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Thread: Kaldheim. It's going to have Snow. And Vikings.

  1. #221

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Anyone who has played history of benalia might be interested in this card.

  2. #222

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Reeplcheep View Post
    Anyone who has played history of benalia
    ...in legacy?

  3. #223

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    ...in legacy?
    The @KombatKiwi Signal is Lit!

    http://www.mtgthesource.com/forums/s...UW-Sagas/page4

  4. #224

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Reidane, God of Justice
    2W
    Legendary God
    Flying, Vigilance
    Snow lands for opponents enter tapped, non creature spells by opponents that cost 4 or more cost 2 more.
    2/3
    ///
    Reidane's Shield
    3W
    Legendary Artifact
    If an opponents thing would deal 1 or more damage to you or any of your stuff, prevent 1 of that damage.
    Whenever you or one of your permanents becomes a target of a spell or ability, counter it unless opponent pays 1.

    The casting costs are a little high, but WOW, those effects are +++strongjk.

  5. #225
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by morgan_coke View Post
    Reidane, God of Justice
    2W
    Legendary God
    Flying, Vigilance
    Snow lands for opponents enter tapped, non creature spells by opponents cost 2 more.
    2/3
    ///
    Reidane's Shield
    3W
    Legendary Artifact
    If an opponents thing would deal 1 or more damage to you or any of your stuff, prevent 1 of that damage.
    Whenever you or one of your permanents becomes a target of a spell or ability, counter it unless opponent pays 1.

    The casting costs are a little high, but WOW, those effects are +++strongjk.

    Long overdue snow hate. Really nice that it also hates other stuff, so it could be playable beyond just hating snow. Slightly unfortunate Recruiter of the Guard doesn't find it though.

  6. #226
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by morgan_coke View Post
    Flying, Vigilance
    Snow lands for opponents enter tapped, non creature spells by opponents cost 2 more.
    The translation I am seeing is a little different though:

    "Flying, vigilance

    Snow lands your opponents control enter the battlefield tapped.
    Noncreature spells your opponents cast with converted mana cost 4 or greater costs 2 more to cast."
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  7. #227

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by H View Post
    The translation I am seeing is a little different though:

    "Flying, vigilanceSnow lands your opponents control enter the battlefield tapped.
    Noncreature spells your opponents cast with converted mana cost 4 or greater costs 2 more to cast."
    Yeah I just noticed I typed that wrong and fixed it.

  8. #228

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Imo this is unplayable, WOTC letting us down with both white cards and snow hate yet again. Even against snow this is worse than THC or Archon of Emeria, and the back side is either a bad orbs of warding or an expensive version of the shitty modern storm hate card Amulet of Safekeeping. If the front side was a bit bigger to wall delver or hated snow harder/3cmc cards it would be great.

    However, modular cards should not be underestimated, perhaps the whole is better than the sum of its parts. (Considering I love pelakka predation and drown in the loch).

  9. #229
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    ...in legacy?
    Clearly never played against Swords to Plowshares or Fatal Push.

    Unlike History of Benalia, this 4-mana 2-color Standard card has no text if you just spend 1 mana to kill the token. History's advantage was producing 2 bodies in 1 card.

  10. #230
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by H View Post
    The translation I am seeing is a little different though:

    "Flying, vigilance

    Snow lands your opponents control enter the battlefield tapped.
    Noncreature spells your opponents cast with converted mana cost 4 or greater costs 2 more to cast."
    So Force of Will can't be cast for free anymore while Snow.dec plays their lands tapped?

    Karn into Lattice costs 14 (6+8) instead of 10 (4+6)?

    Echo of Eons costs 4U to flashback and infinity to hardcast?

    Peer into the Abyss costs 9? Ad Nauseam costs 7?

    The shield side punks Grapeshot, Tendrils of Agony and Brain Freeze. It also makes Elking cost 1 mana and means your Elks one-sidedly kill their Elks in combat (3/3 vs 2/3). Combined with their lands entering tapped, that's a huge tempo hit for Snow.dec.

    This might fix some of the more degenerate things in the format.

  11. #231

    Re: Kaldheim. It's going to have Snow. And Vikings.


  12. #232

    Re: Kaldheim. It's going to have Snow. And Vikings.

    GG

    Enchantment (Rare)

    At the beginning of your upkeep, you may cast a permanent spell from your hand with mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1.

  13. #233
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by BenBleiweiss View Post
    GG

    Enchantment (Rare)

    At the beginning of your upkeep, you may cast a permanent spell from your hand with mana cost equal to 1 plus the highest converted mana cost among other permanents you control without paying its mana cost. If you don't, scry 1.
    Hey isn't Allosaurus Rider green?

  14. #234
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    So you can immediately cast a 3 CMC card with no set up? And with set up (the free creatures) you can cast a 5 CMC pretty easily. That's pretty sweet!
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  15. #235
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Cire View Post
    So you can immediately cast a 3 CMC card with no set up? And with set up (the free creatures) you can cast a 5 CMC pretty easily. That's pretty sweet!
    "Immediately" as in the next upkeep? Seems so.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  16. #236

    Re: Kaldheim. It's going to have Snow. And Vikings.

    "among other permanents you control "

  17. #237

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by BenBleiweiss View Post
    Modern zombies is fringe playable on the back of Undead Augur, basically. Elves has been historically more powerful and giving them the Augur might bring them back into prominance.
    In modern, maybe pioneer.

  18. #238
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    If DRS was still legal to encourage the splash, GB Elfball would look tempting.

    Between Glimpse and this, that's a lot of potential card draw. But you need a good sac outlet. This may not be enough reason to splash black on its own.

  19. #239

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by FTW View Post
    Hey isn't Allosaurus Rider green?
    You only get the spell if it matches that specific casting cost, it's not "or less", which is not nearly as powerful as I think most of us are thinking about this at first glance.

    Also, Ascendant Spirit
    U
    1/1
    Snow Snow: make it a 2/3 (permanently)
    Snow Snow Snow: make it a 4/4 flying vigilance (permanently)
    S S S S: give it 2 +1/+1 counters and "draws a card on damage to a player"

    Because for some reason Snowko needed a one drop with tons of lategame power, that also pitches to FoW? Maybe the deck doesn't have room for it.

  20. #240
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    That green pitch Dryad from Mercadian Masks and Skyshroud Cutter come into mind, too. Not as powerful, but also less all-in.

    The amount of mana you can cheat in reminds me of Vial, although the setup is different and it has no flash/uncounterable component. Still, a pretty sweet card, especially if played T1 with ESG or Mox. And at worst, it digs deeper.

    Edit:
    Quote Originally Posted by morgan_coke View Post
    You only get the spell if it matches that specific casting cost, it's not "or less", which is not nearly as powerful as I think most of us are thinking about this at first glance.
    You're right, that kinda blows.

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