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Thread: Commander Legends Spoilers

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    Commander Legends Spoilers

    Somebody F'ed up and spoilers are on Reddit

    https://www.reddit.com/r/EDH/comment...tm_name=iossmf

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    Re: Commander Legends Spoilers

    Again?
    Brainstorm Realist

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    Re: Commander Legends Spoilers

    Well, the previews were already supposed to have started, they pushed it back though.
    "The Ancients teach us that if we can but last, we shall prevail."
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    Re: Commander Legends Spoilers

    Some text spoilers from MTGsally that caught my eye:

    Court of Plenty 2GG
    Enchantment (R)
    When ~ enters the battlefield, you become the monarch.
    At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you are the monarch, you may instead put a creature or a land card from your hand onto the battlefield.

    Tormod the Graverobber 3B
    Legendary Creature — Zombie Wizard (R)
    Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
    Partner
    4/2

    Reyav, Master Blacksmith RW
    Legendary Creature — Dwarf Artificer (U)
    Whenever a creature you control attacks, if it's enchanted or equipped, it gains double strike until end of turn.
    2/2
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    Re: Commander Legends Spoilers

    The dwarf suffers from being RW, aka the shittiest two-color combination.

    The zombie is interesting with repeatable GY removal. Doesn't it also combo with Loam? Dreding Loam makes Loam leave, casting Loam causes lands to leave the GY.

    Court of Plenty seems pretty strong in some kind of green stompy shell with access to ESG, Chrome Mox and Sol lands. Drawing cards and then slamming fatties? Pretty damn strong in my books.

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    Re: Commander Legends Spoilers

    RW dude is worse than Path of Mettle, and the fact that the flip side of this card says “kill Emrakul” pretty much dictates the direction of a RW-heavy dude deck. The front side stops Elves, the other problem of any dude deck needs to answer.

  7. #7

    Re: Commander Legends Spoilers

    Quote Originally Posted by Barook View Post
    ...
    The zombie is interesting with repeatable GY removal. Doesn't it also combo with Loam? Dreding Loam makes Loam leave, casting Loam causes lands to leave the GY.
    ..
    Lots of stuff will work with it - self-reanimating creatures like Bloodghast/Narcomoeba/Arclight Phoenix/Vengevine, flashback cards like Cabal Therapy, dredgers like LftL, delve cards, and Crucible of Worlds if you're feeling silly. That said, it's got a big mana cost and it doesn't really seem to fit in well with the game plans of decks that run those cards, so it's not clear how it justifies a slot.

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    Re: Commander Legends Spoilers

    Quote Originally Posted by Fox View Post
    RW dude is worse than Path of Mettle, and the fact that the flip side of this card says “kill Emrakul” pretty much dictates the direction of a RW-heavy dude deck. The front side stops Elves, the other problem of any dude deck needs to answer.
    The advantage is that this card can attack by itself instead of needing 2 other cards. Still dependent on the aura or equipment, but it can hit pretty hard on Turn 3 with some investment.
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  9. #9

    Re: Commander Legends Spoilers

    Quote Originally Posted by Mr. Safety View Post
    Again?
    I know, just 8 threads below this one!

  10. #10

    Re: Commander Legends Spoilers

    Quote Originally Posted by Cire View Post
    Some text spoilers from MTGsally that caught my eye:

    Court of Plenty 2GG
    Enchantment (R)
    When ~ enters the battlefield, you become the monarch.
    At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you are the monarch, you may instead put a creature or a land card from your hand onto the battlefield.
    Wow!

    My next deck will be playing some combination of...
    4 Force of Will
    4 Brainstorm
    4 Once Upon a Time
    3 Ponder
    3 Elvish Spirit Guide
    3 Green Sun’s Zenith
    3 Noble Hierarch
    3 Ice Fang Coatl
    3 Uro, Titan of Nature’s Wrath
    3 Show and Tell
    3 Court of Plenty
    3 Progenitus
    4 Natural Order
    1 Dryad Arbor
    4 Ancient Tomb

    Tempted to play some Shark Typhoon or Hydroid Krasis in the list.

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    Re: Commander Legends Spoilers

    Quote Originally Posted by Barook View Post
    Court of Plenty seems pretty strong in some kind of green stompy shell with access to ESG, Chrome Mox and Sol lands. Drawing cards and then slamming fatties? Pretty damn strong in my books.
    I can see a few Enchantress builds trying it, it sustains Solitary Confinement on its own and in theory let's you get a free uncounterable Enchantress on the table. But it's pretty awful if you don't have anything else on the table.

