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Thread: Kaldheim. It's going to have Snow. And Vikings.

  1. #141

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Barook View Post
    It still goes to their GY afterwards since it didn't escape when put into play by Tergrid. So they can still recast it later from their GY. At 5 mana, that isn't exactly the greatest of solutions, even if the free CA is nice.

    Edit: Tergrid works really well with Cataclysm and similiar cards.
    UNLESS THEY HAVE THEIR OWN GOD OF DREAD!
    Now we're trapped in an infinite loop until someone runs out of kards /dies.

  2. #142

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Barook View Post


    Search for Glory 2W
    Snow Sorcery
    Search your library for a snow card, legendary card or saga, reveal it, put it into your hand and then shuffle you library. You gain 1 life for each snow mana spent casting this spell.

    This seems pretty good - can find more Snow lands, Karakas, Jitte, Thalia, Planeswalkers, legendary silver bullets, etc.

    I like it.
    Dark Depths?

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    UNLESS THEY HAVE THEIR OWN GOD OF DREAD!
    Now we're trapped in an infinite loop until someone runs out of kards /dies.
    Pretty sure, the effect is optional.



    While not spectacular, this might be good way to get rid of chalice.

  3. #143

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Zoid View Post

    Pretty sure, the effect is optional.
    Pretty sure that makes you a coward.

  4. #144

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Pretty sure that makes you a coward.
    I see absolutely no value to posting this. This community is better than that. Consider this your first warning.
    Last edited by Mr. Safety; 01-09-2021 at 09:40 PM.

  5. #145

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Yikes, we posting porn now?

  6. #146
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    So, I had a discussion with some people over the wording of Quakebringer:



    To me, the wording can be interpreted in two ways. Either it triggers when Quakebringer is on the battlefield or in the graveyard and for both you need to have giant in play as well, or it triggers when Quakebringer is on the battlefield or in the graveyard and for the graveyard trigger the additional condition is that you control a giant.

    The most likely interpretation is the latter, that the "or" is a full separation, but as written I don't believe the other interpretation, that the "and" clause effects both other conditions, is grammatically wrong. Now, I'm not a native speaker and perhaps there are some grammar rules I'm not aware of (could be the same for my native language in fact). Still, the card seems to be written (somewhat) ambiguously. Am I wrong here? Is there only one interpretation possible for this trigger?

    The second thing I find really stupid is the word "only". It implies a restriction, whereas the trigger is in fact less restricted than most other cards in the sense that it triggers both in play and in the graveyard. The card is totally unplayable in legacy, but I was curious about what you guys think about the wording.
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  7. #147
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    As I understood it reading it the first time, it triggers

    a) when it's on the battlefield or
    b) when it's in the GY while another Giant is on the battlefield as "stand-in".

  8. #148
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by UseLess View Post
    The most likely interpretation is the latter, that the "or" is a full separation, but as written I don't believe the other interpretation, that the "and" clause effects both other conditions, is grammatically wrong. Now, I'm not a native speaker and perhaps there are some grammar rules I'm not aware of (could be the same for my native language in fact). Still, the card seems to be written (somewhat) ambiguously. Am I wrong here? Is there only one interpretation possible for this trigger?
    You're correct that the likely interpretation is that you only need to control a(nother) giant if this guy is in your graveyard. Bullets or the proper use of a comma would clear all this up. Lazy on Wizzerds's part.

    This is why the world needs proofreaders.
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  9. #149
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    Re: Kaldheim. It's going to have Snow. And Vikings.



    'Rune of Aviation'
    Enchant permanent

    When Rune of Aviation enters the battlefield, draw a card.

    As long as enchanted permanent is a creature, it has flying.

    As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
    So that's what Runes are. Note that the translation might be missing something, e.g. a subtype.

  10. #150
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    anyone knows what are the tokens made by the UW planeswalker?

  11. #151

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Tylert View Post
    anyone knows what are the tokens made by the UW planeswalker?
    Shards.
    Clues with a tap cost. To minimize Urza Shenanigans.

  12. #152

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Shards.
    Clues with a tap cost. To minimize Urza Shenanigans.
    They're also enchantments instead of artifacts.

  13. #153

    Re: Kaldheim. It's going to have Snow. And Vikings.



