Woah, you missed the Flash Cascade Clone!
It's hard to tell in the picture but I think it's UUU and ETB as any other creature that ETB this turn, which means I can cast it, cascade into hypergenesis (or living end, if you're so inclined) and then it will resolve and can be an extra copy of whatever you just put into play.
Jeska's Will 2R
Sorcery
Add R mana equal to the number of cards in your opponents hand
Seems quite strong in Belcher and Mono Red Sneak Attack decks.
Actually, according to reddit there is more to this card.
Jeska's Will 2R
Sorcery (R)
Choose one. If you control a commander as you cast this spell, you may choose both.
• Add R for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
So it acts as 4 more copies of AoI or Seething song, depending on what is needed.
Court of Cunning 1UU
Enchantment (R)
When Court of Cunning enters the battlefield you become the monarch.
At the beginning of your upkeep choose a number of players, they each mill two cards. If you are the monarch, each of those players mills ten cards instead.
Sort of like this one, sort of want to play some type of prison deck where this is CA and win con in one.
That one also caught my eye. I initially thought about mill decks, but since those barely run any creatures, thus losing the Monarch is quite likely. However, against decks with barely/no creatures, it's essentially a pseudo-legendary Phyrexian Arena with Awesome and additional upside.
Could this also slot into Replenish decks? Milling a good chunk of yourself with Replenish in hand doesn't seem too shabby, either, and it curves into Replenish.
It's funny with Solitary Confinement. Monarch feeds the discard and Sanctuary protects monarch. Protecting together it puts opponent on 5-6 turn clock. Both are enchantments searchable with enlightened tutor and maybe hold a FOW or FON in hand, run oko/uro on the side because of course?
My best first hodgepodge of a draft:
3 Noble Hierarch
3 Ice-Fang Coatl
2 Uro, Titan of Nature's Wrath
1 Snapcaster Mage
2 Oko, Thief of Crowns
3 Solitary Confinement
3 Court of Cunning
1 Sylvan Library
4 Arcum's Astrolabe
1 Pithing Needle
4 Brainstorm
4 Ponder
4 Force of Will
2 Enlightened Tutor
1 Force of Negation
1 Veil of Summer
1 Spell Pierce
1 Spell Snare
1 Flusterstorm
4 Flooded Strand
4 Prismatic Vista
2 Snow-Covered Island
2 Snow-Covered Forest
2 Snow-Covered Plains
2 Misty Rainforest
1 Tropical Island
1 Tundra
I was thinking about adapting my Rip/Helm list.
I'm not so sure about green. I prefer mana stability. Sylvan Library is good but it's a no-mbo with Solitary Confinement.
My thought was a "turbo-fog" approach with milling Moment's Peace into the GY, but that's got more holes than confinement does.
I read that as "turbo frog" and now miss Spore Frog-Survival of the Fittest decks
The Snowko value train might be the best fit. Even if you lose the Monarch, it still fuels Uro. If you do need to steal the Monarch back, flash flying 1/1s and hasted Rogue Elephant are a good way to get it back. You could go full control and use Propaganda and friends to prevent attacks but that seems mediocre.
Alternately, it could fit into EnBantress pretty well with Confinement lock and Replenish. They also have Estrid's Invocation to reset the Monarch.
I instantly want at least 1-copy in my UW RipField, where I was struggling to find a suitable enchantment-based draw engine and alternate wincon (e.g. vs Spyglass/Karn/Needle/Ouphe on Helm). ETutor finds the 1-of enchantment and Energy Field lock protects the Monarch token.
Last edited by FTW; 10-23-2020 at 04:09 AM.
Oh, this one - this one is spicy.
I see a lot of applications for this in both Burn and Storm.
But you're dealing with the uncertainty of the flip and the initial investment of 1R. Burn for example looks at what each mana spent produced in terms of damage (for example, Goblin Guide is R for about 6 points of damage). So looking at burn if you cast him turn 2 and get 3 burn spells out turn 3, that makes it an investment of 1R for an average of 4.5 points of damage - hardly game changing for Burn.
Without thumbs you should always be forced to lose flips/always flip tails (and therefore combo with mana clash)
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