I like the C++ reference
"It" refers to Rock obviously. The issue is not about what "it" refers to, but about what "it" gains. As written, "it" is only gaining one ability. Look at the positioning of the quotation marks.
I'll substitute "Rock" for "it" and use two different types of quotation marks to highlight the difference.
It has "Equipped creature has "1, Sacrifice Rock: deal 2 damage to any target" and "Equip 1." "
Rock has <<Equipped creature has "1, Sacrifice Rock: deal 2 damage to any target" and "Equip 1." >>
Rock has << some text >>
Focus on what's inside the << >>.
<<Equipped creature has "1, Sacrifice Rock: deal 2 damage to any target" and "Equip 1" >>
<<Equipped creature has "something" and "something">>
Picture the Rock token. What text would be on it?
Rock
Artifact - Equipment
Equipped creature has "1, Sacrifice Rock: deal 2 damage to any target" and "Equip 1".
Rock gives the equipped creature 2 abilities.
It should say
Rock has <<Equipped creature has "1, Sacrifice Rock: deal 2 damage to any target">> and <<Equip 1>>.
That gives 2 separate abilities to Rock.
Guys, the card isn't even spoiled in English yet.
Also, professional editor and proofreader here. Pretty sure that if the quoted material is accurately translated, creatures aren't getting Equip 1.
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..has "<thing one>" and "<thing two>".
Where <thing one> is Equipped creature has "<thing Three>"
https://twitter.com/GavinVerhey/stat...76221158264834
War Room isn't Legacy playable, after all.
Does hallow work with the new wheel?
Like if you are at 20 you can just pay 20 life and gain 20 life and draw 7?
I doubt that's relevant to legacy but it is super cool and weird.
Wheel of Misfortune 2R Sorcery Each player secretly chooses a number. Then reveal those numbers. Wheel of Misfortune deals damage equal to the greatest chosen number to each player that chose it. Then, each player who didn't choose the smallest number discards their hand, then draws seven cards.
Are there any cards/spells that can completely redirect the damage of one (red) spell towards the opponent, regardless of the amount?
Modern burn staple Deflecting Palm, as well as
Comeuppance
Honorable Passage
Forgot you are the controller of the damage. Best option IMO would be Soul-Fire Grandmaster+ intervention pact is infinite life.
Actually this poses an interesting rules question:
You have to resolve the damage trick first, and in the case of hallow all the damage is prevented, even that done to your opponent.
So there may come a time where two players who each want to deal infinite damage to themselves and try and wheel the opponent.
So what happens when two players each try and secretly choose infinity? Are we going to turn this into a contest to see who can write down as many 9's as they can? Write an equation and then hire time on a super computer to calculate it to see if we both work?
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