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    Re: Commander Legends Spoilers

    I've just realized the zombie also works with Planar Void, as the cards actually hit the GY before they get exiled, unlike cards like RiP or Leyline.

  13. #13

    Re: Commander Legends Spoilers

    Quote Originally Posted by Barook View Post
    I've just realized the zombie also works with Planar Void, as the cards actually hit the GY before they get exiled, unlike cards like RiP or Leyline.
    Were people playing Desecrated Tomb before?

  14. #14
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    Re: Commander Legends Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Were people playing Desecrated Tomb before?
    Probably not, but Tormod will see plenty of play in EDH. I always liked Desecrated Tomb, but it didn't have a home before. Some of us were joking about using it in Four Horsemen. Tormod likely isn't good enough for Legacy, but it might be playable in something. I'll at least brew with it.

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    Re: Commander Legends Spoilers

    Quote Originally Posted by Barook View Post
    Court of Plenty seems pretty strong in some kind of green stompy shell with access to ESG, Chrome Mox and Sol lands. Drawing cards and then slamming fatties?
    I've forgotten about Chancellor of the Tangle - it can increase your chance of a T1 Court, unless you have to use it on a Chrome Mox, also gives you decent fatty on T2. That's a pretty good synergy.

  16. #16
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    Re: Commander Legends Spoilers

    Quote Originally Posted by Barook View Post
    I've forgotten about Chancellor of the Tangle - it can increase your chance of a T1 Court, unless you have to use it on a Chrome Mox, also gives you decent fatty on T2. That's a pretty good synergy.
    Chancellor of the Annex seems pretty good too, actually. It gives you opening hand disruption that can then come into play with Court. You need a decent density of fatties to make the card good, and having fatties that can actually do something before you can trigger Court seems like a good idea. Maybe not.
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  17. #17

    Re: Commander Legends Spoilers

    Quote Originally Posted by Hanni View Post
    Chancellor of the Annex seems pretty good too, actually. It gives you opening hand disruption that can then come into play with Court. You need a decent density of fatties to make the card good, and having fatties that can actually do something before you can trigger Court seems like a good idea. Maybe not.
    Oops, all cancellors.

  18. #18

    Re: Commander Legends Spoilers

    Quote Originally Posted by Captain Hammer View Post
    Wow!

    My next deck will be playing some combination of...
    4 Force of Will
    4 Brainstorm
    4 Once Upon a Time
    3 Ponder
    3 Elvish Spirit Guide
    3 Green Sun’s Zenith
    3 Noble Hierarch
    3 Ice Fang Coatl
    3 Uro, Titan of Nature’s Wrath
    3 Show and Tell
    3 Court of Plenty
    3 Progenitus
    4 Natural Order
    1 Dryad Arbor
    4 Ancient Tomb

    Tempted to play some Shark Typhoon or Hydroid Krasis in the list.
    This is a cute idea but you are extremely light on ways to protect the monarch so against a huge % of the format (not only aggro decks like delver but even random control deck with their own coatl) casting the 2GG enchantment means you are pretty fucked

    It feels more like a sb card for green decks against creature-light matchups (e.g. for UG omni or maybe even something more conventional like maverick)
    Enchantress can play it too maybe, more ways to protect yourself from combat damage.

  19. #19
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    Re: Commander Legends Spoilers

    New leaks

    Most of the stuff is Commander-focused and thus uninteresting, but this one caught my eye:

    War Cabinet
    Land
    T: Add C
    3, T, Pay life equal to the amount of colors in your commander's color identity: Draw a card.

    So how does this work? Can you use the card draw ability in Legacy or not? If so, that's a pretty powerful card.

  20. #20

    Re: Commander Legends Spoilers

    Quote Originally Posted by Barook View Post
    New leaks

    Most of the stuff is Commander-focused and thus uninteresting, but this one caught my eye:

    War Cabinet
    Land
    T: Add C
    3, T, Pay life equal to the amount of colors in your commander's color identity: Draw a card.

    So how does this work? Can you use the card draw ability in Legacy or not? If so, that's a pretty powerful card.
    The Coward Eli Schiffren will spin the wheel and your guess is as good as mine if it comes up No: Unpayable costs, or Yes: Null refrence calculates to zero.

    118.6. Some objects have no mana cost. This represents an unpayable cost. An ability can also have an unpayable cost if its cost is based on the mana cost of an object with no mana cost. Attempting to cast a spell or activate an ability that has an unpayable cost is a legal action. However, attempting to pay an unpayable cost is an illegal action.

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