Trove Warden and Cataclysm seems insane. Exile some lands and creatures, have 2 creatures in play, sac the Warden to Cataclysm, bang full board.
Nomads en-Kor.
It can't trigger on abilities with that templating.
By "it can't" I mean it would be too broken if they included abilities with the current templating. Too many 2-card infinite token combos, plus countless other ways to make 8-16 tokens from cheap activations.
The Life combo is 3 cards, which is significantly harder to assemble. With 2 cards the best Nomads can do is a really really big blocker, or a Hermit Druid impression with Cephalid Illusionist.
Boy did they ever misprint "Target artifact with an activated ability becomes a 3/3 Elk until your next turn"
Nice, then everybody loses.
On topic, recently they moved away from "spells and abilities" to just spells for a reason.
Bonecrusher Giant being a recent example that come to mind.
Not sure why, who knows.
Maybe another attempt at "let's shake up rules and established templating just for the hell of it".
Anyone remember how they wanted to move away from [card name] in rule texts in Ikoria because it makes things with Mutate really awkward?
They didn't even do it right in that set.
Another case of the same thing, a triggered ability that triggers upon spell targetting. Triggering upon ability targetting too would allow too many abuses of the stack, like Nomads. It's too easy to stack a whole bunch of activated abilities targetting a creature. It would also trigger off triggered abilities, which could lead to stupid infinite loops if there's somehow a trigger that targets it every time the player takes damage from it.
None of those stack abuses really contribute to the smooth playing of the game, so I guess they just want to avoid them. If you want to Grapeshot it 20 times, have at 'er, Storm is already broken.
Last edited by FTW; 09-10-2020 at 07:42 AM.
In a B/W build that is centered on resource denial. NOT a combo. Just playing good stuff out that has good synergies. There is really no cost to Trove, you can just fetch as normal and exile lands/creatures to act as a reset button or 1 crazy turn. And if not, it's a decent size beater with vigilance. Cards that do things for free/no cost, tend to be good.
Has anyone compiled a list of playables from the set yet? This is my short list:
Archon of Emeria
Confounding Conundrum
Seagate Stormcaller
Nighthawk Scavenger
Scourge of the Skyclaves
Cleansing Wildfire
Wayward Guide-Beast
There's also the flip card spell/land that OopsAllSpells might use, but I can't remember which one it is.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
I think the following can be added, although not widely playable:
Skyclave Shade
Bloodchief's thirst
The former just seems like there could be some later game value/clock where bloodghast isn't quit good enough.
The latter I think will be a sleeper and be more prevalent in faster metas. Its a one sided, targeted innocent blood. It won't hit hexproof dudes, obviously, but it can hit any 2 mana walkers that may get printed down the line. Plus it can be kicked later game for 3 extra mana for sorcery speed Hero's downfall. I think the flexibility is nice for this card.
Skyclave Apparition is another card mentioning. Permanently removing cards is way too good to ignore and Oko has shown us that leaving behind vanilla creatures isn't necessarily that much of a drawback - especially if the creatures are small. It's also pretty good with Displacer and Soulherder.
Some of the flip lands might see play as well.
While I know that my R/u Sligh deck is something that no one else plays but me, Akoum Hellhound is going to be a 4-of in that deck.
I think
Jwari Disruption
Glasspool Mimic
Sea Gate Stormcaller
Silundi Vision
Thieving Skydiver
will all see play from blue. Stormcaller is probably the only guarantee maindeck card in there, but overall I think the spell lands are being really underestimated. We'll just have to wait and see.
Cleansing Wildfire is an incredible card and will see play in multiple formats. Especially Modern where it can mess with Tron and is maindeckable. Gives a huge boost to RW taxes with Quarter and Leonin and Thalia and the new Archon. Kazuul's Fury might see play as a modal and additional Fling in decks that want that effect since I think they tend to be pretty land-light anyway.
Bala Ged Recovery seems strong in any Green type decks that have a long game.
I think Nullpriest of Oblivion will see some niche play, it's a good mix of statlines and abilities at 2cmc.
Just overall I really feel like a lot of decks are going to end up running 1-4ish of the spell lands due to the flexibility and not losing games to mana flood/screw. Could be wrong about that though.
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