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Thread: Commander Legends Spoilers

  1. #121

    Re: Commander Legends Spoilers

    busy beaver functions and TREE() grow much faster than up arrows

  2. #122
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    Re: Commander Legends Spoilers



    Now that's a hilarious throwback.



    Interesting white card, although I can't see it fitting into any Legacy deck. Fun with E-Tutor, though.

  3. #123
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    Re: Commander Legends Spoilers

    Attack with skyhunter into E-Tutor searching for Colossification, attach it to skyhunter - skyhunter is already tapped from attacking, deal 23 flying damage?



    Another card for Demon Stompy?
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  4. #124

    Re: Commander Legends Spoilers

    Quote Originally Posted by Cire View Post
    Another card for Demon Stompy?
    Imo this is an amazing card for a more aggressive black stompy with Rotting Regisaur, but is a poor fit for my deck.

  5. #125
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    Re: Commander Legends Spoilers

    Quote Originally Posted by Cire View Post
    Attack with skyhunter into E-Tutor searching for Colossification, attach it to skyhunter - skyhunter is already tapped from attacking, deal 23 flying damage?



    Another card for Demon Stompy?
    Oh yeah, Colossification is a thing now - and I completely forgot about the big auras, completely focusing on equipment. Still doesn't seem too hot for Legacy use imho, but I could be wrong. Eldrazi Conscription would be another good target.

    Plague Reaver seems great. Can be played as early as T1 and a 6/5 is nothing to sneeze at (see: big Goyfs). That it can turn dead draws into self-reanimation agianst removal is pretty nifty, too.

  6. #126
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    Re: Commander Legends Spoilers

    Quote Originally Posted by Cire View Post
    My bass-ackward Dredge sense is tingling.
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  7. #127

    Re: Commander Legends Spoilers

    Quote Originally Posted by Barook View Post
    Oh yeah, Colossification is a thing now - and I completely forgot about the big auras, completely focusing on equipment. Still doesn't seem too hot for Legacy use imho, but I could be wrong. Eldrazi Conscription would be another good target.

    Plague Reaver seems great. Can be played as early as T1 and a 6/5 is nothing to sneeze at (see: big Goyfs). That it can turn dead draws into self-reanimation agianst removal is pretty nifty, too.
    It can only reanimate under an opponent's control.

  8. #128
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    Re: Commander Legends Spoilers

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    It can only reanimate under an opponent's control.
    Yeah, I don't see the Dredge application. But it works pretty well in a bind as a 0-mana uncounterable Wrath. It reanimates on upkeep, so they can't attack yet, and then on end step it makes them sacrifice all their Emrakuls and Marit Lages and Yawgmoth's Bargains.

    Then you could steal it back with Homeward Path, after the end step trigger, and attack for 6 into their empty board.

    In general it's a nice beater in a low-threat prison deck, probably good with:
    4x Rotting Regisaur
    4x Opposition Agent
    4x Thorn of Amethyst
    4x Dark Ritual
    4x Chrome Mox
    4x Ancient Tomb

  9. #129

    Re: Commander Legends Spoilers

    Quote Originally Posted by Cire View Post
    Attack with skyhunter into E-Tutor searching for Colossification, attach it to skyhunter - skyhunter is already tapped from attacking, deal 23 flying damage?



    Another card for Demon Stompy?
    Ensnaring bridge with recurring board wipe? A bit of a build around but seems interesting. Maybe in Loam Pox where loam keeps cards in hand?

  10. #130
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    Re: Commander Legends Spoilers



    Since it isn't a cost like War Room, this should be able to give protection from every color, right? Even if it costs 5 mana to equip, maybe there are some uses.

  11. #131

    Re: Commander Legends Spoilers

    Quote Originally Posted by Barook View Post


    Since it isn't a cost like War Room, this should be able to give protection from every color, right? Even if it costs 5 mana to equip, maybe there are some uses.
    I'd wait until the wheel finishes spinning but I would consider the colors not in your commander's identity are part of the same calculation that can't be done so you'd have protection from nothing.

  12. #132
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    Re: Commander Legends Spoilers

    Even if it works, a 5-mana equip seems like a lot of effort to play Etched Champion, when you could spend less to just equip that with a buff instead.

    This is also a format with Allosaurus Shepherd+Natural Order into Progenitus

  13. #133
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    Re: Commander Legends Spoilers



    WotC still doesn't understand why symmetry is sometimes needed...

  14. #134
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    Re: Commander Legends Spoilers

    JFC, we aren't even safe from a casual-targeted product.
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  15. #135
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    Re: Commander Legends Spoilers

    Quote Originally Posted by Mr. Safety View Post
    JFC, we aren't even safe from a casual-targeted product.
    Is it still casual if you include must-have cards like the Commander Black Lotus?

  16. #136
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    Re: Commander Legends Spoilers

    Forget Maralen Lock - I wouldn't mind just trying to go for a Flash Dimir Stompy Deck with Opposition Agent and Hullbreacher to just absolutely mess with opponent's draws and fetches.
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  17. #137
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    Re: Commander Legends Spoilers

    But also Hullbreacher + Burning Inquiry/Winds of Change is a 2UR win really right?
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  18. #138
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    Re: Commander Legends Spoilers

    I hate these cards and all the asymmetrical effects of late - Karn, Narset, Teferi etc
    But also, why did it have to be blue???? That's really offensive
    "Want all, lose all."

  19. #139

    Re: Commander Legends Spoilers

    Quote Originally Posted by Cire View Post
    But also Hullbreacher + Burning Inquiry/Winds of Change is a 2UR win really right?
    Don't forget Narset, Parter of Veils

  20. #140
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    Re: Commander Legends Spoilers

    Quote Originally Posted by Cire View Post
    But also Hullbreacher + Burning Inquiry/Winds of Change is a 2UR win really right?
    It also curves really well with Anvil of Bogardan and Teferi's Puzzle Box. Especially the latter is devestating, as they'll lose their entire hand each time. Not a 100% lock, as instants are still and out, but it's pretty close.

    On a different note:


    One mana cheaper than Mirror Gallery, has Awesome and a body. Fun with Leyline of Singularity.

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