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  1. #31
    Etherium is limited. Innovation is not.
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    Re: UW Echo Stompy

    A couple more changes I want to try out.

    With Hullbreacher now, I'd really like to try out the 2 Ancient Tomb again. There's enough critical mass to warrant them.

    Accelerating out a turn 1 Mentor off of 1 land and a Chrome Mox is nice, allowing me to make tokens with the remaining 0cc artifacts, etc.

    Unfortunately, that means cutting 2 cards. I don't have anything left to cut from the spells, so the cut has to be lands. I can't cut Synod's, and I need the Glimmervoid's (or Ancient Den's) to have enough colored sources for Teferi, so I have to cut 2 Cavern of Souls, unfortunately. I'm loathe to do this because of how strong turn 1 uncounterable Erayo is, but for now, I want to try it out.

    I feel like the consistency of broken turn 1's is going to go up with the Tombs, so it's probably worth it.

    I'm cutting the Plague Engineer for the 2nd Engineered Explosives.I'd rather go back to EE because I like how it deals with nearly everything I'd want it to, outside of the hardcore hate that I have other answers to. Being a removal engine with Emry is a huge bonus, too.

    There's also other Planeswalker options to consider now with Glimmervoid.

    Dack's +1 works well with Hullbreacher and Narset when targeting the opponent, and provides a discard outlet for Echo. Unfortunately the other abilities aren't strong in here, so I don't know whether it's worth it, so I'm not going to try it yet.

    Oko, on the other hand, should pretty much be ran. It deals with Null Rod/Ouphe/etc permanently if you get it down first, works well with all of the 0cc artifacts in this deck by converting them into 3/3's, can steal stuff, creates food tokens for melacraft and affinity... it probably should be maindeck, tbh, but I don't know how I would fit it yet. Teferi is a more important maindeck card than Oko for this deck.

    At the very least, I'm cutting 1 Ashiok for 1 Oko in the sideboard.

    With 1 Oko, and less Caverns to support Cratermaker, I'm going to trim 1 Cratermaker for a Dispatch. Having a 1cc instant that can exile any creature is a really strong effect to have access to. It may be smarter to run Swords to Plowshares since it's more consistent, but the lifegain could be relevant, and I'm built to enable metalcraft quickly anyway.

    Updated the list in the OP to reflect these changes.

    EDIT: With the amount of answers I have for Chalice, Null Rod, etc, it might be safe to cut the 2 Force of Negation. If I do that, I could run 2 Defense Grid, which would be a dramatic improvement vs blue matchups. The fastest way to lose to a blue deck is to go all in on an LED/Echo and have the Echo countered. I have Erayo/Teferi already, but 2 more cards I can cast before going off increases consistency, and these ones can be milled and recast with Emry. Plus artifacts for melacraft and affinity.

    EDIT2: Still considering at least a 1-of Spellskite for the sideboard to deal with removal heavy matchups, especially those with 3-4 Abrupt Decay. Turn 1 Spellskite + Emry does a pretty good job of protecting all of my permanents vs most spot removal. My only reservation is that it's not great vs Swords to Plowshares, which is everywhere these days.

    Mother of Runes is also a consideration, too, and has a much better creature type for Cavern of Souls, but it doesn't protect a flipped Erayo or other non-creature permanent from Abrupt Decay, which is the biggest alure to SpAffinity.

    For now, I don't know that I need to worry about dealing with decks with heavy removal, as those should be extremely positive matchups assuming I can protect my Echo's from countermagic.
    Last edited by Hanni; 11-27-2020 at 02:10 PM.
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