  14. #154
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by BenBleiweiss View Post
    If you Congregation at Dawn for 2 Dryad Arbor and Emrakul, then counter your own spell, there's a 67% chance you'll cast Aperakul for free.

    Getting Emrakul 4th from the top is no easy business though. Long-Term Plans and Brainstorm both fail.

  15. #155
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by UseLess View Post
    So, I had a discussion with some people over the wording of Quakebringer:



    To me, the wording can be interpreted in two ways. Either it triggers when Quakebringer is on the battlefield or in the graveyard and for both you need to have giant in play as well, or it triggers when Quakebringer is on the battlefield or in the graveyard and for the graveyard trigger the additional condition is that you control a giant.
    It doesn't matter because Quakebringer is a giant. It says "a giant" not "another giant", so it would automatically satisfy its own condition.

    In general though, I agree this is ambiguous templating. Wizards should be more careful with future cards.


    Quote Originally Posted by Zoid View Post


    This seems very good in at least standard and pioneer, maybe modern.
    Note that it counts every creature not only yours and it's dirt cheap.
    This might make Bontu's Last Reckoning playable in Pioneer. That card is normally unplayable because you're tapped out with no board, but if you can pay 1BBB to Wrath and create multiple zombies then having the lands tapped isn't nearly as bad. The cheaper and on-color wrath is relevant when you need to Foretell this thing.

  16. #156
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by BenBleiweiss View Post
    This feels exploitable.

    Shadowborn Apostle + Griselbrand + this feels like a good starting point, but maybe I'm just meme-ing too hard in quarantine.
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    Just in time for Valentines Day 💝

    Roses are red, violets are blue
    Omae wa mou shindeiru
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    I am tired of malicious top 8s and it is time to put an end to the practice.

  17. #157
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Dwarven Recruiter is legal, but are there even good Dwarves?

    If Goblin Recruiter was legal you could stack your library like this:

    Goblin Lackey
    Goblin Matron
    Goblin Lackey
    Goblin Lackey
    Muxus, Goblin Grandee

    Goblin Ringleader
    Goblin Ringleader
    Goblin Ringleader
    Goblin Warchief
    Skirk Prospector
    Pashalik Mons

    Mogg War Marshal
    Mogg War Marshal
    Mogg War Marshal
    Stingscourger
    Goblin Piledriver
    Goblin Chieftain
    Goblin Chieftain
    Goblin Trashmaster
    Goblin Cratermaker
    Goblin Cratermaker
    Gempalm Incinerator
    Goblin Matron


    Then next turn you draw Lackey and counter it with Tibalt's Tickery (Bonus: If you use Cavern, it doesn't get countered).
    If it gets disrupted, you have Matron next turn to reshuffle your library.
    If it resolves, you mill Matron and either mill or exile the Lackeys until you hit Muxus!

    Muxus makes 3 Ringleaders, Warchief, Prospector, and Pashalik Mons.
    3x Ringleader draws you to the bottom of the stack.
    With Prospector you sac Recruiter to chain the 3 War Marshals to ramp to 7 red mana and deal 10 from Pashalik.
    From there you can cast a combination of removal and lords, swing for the fences with haste, and ping with Pashalik+Skirk.

    Turn 3 win in fair creature deck.

    ... I'm meming pretty hard here. Not easy to control the 2nd - 4th card of your library.

  18. #158

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by FTW View Post
    If you Congregation at Dawn for 2 Dryad Arbor and Emrakul, then counter your own spell, there's a 67% chance you'll cast Aperakul for free.

    Getting Emrakul 4th from the top is no easy business though. Long-Term Plans and Brainstorm both fail.
    It works with my favorite bad card: Ancestral Knowledge. There's also some stuff that goes 5-deep like Lim-Dul's Vault.

    It's not conditional on countering like a lot of similar stuff, so it has some synergy with [cards]Cavern of Souls[/card].

    It seems like a card with potential in modern storm since it's not terrible to counter your own spells it while going off (particularly with Baral, Chief of Compliance in play), and it can protect the cost reducers or stop silver bullets.

    It could work in ruby storm.

  19. #159
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Ancestral Knowledge seems good, but that a 3 card combo for cheapest cost of 2UR to potentially cast a fatty. Not exactly game breaking - although fun.
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  20. #160

    Re: Kaldheim. It's going to have Snow. And Vikings.



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