeing a lot of Legacy playables in this set already.
    Sligh
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    /r Miracle Intuition
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    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  10. #130
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Hanni View Post
    The benefit to Snapcaster is flash and the ability to use the graveyard as a toolbox for whatever you need, so this looks much worse in that regard. However, the wording on that is weird. Everything you cast is a spell, so like... does it make copies of permanent spells, and if so, how does that get handled?
    The actual text is worded a little weirdly, but clear:
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  11. #131
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by morgan_coke View Post
    Angel of Destiny - Mythic
    3WW
    Angel Cleric
    Bunch of irrelevant to Legacy rules text, At the beginning of your endstep, if you have 15 more life than your starting total, each player this attacked loses the game.
    2/6

    Is that enough to bring back Life.dec? Or is too expensive/slow like Felidar Guardian was? I mean, you can combine it with Lightning Greaves so the attack and win happens the turn you cast it.
    5 mana is alot and healing your opponent to essentially nullify any combat damage against them is a pretty odd mechanic.

    Archon of Emeria seems pretty cool. D&T's 3-drop slot is already pretty crowded, though. Might be interesting in a White Stompy shell in combination with Big Thalia to reach critical mass of the nonbasic tap effects. Throw in some Winter Orbs (and maybe even splash for B2B) to maximize the damage to the opponents' manabases. Or the already mentioned Eldrazi and Taxes shell, although setting Cavern to Archon is a bitch.

    Sea Gate Stormcaller also interacts with Arcanist, right? So T2 Arcanist, T3 Caller, swing, flashback whatever and then copy it. It's essentially a Twincast variant with CMC limit and a body. The body also allows for Vial interactions.



    "Yasharn, Relentless Land" 2GW
    Legendary Creature - Elemental Boar
    When Yasharn, Relentless Land enters the battlefield, search your library for a basic forest and a basic plains and put them into your hand.
    Players cannot pay life or sacrifice nonland permanents to cast cards or use activated abilities.
    4/4

    Pretty weird card. Hard to say how playable the card is at its mana cost, but the effect is pretty strong. Funny thing is that it blocks fetchlands via the anti-life clause, but using Wasteland and KotR are okay.

  12. #132

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Hanni View Post
    The benefit to Snapcaster is flash and the ability to use the graveyard as a toolbox for whatever you need, so this looks much worse in that regard. However, the wording on that is weird. Everything you cast is a spell, so like... does it make copies of permanent spells, and if so, how does that get handled?
    Sorry, I left off instant or sorcery. It's just those kinds of spells, not permanents.

    Overall Snapcaster is slightly better, but this has a lot of applications where Snap maybe wouldn't be as good. For example, say you wanted to Thoughtseize twice. With Snap, that's B, 1U, B, and you need access to your graveyard. With Sea Gate, that's 1U, B. The difference is more pronounced on 2 mana spells, where it's 4 total mana instead of 6. I mean, obviously the real answer is that you run both this and Snap, but Sea Gate is an incredibly strong card, and it opens up some options that snap precludes, like running Rest in Peace.

    Just overall they need to take a breather on pumping blue for a couple years. Especially anything that helps cantrip cartel. Which this does in spades.

  13. #133
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by morgan_coke View Post
    Just overall they need to take a breather on pumping blue for a couple years. Especially anything that helps cantrip cartel. Which this does in spades.
    Not going to happen, they still want people to run Blue in Pioneer and Historic.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  14. #134

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply



    While it actually fits this time thematically, I wish they would just stop printing ramp spells for 2+ years.
    I just don't want to see Ugin or other 15 mana fatties on arena anymore.

  15. #135
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Taking away up-front additional cost of sacrificing a land is, by itself, enough of a change to Harrow. They're missing steps here, you go from Harrow to Roiling Regrowth to sorcery speed Roiling Regrowth (bringing in basics untapped, like Harrow) to having a flip side. Neither side of this card particularly matters, but it's always a bit frustrating to see rushed power creep.

  16. #136

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Fox View Post
    Neither side of this card particularly matters, but it's always a bit frustrating to see rushed power creep.
    They're separate cards.

  17. #137

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Fox View Post
    Taking away up-front additional cost of sacrificing a land is, by itself, enough of a change to Harrow. They're missing steps here, you go from Harrow to Roiling Regrowth to sorcery speed Roiling Regrowth (bringing in basics untapped, like Harrow) to having a flip side. Neither side of this card particularly matters, but it's always a bit frustrating to see rushed power creep.
    Neither one matters with Cultivate in Standard. Maybe the kicker one, but we'll see.

  18. #138
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    They're separate cards.
    Ah that makes more sense.

  19. #139

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by morgan_coke View Post
    Neither one matters with Cultivate in Standard. Maybe the kicker one, but we'll see.
    Well, Growth Spiral is already gone and the sloth is leaving.
    However Uro is still around.
    It depends if there are enough ramp spells and enough stuff that's worth ramping into.

    BTW, anyone up for bets if Uro will crack JTMS prices or will be banned before?
    Can't see a landfall theme making Uro any less opressive even though they might print more hosers like Conundrum.



    I also want to take a moment to appreciate the art.
    Someone though it was a good idea to paint that scene with a helmet that is bigger than the arms of the ogre are long.
    His shoulders are also as wide as the helmet.

  20. #140
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by PirateKing View Post
    Nooo my CMC 3 capacity is already too full! I can't take another!
    I think the upside of this guy will outweigh most options, aside from Lingering Souls (which doesn't need 4 copies anyways.) What else is fighting for 3 mana? I would think you would have maybe 3-4 Liliana variants max, then some number of Lingering Souls. So you're talking maybe going from 7-8 to 9-10? Yeah, that does seem like a stretch in a Dark Confidant-based deck, but this guy does have lifelink and can swing games quickly.
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