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Thread: Uwg/r Miracle Intuition

  1. #1
    Etherium is limited. Innovation is not.
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    Uwg/r Miracle Intuition

    As a spin-off from the UGbw Yorion Intuition deck I posted a couple of weeks back, I decided to try and trim down to 60 cards to see what it would look like.

    The easiest way I found to do this was by building it as 3c Miracles instead of 4c Snowko.

    The Mystic Sanctuary package is concise in space; it offers a tremendous amount of removal with just a few cards.

    Trimming down to 3 colors instead of 4 (maindeck) made building the manabase much easier, and is the trade-off that had to be made to support a few colorless lands in the manabase.

    I trimmed way back on a bunch of fun tech too, and had to streamline quite a bit to make it all fit, but I feel like I ended up with a better deck overall.

    Uwg/r Miracle Intuition

    Lands (22)
    4 Flooded Strand
    4 Misty Rainforest
    1 Tundra
    1 Tropical Island
    1 Volcanic Island
    2 Snow-covered Island
    1 Snow-covered Plains
    1 Snow-covered Forest
    2 Mystic Sanctuary
    2 Wasteland
    1 Thespian's Stage
    1 Field of the Dead
    1 Dark Depths

    Creatures (2)
    2 Snapcaster Mage

    Spells (36)
    2 Oko, Thief of Crowns
    2 Teferi, Time Raveler
    3 Arcum's Astrolabe
    4 Brainstorm
    4 Ponder
    4 Intuition
    2 Life from the Loam
    3 Exploration
    2 Force of Negation
    4 Force of Will
    4 Swords to Plowshares
    2 Terminus

    Sideboard (15)
    1 Entreat the Angels
    1 Narset, Parter of Veils
    1 Ashiok, Dream Render
    1 Snapcaster Mage
    1 Flusterstorm
    2 Veil of Summer
    1 Pyroblast
    1 Red Elemental Blast
    2 Surgical Extraction
    1 Return to Nature
    1 Terminus
    1 Blast Zone
    1 Pithing Needle

    I should probably include a Karakas somewhere in the 75, but I'm not sure how to fit it in. Maybe the Blast Zone is too slow or unnecessary?

    I wish I could include Sylvan Library and Jace, the Mind Sculptor, but there just isn't any room for the cards, and they are worse than anything you would have to cut to fit them in.

    I realize that Exploration is a card that looks bad on paper in a deck like this, due to the card disadvantage, but the mana acceleration is fantastic in the early game, and it dramatically speeds up the decks ability to close games out with the Intuition/Loam combo kills. It's a necessary evil.
    Last edited by Hanni; 09-23-2020 at 08:26 AM.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  2. #2
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    Re: Uwg/r Miracle Intuition

    Is there a way to get up to 24 lands and add 2x Waterlogged Grove? I'm a big fan of Exploration accelerating mana; adding Grove can turn it into an engine with Loam. I know that Loam is already an engine by itself but having a way to just draw extra cards against Snoko/miracles could really break those mirrors open. The only place I can see cutting would be something like -1 Ponder, -1 Intuition. It pushes the deck in a grindier direction, which may not be what you want considering your primary win condition is Depths, especially where Intuition is your main strategy for achieving Marit Lage.

    I miss the days of playing Intuition for Loam/Eternal Witness/Lingering Souls or Raven's Crime/Loam/Wasteland. Setting up crushing value piles is so much fun.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  3. #3
    Etherium is limited. Innovation is not.
    Hanni's Avatar
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    Re: Uwg/r Miracle Intuition

    I had a Waterlogged Grove in the Yorion version, but had to trim it out to get the deck down to 60 cards.

    Waterlogged Grove would certainly make the deck better against the other midrange decks of the format, but I'm not sure that it is needed. I don't cast Life from the Loam every turn unless I'm trying to jam a 20/20 until it sticks, I'm trying to generate upwards of 8 2/2 zombie tokens every turn, or there is value in going for a Waste-lock. Otherwise, I just cast it every few turns as necessary to keep making land drops, until I no longer need the extra lands (or cards in hand for Brainstorm). This lets me focus on using my cantrips to dig for business spells instead of lands.

    The deck grinds out the midrange matchups pretty well if it is able to resolve an Intuition, because making a swarm of zombies every turn is way more powerful (and nearly unstoppable) compared to what they are capable of doing (Uro/Oko).

    I don't really miss the old days. I'd much rather transition from a control deck into a combo deck and straight up kill the opponent, than to durdle around and try to leverage the card advantage from Life from the Loam into a win with weaker fair cards.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  4. #4
    Etherium is limited. Innovation is not.
    Hanni's Avatar
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    Re: Uwg/r Miracle Intuition

    Felidar Retreat looks like an interesting card for the sideboard that could potentially replace Entreat the Angels as a backup win condition vs graveyard and land hate. Ultimately I still like Entreat better with Mystic Sanctuary, since it can be tutored with Intuition and makes a much more immediate impact when cast, and is a threat that's not reliant on Exploration and Life from the Loam in postboard games, but still cool nonetheless.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

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