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Thread: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

  1. #201
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    The resurrection ability is too expensive for Legacy, but good enough for "newer" formats.

    This leaves us with a 2/1 menace lifelinker. Not bad, but not terribly impressive, either, with everybody and their mother running Plague Engineer.

  2. #202

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by morgan_coke View Post
    Nullpriest of Oblivion
    Rare
    1B
    Vampire Cleric
    Menace, Lifelink
    Kicker 3B, return a critter from your grave to battlefield
    2/1

    There's a lot of good stuff going on here. Definitely a standard all-star, probably a bunch of play in Pioneer, will see play in Modern.. Does it have a home in Legacy tho? 6 mana is a lot to bring back a single dude.
    Doubt this sees Modern play, six mana is win-the-game territory in that format unless you are Tron, and no version of Tron wants this. (2/1 lifelink/menace for 2 mana is below-rate on its own as well.)

  3. #203
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by morgan_coke View Post
    Nullpriest of Oblivion
    Rare
    1B
    Vampire Cleric
    Menace, Lifelink
    Kicker 3B, return a critter from your grave to battlefield
    2/1

    There's a lot of good stuff going on here. Definitely a standard all-star, probably a bunch of play in Pioneer, will see play in Modern.. Does it have a home in Legacy tho? 6 mana is a lot to bring back a single dude.
    I wouldn’t read too much into the unproductive territory of trying to break the super mode on this card.

    You’ve got a 2cmc, basically unblockable (and for sure no Ice-Fang/Strix block cheese), almost-Klothys in “I don’t need red and green” color option. A card like this gives you extra draw steps against scenarios similar to “I’m dying to Goyf/Delver.” Versus a slower deck you get to threaten an imminent 2-for-1, whereas a single dude would never change the fact that you’re never winning that game. To use this creature over existing legacy staples would be strange, but effective. Do not underestimate keyword lifelink + menace.

  4. #204
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Fox View Post
    I wouldn’t read too much into the unproductive territory of trying to break the super mode on this card.

    You’ve got a 2cmc, basically unblockable (and for sure no Ice-Fang/Strix block cheese), almost-Klothys in “I don’t need red and green” color option. A card like this gives you extra draw steps against scenarios similar to “I’m dying to Goyf/Delver.” Versus a slower deck you get to threaten an imminent 2-for-1, whereas a single dude would never change the fact that you’re never winning that game. To use this creature over existing legacy staples would be strange, but effective. Do not underestimate keyword lifelink + menace.
    https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[menace]+[lifelink] - cheapest creature with that ability combo yet.

    But isn't calling it basically unblockable quite a bit of an overstatement? If that combo is really that good, then why doesn't Kunoros, Hound of Athreos see more play?

  5. #205

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Barook View Post
    https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[menace]+[lifelink] - cheapest creature with that ability combo yet.

    But isn't calling it basically unblockable quite a bit of an overstatement? If that combo is really that good, then why doesn't Kunoros, Hound of Athreos see more play?
    Kunoros is three mana in two colors neither of which is blue, and there really isn't a UWB deck he could slot into. The symmetry of his ability also hurts him. But mostly it's the WB + 3 mana bit. The only common WB deck in Legacy is Deadguy variants, and to say they're overcrowded at the 3cmc slot is like saying the political climate in the US right now is a little contentious.

  6. #206

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Fox View Post
    I wouldn’t read too much into the unproductive territory of trying to break the super mode on this card.

    You’ve got a 2cmc, basically unblockable (and for sure no Ice-Fang/Strix block cheese), almost-Klothys in “I don’t need red and green” color option. A card like this gives you extra draw steps against scenarios similar to “I’m dying to Goyf/Delver.” Versus a slower deck you get to threaten an imminent 2-for-1, whereas a single dude would never change the fact that you’re never winning that game. To use this creature over existing legacy staples would be strange, but effective. Do not underestimate keyword lifelink + menace.
    It's great in a Vampire tribal deck. And it certainly is a decent card on it's own. Not crazy like Dark Confident or Stone Forge Mystic but definitely playable.

  7. #207
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Pittplayer View Post
    It's great in a Vampire tribal deck. And it certainly is a decent card on it's own. Not crazy like Dark Confident or Stone Forge Mystic but definitely playable.
    I don't think you really need to try any force a tribe that isn't particularly solvent. Look for decks currently on Confidant but have no Mox/Loam or Depths; these are probably better off with this new guy given it's anti-Delver anti-durdle deck direction.

  8. #208

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Klothys is also graveyard hate, is properly unblockable, and doesn't die to a stiff breeze. Vampire Nighthawk / Gifted Aetherborn variants just aren't good enough.
    The Kunoros comparison is pretty appropriate I think.

  9. #209
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply



    That’s an interesting way to combat removal...
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  10. #210
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    That's pretty damn cool. Shattering into pieces!

  11. #211
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Cire View Post


    That’s an interesting way to combat removal...
    Steel Stompy probably wants that badly, maybe in multiple formats.

    It's another Hangarback Walker that triggers even when you StP or bounce it.

  12. #212
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by FTW View Post
    It's another Hangarback Walker that triggers even when you StP or bounce it.
    Or it just gets turned into an Elk. At least the+1/+1 counters are going to be its saving grace then.

  13. #213

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    the funny thing is that making tokens isn't conditional on the sacrifice, so if you grapeshot your opponent for 1 and target this with n storm copies then you get n*p tokens

  14. #214
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply



    Doran/High Alert ?
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  15. #215
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Cire View Post


    Doran/High Alert ?
    There's probably some tier 4 deck involving

    Assault Formation
    Huatli, the Sun's Heart
    High Alert
    Arcades, the Strategist
    Shield Sphere
    Wall of Junk
    Wall of Shards
    Wall of Denial
    Charix

  16. #216

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by kombatkiwi View Post
    the funny thing is that making tokens isn't conditional on the sacrifice, so if you grapeshot your opponent for 1 and target this with n storm copies then you get n*p tokens
    This seems like it will be an errata sooner or later.
    But then again, who ever oversees rule texts currently should be fired anyway.

    Overgrown Battlement as well.

    Imagine losing to steroid Mr Krabs and a literal junk card.
    I say that a someone who lost with 0 cards in hand and Ensnaring Bridge to Killer Bees.

  17. #217

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply


  18. #218

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by kombatkiwi View Post
    the funny thing is that making tokens isn't conditional on the sacrifice, so if you grapeshot your opponent for 1 and target this with n storm copies then you get n*p tokens
    When is the power checked? If on resolution, don’t you still get only p tokens?

    That is, once you’ve sacrificed it once, it has no power, right?

  19. #219

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by BirdsOfParadise View Post
    When is the power checked? If on resolution, don’t you still get only p tokens?

    That is, once you’ve sacrificed it once, it has no power, right?
    It will use last known information. So, usually, 4.

  20. #220

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Wow, I’m surprised they didn’t add “if you do” in that case.

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