So are allies out?
And Someone said they said that changelings aren't one-creature parties, but the reminder text says it should be, what do you all think?
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
This card is sooooo good and should have been printed years ago.
It should have been any other color then blue though.
Maybe this makes Stifle playable again.
I usually get burned with new merfolks but this might actually be playable.
Pathways are a very nice way of having untapped duals.
Thank god, they aren't fetchable.
I guess the expeditions are the promised "reprint" of the fetches.
LoL
Parties are such an awful meme.
God damn clowns.
Bloodchief thirst isn't too bad. 1 mana it can kill a decent amount of creatures. At 4 it can kill any creature or walker.
It also combines well with Ghost Quarter. Sure, they'll get the land and are able to tap it for mana, buth with CoW, it can quickly escalate into a Strip Mine-like lock, even if they run shittons of basics due to the replacement getting bounced.
As for blue memes, Parallex Tide + it.
If you rekor Ghost Korter using Korcible and then sakorfice it on the opponent's turn after they make a land drop, it works. If the opponent chooses not to make a land drop, then you have kortailed their mana development in any case. (Assuming you have Confounding Kornundrum in play ofc)
It's best use is probably in multiples with something that blinks their board. Parallax is one obvious candidate. A trigger with two of these out tosses multiple lands.
Maybe a blue LD shell with Black Vise?
4x Black Vise
4x Delver of Secrets
4x TNN
4x Boomerang
4x Eye of Nowhere
4x Stifle
4x Brainstorm
4x Ponder
2x Repeal
4x Conundrum
4x FoW
10x Island
4x Wasteland
4x Ghost Quarter
How's that for a rough shell? Playable you think?
How is everyone feeling about the new dual lands? They aren't fetchable, so it's not really a legacy playable dual, but the concept seems really clever.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Well it's restricted and only optional.
Field of Ruin also since you get a land.
Path to Exile seems good as well.
Realm Razer is also mega maymay.
It's noteworthy that multiple Conundrums stack pretty devastatingly.
Warp world, here we go!
I don't see how they would see play over check lands/fast lands since they can't be fetched, unless they open up some weird brews that use a lot of hybrid mana and need specific colors untapped on specific turns. I just feel like there are better options for what Legacy would use them for now a days.
I like the idea though, and I'm sure these will be in incredibly high demand in standard. I know I want them for my decks already and I'm sure the prices will be through the roof unless the set gets opened like crazy (and it very well might with 82 different versions of things these days). I'm sure EDH players will want a ton of these as well.
I'm more interested in the spell/flip cards. I think those have far more potential for legacy, especially down the line as they explore this mechanic a little bit more as I am sure they will.
Unless they include a number of "return a land you control to its owner's hand" effects, they seem pretty suspect "duals", since you get to choose between the colors only once ever.
Since they have no tapping restrictions, they are essentially basic land+, but I don't think it'll promote crazy 3 or 4 color decks.
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In that setup you probably want Daze.
Not sure how good Brainstorm is without fetches.
Chrome Mox might be a good idea to secure UU with 8 colorless sources.
While it might be memetastic this deck will probably run out of gas before it can control the board and get a clock online.
You also lose on the draw if your opponent can get a beater out before your bounce is ready.
I think Black Vise is fundamentally unplayable in Legacy. The idea is that you're going to mana screw your opponent, but in that situation, you may as well be dealing damage through combat, since your opponent won't be able to fight back. In instances where your opponent has mulliganed, it will take a number of turns for the hand size to increase to the point where Black Vise is doing much damage. There are too many pitch spells now, too, which has only pushed it further out of playability. I think even a really bad cheap creature, like Phantasmal Bear, would give you a higher average output of damage in this list than Black Vise would. The Vises should probably be Ptermander, Stormwing Entity, and/or Ethereal Forager.
Color-shifted Steppe Lynx. I have to imagine Red can make better use of this than White could.
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