4 Simian Spirit Guide
4 Elvish Spirit Guide
4 Shardless Agent
4 Ardent Plea
1 Demonic Dread
4 Violent Outburst
3-4 Valki, God of Lies
2-3 Crashing Footfalls
4 Force of Will
1 Misdirection
6-8 Flex Slots (Memory Leak/Sphinx of Foresight/Street Wraith/Teferi3/Uro/Oko/Misdirection/Force of Negation/Trinisphere/Brazen Borrower/Bonecrusher/Council’s Judgment/Anguished Unmaking/Vindicate/Maelstrom’s Pulse etc)
21-22 Lands (Waterlogged Grove and similar Canopy lands that can be cashed in for more cards when flooded)
Sideboard:
4 Mindbreak Trap
4 Leyline of the Void
0-4 Leyline of Sanctity
3-7 Flex Slots (Maelstrom’s Pulse/Oko, Thief of Crowns/Trinisphere/Council’s Judgment/Brazen Borrower/Force of Negation/Misdirection etc.)
I am probably forgetting about an excellent sideboard card at the same powerlevel of Leyline/Mindbreak but the maindeck is rock solid.
Last edited by Clark Kant; 01-12-2021 at 12:04 PM.
Do the rules work that way? Can you cascade into Valki but then choose to cast the Planeswalker side?
Cascade combo needs 10 cascaders max. 16 is overkill.
Demonic Dread is liability. Needs a target to cast. Doesn't pitch to Force. Terrible card.
22 lands + 8 spirit guides is also too much mana
-4 Dread
-2 Plea
-2 lands
+4 Oko
+3 Borrower
+1 Uro
For the 3-4 flex slots FoN, Sphinx of Foresight, Bonecrusher Giant are all options.
I haven't played modern in a while but I'm planning on stuffing tibalt into my jund rhinos deck. Something like this:
2 new tibalt valki card
4 crashing footfalls
4 violent outburst
3 demonic dread
3 bloodbraid elf
1 dreadhorde arcanist
1 might of oaks
2 become immense
4 hanweir garrison
1 krenko, tin Street kingpin
3 Bonecrusher Giant
2 dismember
3 shriekmaw
1 discovery//dismissal
4 simian spirit guide
3 hanweir battlements
1 gemstone caverns
2 raging ravine
16 jund lands
SB:
4 leyline of the void
3 fulminator mage
2 slaughter games
2 krosan grip
2 gemstone caverns
2 dismember
I think the template would be Hypergenesis. I played 16 lands and 4 each of the Spirit Guides for mana. My cascade enablers were 4x Ardent Plea, Shardless Agent, and Violent Outburst. To enable maindeck Force of Will I used creatures in the threat package that were blue so I could get to the 16 blue card count. In this case, you can actually just get the blue count higher by including some number of Force of Negation, Misdirection, and Brazen Borrower. I definitely like the Sphinx of Foresight idea, it will give you much needed consistency due to the fact that fundamentally you're still just a Belcher deck.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
You’re absolutely right. It slipped my mind that Demonic Dread requires a creature in play in order to be cast, I think 12 cascaders is the right call. I really like Ardent Plea so I would not cut that, it can pitched to FoW/Misdirection/FoN so I think the full playset of the 3 other cascaders is justified, and essential for consistency’s sake.
Sphinx of Foresight seems good. I actually think Memory Leak is an awesome card for this deck as well (gives you a turn 1 play of cycling it away, or against control matchups lets you pick away their counterspell or removal to protect your Tibalt).
The Horizon Canopy lands are fantastic in the mana base, giving you access to multiple colors while also letting you trade away lands when you are flooded. 21-22 lands is perfect as long as atleast 5 of them are Canopy lands.
If you're interested in this strategy in Modern, here is what I would run...
4 Simian Spirit Guide
4 Ardent Plea
4 Violent Outburst
1-2 Demonic Dread
4 Street Wraith/Memory Leak/Sphinx of Foresight/Bloodbraid Elf
3-4 Valki, God of Lies
2-3 Crashing Footfalls
2 Maelstrom’s Pulse
2 Anguished Unmaking
0-2 Brazen Borrower
0-2 Uro, Titan of Nature’s Wrath
0-2 Force of Negation
7-12 Flex Slots (Bloodbraid Elf/Teferi3/Bonecrusher Giant/Memory Leak/Sphinx of Foresight and some other 3cc hate piece or removal)
21-22 Lands (Waterlogged Grove and other Canopy lands that can be cashed in for more cards when youre flooded)
Sideboard:
4 Mindbreak Trap
4 Leyline of the Void
4 Leyline of Sanctity
3 Flex Slots (Trinisphere/Brazen Borrower/Force of Negation/Maelstrom’s Pulse/Anguished Unmaking/Plague Engineer/Archon of Emeria)
The deck is absolutely absurd. Calling it now, the deck is going to mess up modern cause either a ban or a rule change and piss of a lot of people that will have spent a ton of money to get a playset of Valki.
Anzid went 4-1 with this: https://www.twitch.tv/anzidmtg/v/899...?sr=a&t=11205s
Very fun stream!
Has anyone tested [[Flaxen Intruder]]? If I understand the ruling correctly, cascading into it yields 3 2/2s and unlike the suspend card it's not *that* feelbad to draw. It's also not vulnerable to Chalice on 0, Sanctum Prelate, this sort of thing.
3 2/2s sounds worse than 2 4/4s Crashing Footfalls in oko’s world.
The card has cmc 2 or less and can be cascaded into, but it is not called Valki. The cheese people are using looks roughly like:
20 land
8 Guides
4 Oko
4 Valki
4 FoW
4 FoN
4 Misd
4 Violent Outburst
4 Shardless
2 Dispute
2 flex
Just turn 0-1 Valki every game. Super skill magic. Expect a rules update very soon that makes Valki appear as cmc 9 in library.
I'm pretty sure Flaxen Intruder/adventure works with cascade. Text at scryfall:
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
(2019-10-04)
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
They have no selection so how are they finding that oko?
Still not convinced that outburst/Valki is better than s&t/hypergenesis/emrakul/griselbrand/omniscience.You can run oko in either deck, but one doesn’t lose to pithing needle or doomsday pass the turn.
So HyperG has to have the wincon in hand, its cascades only find enabler, never the payoff. It also has to jank out with SnT. Also it can't cast Grisel or Emmy, whereas Valki is cast as a 2/1 and Oko as a 1-card combo. ESG fixes for Oko.
All of these things together, and the far higher blue count make Valki a consistent turn 0 to turn 2 deck with incredibly low skill reloads.
There are currently 1 users browsing this thread. (0 members and 1 guests)