Apparently there is a rare land-spell cycle and an uncommon land-spell cycle
https://twitter.com/3ChubbyB/status/1301225374274084864
Spikefield Risks
R
Instant
Spikefield Risks deals 1 damage to any target. If a permanent that was dealt damage this way dies this turn, exile it instead.
Spikefield Cave
Land
Spikefield Cave enters the battlefield tapped.
T: Add R.
Any anti-Goyf [Nighthawk Scav] needs a guarantee vs Goyf when you're 1 mana more expensive. Uro is still the better anti-Goyf with built-in value. Not sure you want to enter this card in a format partially defined by Goyf + Bolt vs Uro/SCM. Running into Uro with this guy seems game-losing.
Isn't that enough?
With two lands per color at least, these decks now have access to 8 on-color lands and as many off-color lands as they care to use. That's huge. Insane, even. They need to be redesigned from the ground up. For example, let's say you play Rouge Hermit (or Oops all Spells if you insist). Now, you could do something like this:
Win Con (15)
4 Informer
4 Spy
2 Thassa's Oracle
4 Narcombeia
1 Dread Return
Mana (28)
8 Black lands
8 Blue lands
4 Chrome Mox
4 Dark Ritual
4 Cabal Ritual
Card Draw: (8)
4 Brainstorm
4 Ponder
Disruption (16)
4 Thoughtseize
4 Duress
4 Force of Will
I know this is 67 cards but you probably do some cuts here. The point is that suddenly Rogue Hermit starts looking an awful lot like an easier Doomsday list... because you can run lands. That's a game changer.
Could be a Mythic cycle. 3 life for the untap is pretty step, though.
I'm thinking that I'd rather cast Entreat from hand and have option to only spend 5 for a single 4/4 (when it's not being cast off miracle cost).
EDIT: I can't link images for shit. It's a red enchantment for 2 mana, does 5 damage to the face if they cast a spell without paying mana.
That is some storm hate. I mean, it's kind of pointless since it'll just get bounced before they go off, but still cool in theory.
As others already pointed out, it only hoses LED and Petals so not much of a storm hate.
In fact it might be better for storm against blue because it hits forces, Daze, Surgical, Pacts,.....
Hell even Mindbreak Trap and Ravenous Trap.
Also Dread Return on Flashback for maymays.
Completely drills Aluren though.
It's amazing against Arcanist btw.
Also good vs Urza, Hazoret's Undying Fury and cascade.
I guess this is part 2 of a cycle of stronk looking hate enchantments which turn out to not be nearly as good as on first glance.
However, it's good that Fires of Invention is already banned on Arena.
That's arguably the best actual LD spell since what? Molten Rain? Pillage? Sinkhole?
At worst if cycles. But being able to draw a card is HUGE. Not only does it generate tempo + CA vs decks with no basics, it can also be used to fix your own mana in a pinch.
That thing is fucking nuts - even moreso if you can flash it back with Snapcaster.
I think that card is decent, but as a thought experiment if you're hyped for this card you need to explain why nobody plays Field of Ruin in legacy
a) Field of Ruin is actually a good card too (i.e. underplayed)
b) This new thing is a meaningful upgrade to field of ruin
c) This card actually isn't very exciting either
obviously B is possible, e.g. this 1R spell can be fully utilized by a deck with no basics in it, can be used on turn 2 etc
Angel of Destiny - Mythic
3WW
Angel Cleric
Bunch of irrelevant to Legacy rules text, At the beginning of your endstep, if you have 15 more life than your starting total, each player this attacked loses the game.
2/6
Is that enough to bring back Life.dec? Or is too expensive/slow like Felidar Guardian was? I mean, you can combine it with Lightning Greaves so the attack and win happens the turn you cast it.
I've been waiting for this:
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Does this make RW taxes worth exploring? This+Ghost Quarter+Leonin Arbiter+Path to Exile is a lot of strong synergy with the mana denial theme, and even if you don't hit Arbiter in combo, those other three are going to run them out of basics really fast anyways. This also combines pretty nicely with the 1U Conundrum enchantment.
And to answer the question about Field of Ruin - that's three mana, this is 2. That's huge. And it comboes way, way better with Arbiter, another big plus.
There are currently 1 users browsing this thread. (0 members and 1 guests)